Cdsdiablotwo
Diabloii.Net Member
Re: Drop Rates
Whenever i try to make an untwinked character, i end up re-killing unique baddies/bosses several times before i have fun/better items, and then i will continue on.
If the game itself were given more content and progressed slower, instead of killing one boss ten times so you dont fall behind, you could kill ten different bosses. That would give both more gameplay and better drops and avoid getting garbage as you go along(through quantity of boss kills, and not drops per boss)
If a few more set/uniqs dropped i wouldt be that upset. If everyone in the game had the best weapons, or bosses had set drops, it would destroy the Diablo feel that i have grown so fond of.
The entire concept of Diablo is taking a character and progressing him/her. the more you shorten the gap, the less you have to progress. The easier it is to get the best items, the less you have to progress.
I aggree that the game could be balanced better, but you could argue that about any aspect of the game.
Whenever i try to make an untwinked character, i end up re-killing unique baddies/bosses several times before i have fun/better items, and then i will continue on.
If the game itself were given more content and progressed slower, instead of killing one boss ten times so you dont fall behind, you could kill ten different bosses. That would give both more gameplay and better drops and avoid getting garbage as you go along(through quantity of boss kills, and not drops per boss)
If a few more set/uniqs dropped i wouldt be that upset. If everyone in the game had the best weapons, or bosses had set drops, it would destroy the Diablo feel that i have grown so fond of.
The entire concept of Diablo is taking a character and progressing him/her. the more you shorten the gap, the less you have to progress. The easier it is to get the best items, the less you have to progress.
I aggree that the game could be balanced better, but you could argue that about any aspect of the game.