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Early artworks for Diablo 3 shows playable necromancer, skill tree, and player houses

Discussion in 'Diablo 3 General Discussion' started by T2000, Oct 30, 2016.

  1. T2000

    T2000 Diabloii.Net Member

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    Not so long ago couple of Diablo 3 artists update their portfolios with interesting pieces.

    Chris Haga


    https://www.artstation.com/artwork/Lx8Pk
    "Here's a bunch of random stuff I did for Diablo 3 when I was on the project ages ago."

    It's definitely very early concepts, maybe even from http://www.diablowiki.net/Diablo_III:_Blizzard_North_version Chris Haga worked on Diablo 3 as tech artist from May 2004 to December 2011. Although, none of this concepts has date on it.

    He take care of all Fallen family, but i want pick up this picture of necromancer, with male and female variations, and strong feeling what it has to be playable character (Bone Colossus ended as Witch Doctor's Gargantuan):

    Necromancer Bone Colossus
    [​IMG]


    OG Skill Tree concept
    [​IMG]

    What does it mean - OG? Old Gladiator? Initial meele class, before he was renamed to barbarian?

    Interview back from 2008, september 26: http://www.ausgamers.com/features/read/2662371
    "The barbarian is the only returning class. Originally we actually planned to have no returning classes, but as we developed the barbarian, it essentially ended up turning into a barbarian. We sort of got to the point where we went – because we actually had a different name for him originally - I think were going to call it this other name and everyone else is just going to call it the barbarian, so maybe we should just call it the barbarian."

    http://www.1up.com/previews/diablo-3-Developer-Interview?pager.offset=1
    So for the Barbarian, well, we actually had a different character first. The Barbarian was actually a whole different class at some point, and I won't mention the name of it because, well, it will spark debate. But essentially, we all just called him the Barbarian, because he looked and acted like a Barbarian. We then started talking about mechanics, and were like, "He'll do this, like the [Diablo 2] Barbarian."

    It's all starts bringing together, when you look at other concepts http://www.diabloii.net/blog/comments/skovos-skovos-skovos
    [​IMG]


    Kevin Griffith

    Environment Artist. Worked at Blizzard from September 2005 to July 2014
    His Diablo III concepts:
    https://www.artstation.com/artwork/nWg94

    Among other cool stuff you may notice interesting file names, which suggest what Diablo dev.team thinking about player house. With upgrades.

    playerhouse-concept-01
    [​IMG]

    playerhouse-concept-02

    [​IMG]

    playerhouse-concept-stage02-b
    [​IMG]

    playerhouse-tops-witchdoctor
    [​IMG]
     
    Last edited: Oct 30, 2016
    fmulder likes this.
  2. Ninyu

    Ninyu Diabloii.Net Member

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    I am not sure what role player housing would have in a game like Diablo 3. A virtual trophy case in an isometric game seems pretty underwhelming. Maybe it is a new way to buff your character like the Talismen was going to do. A different way of implementing charms?
     
  3. fmulder

    fmulder Site Contributor

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    Nice find! We will know for sure in a few days :)
     
    T2000 likes this.

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