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- % Enemy Resistance or +% Skill Damage?

Discussion in 'Diablo 2 Community Forum' started by Elu's Might, Mar 25, 2004.

  1. Elu's Might

    Elu's Might IncGamers Member

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    - % Enemy Resistance or +% Skill Damage?

    Let's talk about a 5/-5 Perfect Facet.
    Divide the facet so that there are two facets; one that gives 5 % skill dmg and another that gives -5 % res.

    Tell me, which facet would be better? This is so that is it better to use Ormus +15 % Skill damage or Griffon's Eye for reduced enemy resistance? Which gives me more Damage?

    :scratch: Help the one who is bad in mathematics

    BR All, Elu's Might
     
  2. Herald of Doom

    Herald of Doom IncGamers Member

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    Depends on which type of spell you use.

    Fire + Light mastery already add a % dmg, so the +5% isn't such a big difference.

    Cold mastery lowers resistance, so the +5% has a larger effect.

    But the best thing is ofcourse to use both +% and -res, so use Ormus and Griffons ;)
     
  3. Jerkazoid

    Jerkazoid IncGamers Member

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    lowering resistance is always better unless the enemy has negative resistance.

    if your cold mastery is NOT cutting enemies into the negative the -5% would still be better then +5%
     
  4. Herald of Doom

    Herald of Doom IncGamers Member

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    I meant that the +5% had a larger effect for the cold dmg. -% is indeed always better, sorry for confusion. :hanky:
     
  5. Kitriara

    Kitriara IncGamers Member

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    As far as I can tell they're pretty much the same time. If the enemy has 5% less resistance than normal (-5%) you're doing 5% more damage (+5%) than you wouldve done normally.
     
  6. AwesomeDude

    AwesomeDude IncGamers Member

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    Say something has 50% fire resist, and you hit it with a 100 damage fire attack... you do 50.

    Now take 5 from the resist to make 45, with the 100 base damage you do 55.

    Add 5% to your attack and you do 105, cut in half by the normal 50% resist makes 52.5.

    Minus resist is mathematically better.
     
  7. theDoc

    theDoc IncGamers Member

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    :spy: quick math...

    100 damage (no additional effect)

    Start Resists = 0

    100 * (1-0) * (1.05) = 105 damage (+5 % Damage)
    100 * (1-0+.05) = 105 damage (-5 % Resist)
    110.25 damage (both)

    Start Resists = 50%

    100 * (1-.5) *1.05 = 52.5 Damage
    100 * (1-0.5+0.05) = 55 Damage
    57.75 (both)

    Start Resists = 95%

    100 * (1-.95) * 1.05 = 5.25 Damage
    100 * (1-0.95+0.05) = 10.0
    10.5 (both)

    If the Monster (or player) is resistant, go reduce his resists!

    The difference in damage is ~0.5% * resist% (linear) * damage , advantage for the resistance reducer.
     
  8. kryo

    kryo IncGamers Member

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    Not at all. You're only doing 5% more damage with a -5% res modifier if the monster started with 0% resistance.

    If the monster had 50% resistance, and you had only the -5% res mod, you would be doing 10% more damage:

    If dmg = 100
    dmg-(dmg*.5) (50% res) = 50 dmg dealt
    dmg-(dmg*.45) (50% res/-5% res) = 55 dmg dealt
    dmg*1.05-(dmg*.5) (+5% dmg/50% res) = 52.5 dmg dealt

    Alternatively, if the monster had -50 resistances for whatever reason (cold mastery, lower res, conviction) that extra -5 would only give you a 3.3% damage boost over the damage you were already dealing, while due to the lowered resistance a +5% dmg mod would be giving you 7.5% more damage:

    If dmg = 100
    dmg*1.50 (base -50% res) = 150 dmg dealt
    dmg*1.55 (-50% res/-5% res) = 155 dmg dealt
    dmg*1.05*1.5 (+5% dmg/-50% res) = 157.5 dmg dealt

    Basically, the choice of +dmg or -res depends on whether the monsters you are fighting will be more likely to have positive or negative resistances. So in general, +% damage is better for cold, while -% res is better for fire and lightning.

    Edit: Heh, got sidetracked while I was putting this together and somebody else beat me to it! My post does show a bit more though, namely that +dmg is more effective when the monster has negative resistance already!
     
  9. Singollo

    Singollo IncGamers Member

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    for every character like what is said in the other posts, the -X% resist is better. for the sorc cold mastery the -X%resist is nice but its not that much of a deal because most use sorc for pvm and mf. where the most u would ever need is -195% for the diablo clone anything after this is useless, monsters -X% resist caps at -100%, sorc for the most part the +X% cold dmg is better, but in pvp u want every bit of the +X%ed and -X%resist.

    - resist caps at -100% this is where +x%ed > -X%resist.
    if resist not = -100% -x%resist > +x%ed
     
  10. Kitriara

    Kitriara IncGamers Member

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    Well damn, I'm just Johnny Incorrect!

    :flip:
     

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