Dungeon Boss Monsters

ToonArmy

Diabloii.Net Member
Dungeon Boss Monsters

Id like to see more dungeons this time. (the places you could skip in d2)
i dont want just some random cave with a super monster at the end like in d2.

I want a REAL BOSS for each dungeon u come across, or some dungeons that are really hard without a group (unless you have godly items).

would also like dungeons to have random number of floors. gets old knowing how far you are from the boss's.
 

Kiroptus

Diabloii.Net Member
Re: Dungeon Boss Monsters

It has been suggested many times that an infinite dungeon thats each time more difficult (to the point that players must know when to stop) would be an excelent end game content.

Also I agree that we need more elaborate boss fights (diablo2's boss fights are just big walking pinatas) that require some coop to beat. But they should be a bit weaker in single player so Singleplayers can beat them.
 

Ishtor

Diabloii.Net Member
Re: Dungeon Boss Monsters

this wont happen the way i think you want it to. they will not create more bosses. i am sure they will ad more super unique mobs in starnge places, and more off to the side objected quest. they way it sounds to me the questing system will more indepth than it was in D2, running into differnt people in the wilderness that will give you quest, leaves for this game to do a lot more.
 

raveharu

Diabloii.Net Member
Re: Dungeon Boss Monsters

I want a REAL BOSS for each dungeon u come across, or some dungeons that are really hard without a group (unless you have godly items).
D3 is not an MMORPG, it has SP mode so they can't make the bosses too difficult.


 

JonoLith

Diabloii.Net Member
Re: Dungeon Boss Monsters

Honestly, what I'd love to see them do is make it so that the best loot in the game drops off of random bosses that you encounter in the game, and not JUST the ONE guy who stands at the end. Really give us an incentive to explore the gameworld and try to find random drops within the game world itself.

That, would be heaven.
 

ToonArmy

Diabloii.Net Member
Re: Dungeon Boss Monsters

D3 is not an MMORPG, it has SP mode so they can't make the bosses too difficult.
d2 caves were all too easy, you could finish them without a kit if u wanted.
i want places i wouldnt dare try to hunt unless im a really high level and have a decent kit.

all i mean by boss's is they are not just a random mob u have killed a million times. there should only be 1 of them in the game.


 

Akse

Banned
Re: Dungeon Boss Monsters

Honestly, what I'd love to see them do is make it so that the best loot in the game drops off of random bosses that you encounter in the game, and not JUST the ONE guy who stands at the end. Really give us an incentive to explore the gameworld and try to find random drops within the game world itself.

That, would be heaven.
Yeah or not even bosses, the looting has been quite random in Diablo games so why not if the area you are clearing monsters is high enough it could drop anything in the game.

I hated LOD because it made finding items boring because if you wanted the drops in any decent rate it was best to run just 1-3 bosses.

Before LOD you could find great rare items from normal -> hell diablo. If you wanted +2 amulets, hell diablo was only high enough to drop them though but if you wanted a great life 3 res helmet with hit recovery you could find it in normal act4. (happened to find one 59 life(max then) 34light 24fire 15 cold res -20% req helmet from normal act4 river of flame skull pile in 1.05)



 
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