Drop Rates

Cdsdiablotwo

Diabloii.Net Member
Re: Drop Rates

Whenever i try to make an untwinked character, i end up re-killing unique baddies/bosses several times before i have fun/better items, and then i will continue on.
If the game itself were given more content and progressed slower, instead of killing one boss ten times so you dont fall behind, you could kill ten different bosses. That would give both more gameplay and better drops and avoid getting garbage as you go along(through quantity of boss kills, and not drops per boss)

If a few more set/uniqs dropped i wouldt be that upset. If everyone in the game had the best weapons, or bosses had set drops, it would destroy the Diablo feel that i have grown so fond of.

The entire concept of Diablo is taking a character and progressing him/her. the more you shorten the gap, the less you have to progress. The easier it is to get the best items, the less you have to progress.

I aggree that the game could be balanced better, but you could argue that about any aspect of the game.
 

Daedrith

Diabloii.Net Member
Re: Drop Rates

I dont remember who it was, but somebody suggested that if you find one piece of a set, the drop rate for the rest should increase, making it a bit more reasonable to get the ful sets. Seemed like a cool idea... other than that, id keep the drop rate low, comparable to d2.
 

Taurus Ox

Diabloii.Net Member
Re: Drop Rates

I'm not going to read the 11 pages of replies, so i'll just shoot this out there and hope it hasn't been said.

The real question is will Magic Find make a reappearance in Diablo III?
Pros:
1. Magic Find(which needed to be found to start MF runs) allows people to increase their chances of finding magic/rare/unique/set items off of bosses. The quality and actual item are random based on the Mlvl and what ilvl they can drop. This allows the more solemn players to do their thing without having to play the "quickest click in the west" game with 7 other players.
2. Magic Find in itself was like a mini-game. You weren't out to defeat the evil, you weren't out to save the day, you were out for some "phat lewt" and the fun was seeing what you got.
3. Magic Find in a more naive sense could be used by a group of friends to kill bosses with X players and Y player would have the killing blow. This allowed friends an easier time at finding good items vs doing it alone with less mf and being harder.

Cons:
1. Magic Find became the end game. Although Blizzard has added new content, such as they key things and the pandemonium event, MF is still how you spend the end of your days trying to see if you can get the coolest items to become the biggest badass. Somehow I don't think that's what they intended.
2. Magic Find does not seem to be necissary in Diablo III because of the individual loot system. However, if it does make an appearance, how will it work. If me and my buddy kill Uber Boss #1 and I have 500% magic find and he has 0%, do I get a much higher chance at an amazingly cool item and he has no better chance? Do we both reap the rewards of my mf? What if we both have 500%, do they add up? Do they act seperately? Are they some weird combination?
3. Magic Find is a useless stat. From a players view you're saying "wtf, mate?" from a developers point of view they are probably thinking that MF was a mistake. It doesn't do anything to make the character better, it only makes it easier for that character to become better eventually. It would be a better use of mod allocation to put something the character actually benefits from now instead of potential benefits. Thats not to say that high levels won't have access to MF and it won't be useful, but for leveling and progression MF is fluff that makes people feel better. But as we all know, only high levels(70+) can make use of MF in high enough amounts to make a numerically noticeable difference based on how it works.

I am on the fence about this, I love MF because I love finding new items or getting that full set for my low level so it makes him cooler for 10 levels for so. Or I like to get that kick butt sword so my character who's stuck on hell act 1 can finally progress. But I have hope that if they don't include it, they will think of other ways to make the game more fun in regards to gear.

I DO NOT want to see what happens most of the time now, you make X character and set Z will make you really cool. Unfortunately you never see any of that set Z till you're level 70 and it's now no longer relevant. Sure you can trade it or you can give to a friend or random stranger, but it would've been much more fun for YOU to have had it when you could have made use for it. That being said, maybe sets shouldn't make a reappearance? Hmm, maybe i'll make a thread about that...
 

Akse

Banned
Re: Drop Rates

I have something to comment about this.

I don't like the LOD style.. I liked how it worked before LOD.

Before LOD:
-I made a character, it didn't matter what character or build I chose, almost anything was viable.
-I started leveling up and got to end of nightmare quite easy.
-Next problem how will I survive hell?
-Well most of the times there wasn't any problem. During leveling up I had found many useful items that made my character a lot better. And it wasn't by running a boss, mostly by progressing in the story and leveling up a bit in act4 and also using the imbue quests wisely (which back then gave good results). Also money was used for gambling and with some luck I got something for myself or something I could trade away.
-Then I went to hell, I progressed slowly and found better and better items, especially in Flayer Jungle I started to gain huge amount of upgrades for my items since those small guys dropped a lot of loot.
-At 80+ levels in Hell Act4 at the end game I continued leveling and finding items for my characters and also for my future other characters.
-The whole time I had just been killing off monsters in any random area.

Main differences with LOD:
- Rares were top items, they could be gambled, found anywhere etc.
- You got nice rares starting already at Nightmare, so it wasn't a problem to move to hell.
- You didn't need to run 1 boss all the time for good items, they could be found in for example Normal River of Flame skull pile where I myself got my best ever helmet for sorc/necro/pala/ama.

These kinds of things made the gameplay nice. You didn't have to stress about the endless MF runs to some bosses like in LOD. You didn't have to create an efficient boss runner to get more items, because items(rares) dropped everywhere and any of them could be the next upgrade for you.

Game didn't get boring.. you maybe thought that damn this leveling starts to bore me now at high levels **+ but everytime you found a new items you forgot it.

For D3 I hope there will be some quest item rewards. Something for ending a difficulty at least would be nice. D2 was much about luck. In LOD sometimes it happens that you had just completed Nightmare with really bad luck at the drops.. you realize that you can't do a thing in Hell. In D3 there should be some kind of reward for beating a difficulty that would give you some sort of decent tools to advance in the next difficulty.

This would reduce the whining for help when people would be able to start progressing by themselves in the next difficulty.
 

Boo_Rack

Diabloii.Net Member
Re: Drop Rates

I hope they keep drop rates low. I agree with what some have said. It should take dedication to be able to find a Windforce, every bowzon shouldnt have one.

Another idea is MF could be quest based. As in you could do specific side quests that could be somewhat time consuming and upon completion you would have increased magic find. In this instance, magic find would be a stat for your character. Just an idea.

Please blizz, keep drop rates low, dupes and these rediculous runewords ruined the game.
 

Chorkstain

Diabloii.Net Member
Re: Drop Rates

Items like Enigma are only gamebreaking because people dupe them and they become more abundant than they should be.

People whinging about it being too hard to get these items, maybe just accept the fact you'll never find the item. Maybe something is wrong with the game if you're reliant on finding a particular item to enjoy it?
 

Nimbostratus

Diabloii.Net Member
Re: Drop Rates

People whinging about it being too hard to get these items, maybe just accept the fact you'll never find the item. Maybe something is wrong with the game if you're reliant on finding a particular item to enjoy it?
Exactly. The problem isn't that the best items are hard to get, but that they're so drastically above anything you can expect find on an average playthrough. Take for example BOTD as compared to a decent rare weapon. 350-415 ED compared to 200-250, 60% IAS compared to 20%, 12-15% life steal compared to 6%, ethereal status with no durability issues, and then the massive list of other awesome bonuses on BOTD. But of course, the weapon isn't the only thing; the player with BOTD probably also has maxed resists, a good amount of Crushing Blow, and some Deadly Strike to top it all off.

Players are going to get some of the best items eventually. As they continue playing the game, they amass better and better gear, which essentially become the "standard" gear, regardless of how rare these items are. They become reliant on what they've found with all their previous characters. So you have players that are used to playing as gods, and drops that are garbage in comparison.

So there are to solutions: Don't let equipment make players into gods, or somehow prevent players from keeping godly equipment. And I doubt many people would like having to give up items they found.



 

windforce

Diabloii.Net Member
Re: Drop Rates

I say the more incredibly rare items the better. Just as long as we don't require these items to do crucial quests in the game. As for pvp, the best players should have the best gear. And if you can't compete with them, duel the millions of people who are at your level.

I'm sick of the way that the d3 developers have this idea that every little bit of the game should be accessible for every single player. I want to see sections of the game that are so hard to beat that you need to play for a long, long time before you can handle it, which can also reap great rewards. I want there to be amazing items that are hidden or incredibly hard to find. There's nothing wrong with this, it keeps the game fun and mysterious! It seems like modern games are too friendly to the player. d1 and d2 were badass because it was like the wild wild west, anything goes so watch your ***!
 

Jinchuu

Banned
Re: Drop Rates

I only bothered to read the first 2 pages of this thread since the dirvel contained in thems tarted making my brain hurt, I came to the conclusion that 98% of the people here either don't pvp or buy their good items online. The drop rates in D2 were absolutely atrocious and made it pretty much impossible to get the gear you needed to make an awesome pvp character unless you duped, bought things online or knew people who did either of these.
Hell even low level uniques and sets have dog**** drop rates, I ended up deleting the LLD Sin I was making isnce I never found a pair of Cow King's Hooves and I waited for a year trying to farm or trade for them and never got em. So if yout hink drop rates are fine I will have to say you're an idiot.
 

windforce

Diabloii.Net Member
Re: Drop Rates

I only bothered to read the first 2 pages of this thread since the dirvel contained in thems tarted making my brain hurt, I came to the conclusion that 98% of the people here either don't pvp or buy their good items online. The drop rates in D2 were absolutely atrocious and made it pretty much impossible to get the gear you needed to make an awesome pvp character unless you duped, bought things online or knew people who did either of these.
Hell even low level uniques and sets have dog**** drop rates, I ended up deleting the LLD Sin I was making isnce I never found a pair of Cow King's Hooves and I waited for a year trying to farm or trade for them and never got em. So if yout hink drop rates are fine I will have to say you're an idiot.

So basically what you are saying is that drop rates should be changed to make it easy to make, as you stated, "awsome pvp characters"? Cuz we all want people running around with the best gear right off the bat right...

I think you're forgetting the fact that today's d2 is completely different from the old d2. Nowadays, the game has been played out so much that the only thing left to do is make godly pvp characters. So yeah, after you have played the game for so many years, the item-finding part of the game becomes uninteresting and a hastle. But that's only because elite pvp is the only thing left to do after 10 years of playing the same game over and over.

Calling people idiots because they don't want it to be easy to find godly items just shows how clueless you are.


 

Jinchuu

Banned
Re: Drop Rates

Yes mr single digit post count. All I care about is pvp, in case you haven't noticed this game is very gear based. If two people of equal skill duel but one has better items the ugy with the better items wins, by making it a ***** to get good gear all it does is make me waste more time carebearing it up doing repetitive boring PvM. Maybe you like to farm all day long but that's not my style.
 

windforce

Diabloii.Net Member
Re: Drop Rates

Yes mr single digit post count. All I care about is pvp, in case you haven't noticed this game is very gear based. If two people of equal skill duel but one has better items the ugy with the better items wins, by making it a ***** to get good gear all it does is make me waste more time carebearing it up doing repetitive boring PvM. Maybe you like to farm all day long but that's not my style.
So everyone should have access to all the best gear right off the bat? I'm sorry but you're nuts. Hey, look i have a double digit post count now! Go me!


 

Jinchuu

Banned
Re: Drop Rates

So everyone should have access to all the best gear right off the bat? I'm sorry but you're nuts. Hey, look i have a double digit post count now! Go me!
Too bad you still have a single digit IQ. Where did I say anything about people being able to get the best gear right of the bat? If you decided to stop being blinded by incompetence you'd have noticed I said they need to increase drop rates so people don't have to spend inordinate amounts of time doing mindless repetitive PvE. If you enjoy farming all day long, which it seems you do, they have games that are right up your alley I suggest you check out the Harvest Moon series.


 

windforce

Diabloii.Net Member
Re: Drop Rates

Too bad you still have a single digit IQ. Where did I say anything about people being able to get the best gear right of the bat? If you decided to stop being blinded by incompetence you'd have noticed I said they need to increase drop rates so people don't have to spend inordinate amounts of time doing mindless repetitive PvE. If you enjoy farming all day long, which it seems you do, they have games that are right up your alley I suggest you check out the Harvest Moon series.

I don't know if it's even worth arguing with someone like you who gets angry and offensive over a discussion about a video game that's not even out yet. Apparently you don't understand that keeping items rare is what makes pvp interesting. The best pvpers are the ones who are able to get items, be it through mf or through trading. A huge part of the game is getting to the top for the purposes of pvp. If everyone gets to the top right away, the game becomes just dueling without any of the work that goes into making a character that CAN duel. Understand now? Good. Bye.


 

Jinchuu

Banned
Re: Drop Rates

I get frustrated by people who claim they want to debate yet don't try to see anyones point but theirs, especially when theirs is an assinine point such as the one you keep harping on. Sadly you're still stuck on your deluded misconception that I just expect Enigmas,Fortitudes,Griefs and Eth Tomb Reavers to be raining down from the sky two seconds after I log in. Get this through your thick skull, I said RAISE the drop rates so it doesn't take for-****ing-ever to get decent gear, nowhere did I say make it so every can get high end gear right away. You should probably work on your reading comprehension before you try to debate or argue with anyone else on a forum.
If you were a decent pvper you'd realize how important gear is in this game since Blizzard has never had a clue how to make a game more about skill than gear. Maybe you have hours of free time on your hands to do Meph/Pindle/Eldritch/whatever else you feel like doing over and over again, some of us have responsibilities and can't devote hours a day to a game.
From your last post I see that you do like PvE, kudos to you for thinking killing monsters is fun. I find no enjoyment is killing monsters that have some of the worst AI I've ever seen, I prefer to fight people who have at least a modicum of skill. I play for a challenge not to say dur hur look at me I farmed for 6 weeks and got some awesome armour now it's time to farm for 2 months to find an awesome weapon. There's a reason most people suck at pvp in this game, they spend all day farming due to ****ty drop rates so they never get to practice their dueling skills. People like you are the type who don't want peopl eto be on equal footing with them and only win duels due to your superior gear because you burn your retinas out staring at a screen for hours just hoping something good drops on one of your countless runs.
And I've never seen such an absurd statement as this "The best pvpers are the ones who are able to get items". You're wrong on so many levels, the best pvpers are the ones who kill the most people.
Act like a QB and take a hike kid.
 

PsychoPath

Diabloii.Net Member
Re: Drop Rates

IMO drop rates for the useful high end items that help beat the game should be higher. For stuff that's not necessary but still very nice the drop rates should be very low as they are in D2.

I think they should just remove chance of low level items on hard mobs, like user should never get a cap from a monster in nm or hell difficulty. instead of a 1-70 item drop in hell for the early monsters (or whatever it is) it should be like 40-70, so there's some overlap with nightmare item drops but not normal, that way the chance to get a somewhat useful item increases greatly but it's still a very low % chance to get the high lvl items. .0001% /2 is still low at .0002%
 

raveharu

Diabloii.Net Member
Re: Drop Rates

Edit: To be clear:

The biggest problem in Diablo 2, was the lack of drops.

We all know that Diablo 3 will have a class drop system going on, in other words if you kill that monster you get that item, no clicking required, but lets not debate on that.

Now, we all know Diablo had a bad drop rate calulator, as in you could have 1000% MF and still not find anything.

How do you want that to be handled in Diablo 3?


Do you want Items to be rare like in Diablo 2 LOD, or more frequent, so you don't need a lot of MF to get certain items.

Or do you want the MF to just disappear?

From a multiplayer POV, the drop rates are good enough.

Ok except for high runes.


 
Last edited:

windforce

Diabloii.Net Member
Re: Drop Rates

I get frustrated by people who claim they want to debate yet don't try to see anyones point but theirs, especially when theirs is an assinine point such as the one you keep harping on. Sadly you're still stuck on your deluded misconception that I just expect Enigmas,Fortitudes,Griefs and Eth Tomb Reavers to be raining down from the sky two seconds after I log in. Get this through your thick skull, I said RAISE the drop rates so it doesn't take for-****ing-ever to get decent gear, nowhere did I say make it so every can get high end gear right away. You should probably work on your reading comprehension before you try to debate or argue with anyone else on a forum.
If you were a decent pvper you'd realize how important gear is in this game since Blizzard has never had a clue how to make a game more about skill than gear. Maybe you have hours of free time on your hands to do Meph/Pindle/Eldritch/whatever else you feel like doing over and over again, some of us have responsibilities and can't devote hours a day to a game.
From your last post I see that you do like PvE, kudos to you for thinking killing monsters is fun. I find no enjoyment is killing monsters that have some of the worst AI I've ever seen, I prefer to fight people who have at least a modicum of skill. I play for a challenge not to say dur hur look at me I farmed for 6 weeks and got some awesome armour now it's time to farm for 2 months to find an awesome weapon. There's a reason most people suck at pvp in this game, they spend all day farming due to ****ty drop rates so they never get to practice their dueling skills. People like you are the type who don't want peopl eto be on equal footing with them and only win duels due to your superior gear because you burn your retinas out staring at a screen for hours just hoping something good drops on one of your countless runs.
And I've never seen such an absurd statement as this "The best pvpers are the ones who are able to get items". You're wrong on so many levels, the best pvpers are the ones who kill the most people.
Act like a QB and take a hike kid.
Yes I played a lot of PvE on d2 b.net but mainly for the purposes of dueling. Although when I first started playing d2, I did have interest in leveling and killing monsters because that is a huge part of the game too, until it became boring. Basically all you are saying is that you want drop rates to be increased because you don't feel like spending a lot of time playing, but you still want a chance to get all the best items. Well it doesn't work that way. And you're looking at it in the context of d2 instead of d3, which is what this thread is about. Obviously if we were discussing the modern d2, yeah neither I nor anyone else who still plays the game wants to be bothered with any sort of PvE, it's just a necessary waste of time now. But that's because the game is 9 freakin years old, everybody has played through it hundreds of times, and all the best items in the game are pretty much the only ones that people use.

Is that where you want d3 to begin? I'm sorry but some of us want it to begin with some mystery and challenge to get to the top. And we don't even know how the drop system will work, and we don't know anything about the variety and rarity of items at this point. So really you're not adding anything to the discussion other than *****ing and making childish insults.


 
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