druid attack speed

phillol

Diabloii.Net Member
druid attack speed

is it true when you're in werewolf or bear form that your attack speed is only affected by the weapon and any shaels or increased attack speed mods on your weapon and not on other pieces of your gear, such as highlords wrath, nosferatus coil etc?
 

mustermann

Diabloii.Net Member
yes and no.

as werewolf its only weapon ias, bears also get ias from Equip.

there are some calcs out there u can calc around with different weapons but the most important are:
WW:Tomreaver:u need 3ias in weapon, 90ias total then for 4fpa. with 40ias in weapon the initial strike is a frame faster but this isn that important.
Ribcracker:15ias in weapon for total 65=5fpa. ERibcracker "ZOD" gets 6fpa.
EBotd GPA gets 5fpa.


WB:U need 110ias from on the Phaseblade for 4fpa attack without ias on Equip. Thats 4xShael, 2xias/add jewels or simply 6xshael.
Tombreaver with 3xshael gets a total of 120ias->5fpa fireclaw/maul but this isnt too important only if u stat much str and want to fight fire immunes with it
 

omgwtfbbqpwned

Diabloii.Net Member
Actually, both Werebears and Werewolves can benifit from Off-Weapon IAS - it just seems like the Werewolves are less prone to benifits because a slvl 10 WW gives sufficient attack speed bonuses. Still, if a Werewolf has a low level WW, and extremely slow weapon, Off-Weapon IAS should help.

But mustermann is right, Off-Weapon IAS has no effect on any decently built Werewolf, but it can help boost a frame for a Werebear.

A good calculator. I think Feral Rage is a bit off though.
 

Porky

Diabloii.Net Member
Werewolves and Werebears are affected by both Weapon IAS and Outside IAS. The only real way OIAS helps is if you don't worry about getting 5-4 fpa, and since Werewolves usually attack 1-2 frames faster than Werebears depending on skills, Werewolves don't really need to worry about OIAS. Example: For Maul, if you use a Grief Phase blade with only 30 IAS added to the weapon, you would hit 8 Fpa. But if you happen to have 25% OIAS that pushes it to 7fpa.
 

phillol

Diabloii.Net Member
thanks guys for responses. why i asked this was because for my ww/summoner hybrid i plan to have a shaeled upped ribcricker which already has tremendously quick attack speed, but was wondering if items like nosferatu's coil or anything that adds increased attack speed was useless for this build? perhaps i should go with verdungo or string of ears instead, but i was thinking nosferatus was nice for the slowing effect, life leech, and increased attack speed.
 

phillol

Diabloii.Net Member
one quick question. I've been reading up on pumping up my summons with auras, was maybe thinking getting an act1 merc with faith so i don't have to worry about iron maiden killing her and what not, and maybe for myself if i somehow get my hands on a last wish phase blade, will I have to get IAS from off-weapon items for myself to be effective? I see that last wish has no ias, so that seems like it sucks, but will I be able to attain a 5frame attack speed with stacked IAS from head/belt/gloves spots?
 

Verashiden

Diabloii.Net Member
I wouldn't get auras on you personally. If you're going to be fighting alongside your summons I'd focus on damage before an Aura that won't be a terribly large increase in damage.
 

phillol

Diabloii.Net Member
ahh true, I see your point, no sense pumping my minions to overkill especially if that means struggling big time against bosses, PI's and so forth. Well If go the Ribcracker route and simply make myself a decent boss killer/ fighter, I suppose I still need to solve the problem of physical immunes.

Would reaper's toll simply be the end of the debate for this? I always get paranoid because I played a lot of one-element classes before and I had to deal with immunes and I hated it big time not being able to break a certain immunity, but can reaper's toll break every physical immunity in game? If not, are these monsters that can't be broken in special places that I probably will never visit? Will this build warrant me stocking up on poison charms and such? If i could put this worry to rest I would love love love it :grin:
 

Verashiden

Diabloii.Net Member
Decrep lowers phys resistance by 50%. Normally this is enough to break phys immunities (normally at the 120% resist mark or so). However, some boss packs will not be broken. An example is a Stone Skin Itchy. The inherent phys immunity of the class adds onto the stone skin resistance making it like 200% or so. That's unbreakable to even Amp Damage.

In those cases I'd just grab a High Elemental Damage weapon on switch just in case. Examples are Azure Wrath (personal Favorite), Baranar's, Famine RW, etc. I personally like Azure the best because most phys immunes are undead. Azure gives a Sanct Aura that nullifies undead monster's physical resistance, allowing your pets to get in on the action.
 
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