Re: [East Ladder] Cause We Own Like That: Untwink Adventure
thursday sounds good to me.
i'd like to also discuss what we'll be needing here so that we can cut back on idle chit chat in game and focus on getting things done.
my end game goal is to provide a good source of crowd control (howl, taunt, warcry) while being able to dish out damage to single targets (bosses). what personally i'd like to see is high damage from our sin/conviction combo as well as a bit more crowd control from a decent level of dim vision from the summoner. i havent myself played a rabies wolf so i dont know what to expect from one, but arent they a good source of damage to crowds? i forget what the other pally is and i'm not sure still what the other barb is doing skill wise. i tried on a couple occasions to say that i would most likely be getting a high level of shout so that he may be able to skimp on it and get other useful skills, but i'm not sure if he 'heard' me.
what curse should the nec be using for the front lines? i'd like something that could help the meleer's out the most. the two i'd like to see are decrep (for slowing and better damage from skellies and ww barb) and/or lifetap. beyond that i'd love to see him be able to blind things that were off screen (highish level of dim for bigger radius).
i forgot about our frost maiden. she'll provide some great crowd control up until we hit the 'cannot be frozen' frenzytaurs. maybe i'm just being over cautious, i've only ever played solo HC so it's a bit new to me to be in this big of a group.
these are just some random thoughts i've had. also the other melee should start thinking now about what they're going to do when they're under iron maiden. i wont have a problem unless i get mana burned mid swing.
i think our team skills will either improve dramatically or we'll die...pretty much what has to happen, lol.
so what does everyone want to see for themselves and from our teamates?
ps. so has everyone been refamiliarizing themselves with their builds?
i've been re-reading this guide.