Early artworks for Diablo 3 shows playable necromancer, skill tree, and player houses


Diabloii.Net Member
Not so long ago couple of Diablo 3 artists update their portfolios with interesting pieces.

Chris Haga

"Here's a bunch of random stuff I did for Diablo 3 when I was on the project ages ago."

It's definitely very early concepts, maybe even from http://www.diablowiki.net/Diablo_III:_Blizzard_North_version Chris Haga worked on Diablo 3 as tech artist from May 2004 to December 2011. Although, none of this concepts has date on it.

He take care of all Fallen family, but i want pick up this picture of necromancer, with male and female variations, and strong feeling what it has to be playable character (Bone Colossus ended as Witch Doctor's Gargantuan):

Necromancer Bone Colossus

OG Skill Tree concept

What does it mean - OG? Old Gladiator? Initial meele class, before he was renamed to barbarian?

Interview back from 2008, september 26: http://www.ausgamers.com/features/read/2662371
"The barbarian is the only returning class. Originally we actually planned to have no returning classes, but as we developed the barbarian, it essentially ended up turning into a barbarian. We sort of got to the point where we went – because we actually had a different name for him originally - I think were going to call it this other name and everyone else is just going to call it the barbarian, so maybe we should just call it the barbarian."

So for the Barbarian, well, we actually had a different character first. The Barbarian was actually a whole different class at some point, and I won't mention the name of it because, well, it will spark debate. But essentially, we all just called him the Barbarian, because he looked and acted like a Barbarian. We then started talking about mechanics, and were like, "He'll do this, like the [Diablo 2] Barbarian."

It's all starts bringing together, when you look at other concepts http://www.diabloii.net/blog/comments/skovos-skovos-skovos

Kevin Griffith

Environment Artist. Worked at Blizzard from September 2005 to July 2014
His Diablo III concepts:

Among other cool stuff you may notice interesting file names, which suggest what Diablo dev.team thinking about player house. With upgrades.




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Diabloii.Net Member
I am not sure what role player housing would have in a game like Diablo 3. A virtual trophy case in an isometric game seems pretty underwhelming. Maybe it is a new way to buff your character like the Talismen was going to do. A different way of implementing charms?