I've never heard of any bugs with it.Pucho said:whats up with enchant?
I read somewere that its bugged and you get like 11k damage with it
can someone explain this to me?
Well, technically you'd have two "elements"--the fire damage from the spell plus the physical damage from whatever weapon you happen to be using, and since you're not going to need to pump Energy for this build, that could be quite high.Stormie said:But bear in mind that you'll pretty much be a one-element sorc - with 60 points sunk into these skills, you're not going to have any cold or lightning skill maxed & synergized - with all the vulnerability to fire immune monsters that that entails.
I was just so happy to finally have a skill that added to AR for the sorceress (being able to make a warrior sorceress), so I maxed it for my first 1.10 sorcie. She doesn´t use Enchant for damage, she uses it for the AR bonus (I mainly use fighting against fire immunes) and because of that, I have left Warmth at level 1. Fire Mastery is maxed though, since Blaze is her main skill.factotum said:Well, technically you'd have two "elements"--the fire damage from the spell plus the physical damage from whatever weapon you happen to be using, and since you're not going to need to pump Energy for this build, that could be quite high.
imagine that running around :teeth: that wouldbe uber, a sorc with a windforce haha :thumbsup:Moog_playa said:Could a sorceress use a Windforce with maxed Enchant?
Infatc, Enchant is doing considerably more damage in melee than throwing. I'm sure about that, just don't know the exact numbers...Porius said:I personally like the idea of a javasorc. Enchant works on both ranged and melee weapons, so you get the best of both worlds...
Hmmm... Skystrike sorc....
Porius
Thats exactly why I was asking thisVex_Nemox said:the Demon Machine is THE ranged weapon for an Enchantress.
Yep, it seems that according to Mongojerry's guide (which is so cool that I think he surely knows what he's talking about), the "double application" of Fire Mastery only applies to melee. But the LCS shows it wrongly for ranged attacks.Vex_Nemox said:Check out the guide or write up by Mongojerry. Fire Mastery adds to the Enchantress' damage twice, but only for her. Not for her Merc or any other character who she "Enchants". Supposedly you will do more damage in Melee than from ranged, but in SP who wants to fight in melee with the FE bug? Okay, I guess if you play SC it is no big deal.
Pucho if this Sorc of yours is for the SPHCL I happen to have a Demon Machine in my SPHCL stash. So, kill normal Diablo and get her over level 30 (prefer close to using the DM) and it is yours. Just let me know when/if you do.Pucho said:Thats exactly why I was asking this
I've recently found a kuko, but I think a demon machine would be better for a sorc.
yes, its for the sphcl, actually I'm not playing outside the ladderVex_Nemox said:Pucho if this Sorc of yours is for the SPHCL I happen to have a Demon Machine in my SPHCL stash. So, kill normal Diablo and get her over level 30 (prefer close to using the DM) and it is yours. Just let me know when/if you do.
+35-75 Damage, +150% Enhanced Damagechaos said:Nobody here heard of what advantages the 07 demon machine has over the 09/.10 ones? :uhhuh:
Too bad bows can't be racked, though..RTB said:Explosive Arrow Slvl 1.07/1.08:
Raven Claw : Slvl 30
Hellcast : Slvl 1
Demon Machine : Slvl 30
Explosive arrow Slvls 1.09:
Raven Claw : Slvl 30
Hellcast : Slvl 1
Kuko Shakuko : Slvl 1
Demon Machine : Slvl 1
Explosive arrow Slvls 1.10:
Raven Claw : Slvl 3
Hellcast : Slvl 5
Kuko Shakuko : Slvl 7
Demon Machine : Slvl 6
Bloodraven's Charge : Slvl 13
Magic Arrow Slvls 1.07/108:
Witherstring : Slvl 35 (!)
Wizendraw : Slvl 1
Magic Arrow Slvls 1.09:
Witherstring : Slvl 35 (!)
Wizendraw : Slvl 1
Whichwild String : Slvl 1
Magic Arrow Slvls 1.10:
Witherstring : Slvl 3
Wizendraw : Slvl 5
Whichwild String : Slvl 20
Widowmaker : Slvl 11
These Slvls only count in 1.10, so don't expect a 1.07 Raven Claw to do sick dmg in 1.07/1.08/1.09. It does count in 1.10 though
gargamella said:+65 defense
+50% to mana (!!!!)
1% piercing attack
fire explosive arrows (level 30)
adds 35-75 damage
+180% Enhanced Damage