Dual-yielding and whirlwind
I see barbarian-versus-caster (BvC) builds all use two weapons for whirling.
Well, I just checked the original threads at the Lurkerlounge where whirlwind was first decoded and I noticed dual-yielding does not make a hit check for both weapons. It only does so if there are TWO targets in range.
Since PvP is strictly a 1 target issue, you'll be doing the 1-handed damage all the time. In that case, you might as well be using a range 4 axe vs casters and axe/shield vs physical damage characters.
Has this changed with 1.10, or have there been other developments that I'm unaware of?