ENCHANTING: Now excludes LEGACY items!

Steven Hazani

Diabloii.Net Member
The problem is that they're not really creative enough to do this in a lot of ways, because level 60 has trifecta or other things. For example, Lamentation is a belt with crit. It's only 1.0% crit, I think, but still. Inna's Favor has +% damage and 1.0% crit. These belts were already really good. Now, if you enchant them with a really good mainstat roll or whatever, can there be better DPS belts (other than Witching Hour, which you could make the argument for, but one's never dropped for me, so...)? The only way to make items better than [legacy trifecta stat items] is to either seriously re-do the skill/affix systems (not doing that) or to just add higher trifecta values onto the new items. So you can see how they've stuck themselves into another unfortunate position, because they don't want to go back to trifecta or encouraging it via stuff like "crit on belts" but they also aren't going to completely rework the item system to ruin the monumental benefit of having additional crit in places where crit no longer shines.
300ish prime stat and 1% crit isn't gonna beat out 750ish prime stat and some ias. The black damage thing is already fixed on new items, and even on old items Inna's Favor < Witching Hour, even if you deliberately build a black damage heavy character with high aps (tried it, top tier inna belt < mehish WH).

New rings/amulets/gloves have the same crit chance and damage and 2 less attack speed.... and 450 more prime stat. Not getting outclassed.

The main reasons it matters is 1: It shows their lack of confidence in their own work. 2: As much as people say it's the people that gambled and lost that are hurt it's actually not. Enchanting is how the people with not uber gear catch up somewhat. The weaker your current gear the more it helps you get in a position where you get the new stuff. If you have something like 50k dps now it'll be a while before you get any good drops.
 

yovargas

Diabloii.Net Member
If anything, if Monster HP needs adjusting, don't expect to see that patch until May or June. And don't expect an actual fix, either. Instead expect another band-aid introduced. Like loot drops if you fight the same monster for more than 5 minutes. Or Nephalem Timers that gain you a buff for how many times you've hit a monster. Or maybe even Enrage Timers, but this time for players, and so on.
New patch reduces Torment HP which was so very obviously going to happen all along. Are you willing to take back this stupid statement now? *eyeroll*
 

feena

Diabloii.Net Member
New patch reduces Torment HP which was so very obviously going to happen all along. Are you willing to take back this stupid statement now? *eyeroll*
According to http://diablo.incgamers.com/blog/comments/new-reaper-of-souls-beta-and-d3-ptr-patch-now-live#more-375224

"Expert, Master, and Torment I difficulty levels have all been made slightly easier Torment II, III, IV, and V have picked up the slack so that Torment VI stays roughly the same"


Not sure what "slightly" entails; could mean anything.

Also, this doesn't change the likelihood that we'll be eating that HP wall in T2+...and vomiting.
 

yovargas

Diabloii.Net Member
Monster Density has been revisited across Acts I-IV

Players should encounter "empty" areas less frequently
Act I has received density retuning to be more challenging at higher levels

Damage from Monster Affixes has been reduced
Damage from monsters between levels 50-70 has been reduced by approximately 25%, though the exact amount varies by level
Monster Health has been significantly reduced in Torment II and above
Emphasis mine.
 

yovargas

Diabloii.Net Member
I certainly wouldn't complain if they took one or two zeros off all the dmg/HP numbers.

Lots of good sounding stuff in this patch including that revised density and reduced affix damage.
 

ADest

Diabloii.Net Member
New patch reduces Torment HP which was so very obviously going to happen all along. Are you willing to take back this stupid statement now? *eyeroll*
Reduces it from Torment 2 onwards... Either way they're still running around with, Mr.Sagan, please: "billions and billions of HPs." Without Crushing Blow, it's still too much. But YES, they did reduce the HP. It looks like they're NOT beyond reducing the HP if need be. Go them? Playing RoS has gotten a slight bit more preferential, than a kick in the balls.
 

Steven Hazani

Diabloii.Net Member
My point was low dps now = slow kill speed vs high hp enemies. As kills = drops, and low kills = low drops....

As for the belt stuff, according to Blizzard it'd go like this:

Good Legacy WH > Bad Legacy WH > Amazing Legacy Inna's Belt > various other Legacy items > the actual new stuff that's actually supposed to be better.

When that last entry should be the first.
 

Steven Hazani

Diabloii.Net Member
Right, so they're making it first by effectively nerfing your [Amazing Legacy Items] by not letting them get enchanted. Except they may not succeed at making it first (maybe second, maybe third) because the trifecta stats are still too strong. It's a sledgehammer solution, but I'm used to it and have come to expect those by now.

Also, I've basically decided that I'm probably just going to play a new set of 6 classes up through 70. It'll be less tedious since there's no more "identical playthroughs galore" grind, and leveling is some of the most fun content anyway. It'll be fun to rediscover all the newly-changed skill runes and effects by using random skills as I level.
Trifecta items in the xpac have the same crit chance and damage and 2 less ias. If 2 ias > 500 prime stat, delete xpacitems.xls. Along with BlizzardCompany.exe.
 
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