Drop Rates

Bloodedmayhem

Diabloii.Net Member
Re: Drop Rates

I havn't read anyone else's posts but I want the Drop Rates to go down alot. So it makes things harder and more expensive ;D
 

stillman

Diabloii.Net Member
Re: Drop Rates

I'm so strongly opposed to what I'm reading that I finally must speak out.

Some of you are going on like it's IMPOSSIBLE to attain legit hrs. Many of you want to slightly increase the drop rate of hrs so people won't be "forced" to dupe. Are you kidding?

You guys are justifying duping. Shame on you! Not only that, you are saying that having low drop rates "forces" people to dupe, like having godly ubber gear is a complete necessity and every noob should have every end game item that exists.

First, dupers are complete losers who suck hard and they are wrecking (have wrecked) the wonderful economy of our beloved d2 game. As a mod pointed out, people have a false assumption that everyone NEEDS end game gear. The truth is, this godly gear is only meant for the most dedicated players who invested enough time and effort into the game. We're selfish to think we should all get our greedy hands on every last thing in the game.

Secondly, it is very possible to get legit hrs on bnet. Every last one of you are capable of getting 3-4 legit hrs of your chosing, and it won't take a "lifetime" of playing. Now, before I go on, I'll say I'm talking about bnet only. I fully agree that for single player, something is wrong and changes are needed so it is reasonably possible to get hrs.

But for bnet, there are several ways to attain legit hrs:

1-Rush a friend for his forges over and over. NM runes available at forge: sol-Um. That alone gives you a change for lems, puls and Ums, which can be converted up to higher runes. Hell runes available at forge: hel-gul. This gives you good chances to get lems, puls, ums, mals, ists, and guls. 2 guls make a vex. 2 vex's make an ohm, and 2 ohm's make a Lo. Clearly, after less than 100 rushes you are on your way to the godly runeword of your choice (maybe not all the way there, but you'll have good runes). As for the problem of finding a friend good enough to help you with this (who will continually make new chrs to be rushed for his forges), that is one of the challenges you must face if you want hrs bad enough. In d2, if you really want something, you'll get it.

2-Simply save every low rune that drops and convert them up. Sell shiny things to noob's and take all their low crappy runes. Convert them. Ask them to message you when they have more. Make lots of friends and ask them to save every low rune for you that they come across. Be sure to drop what you're doing and join their game when they need to unload their low runes on you. Convert them. Trade good uniques for mid runes like puls or lesser good low runes like fals and lems. These are not duped. Convert them. Remember, puls and lems drop fairly frequently, unlike the astronomical odds of hrs. People on bnet are getting legit puls every day; you just need to wrest them out of their hands by selling them good uniques. Use your mf chr to farm good uniques and trade everything for puls. Convert them to ums, then mals, then ists...Flawless gems are extremely common, so save them all, convert to pgems and sell them all for puls or low runes. Covnet them to legit hrs. If you host nm chaos runs for 6 or more leechers, about 4-5 flawless gems will drop per run. Killing the council often yeids a low rune or a flawless gem.

3-Trading. Now, in a perfect world (like d3, hopefully) there would be no dupes. So lets say we have a hypothetical world where all hrs are legit. Many of you say it's impossible to get a small handful of hrs because of the astronomical odds. Well, the odds are actually pretty good because there are tens of thousands of people playing. The number of hrs on bnet is going to steadily rise, and only decrease as people collect them through trade to use them to make runewords. As for winning the lottery, people DO WIN the lottery because there are so many thousands of lottery players. The legit hrs are out there, you just need to trade for them. Now of course, d2 is ruined by dupers, so again I'm talking about a perfectly clean d3 ecconomy. Shakos, Coa's, arachs, facets and Hoz all drop in hell Chaos Sanctuary with relatively good odds. you just need to sell ALL this stuff for the hrs that are out there. Overpay for the hr you want; that's how you get something with near certainty. Again, we have a challenging situation here--you must overpay and this is a challenge we must be willing to face to really get what we want.

What's wrong with challenge? Why do some of you want all the niceties with minimal effort? Increasing the drop rates of hrs will only lessen the challenges of the above tactics I mentioned. Gee, are they even tactics? Any of you guys could do the above proceedures using the common mf gear that keeps droping.

4-Do countess runs all day for a while. She can drop up to ist with her rune drop, and IIRC up to Lo with her non-rune drop (but we won't count that since a Lo is almost out of the question). Obviously, lems, puls, etc are going to drop more frequently. Doing countess runs for a few weeks or even months does not constitue a "lifetime" of d2 playing. You could all make a tele sorc and do countess runs to get mid runes and convert them until you get hrs.

You just don't want to. You want Blizzard to give you the easy way by making hrs drop a bit more frequently.

5-Finally, you can build a very wide area attacker like a multi-shot bowazon and just clean out underpowered areas like in nm. You can join dueler games or w/e to get the no drop chance a bit lower or w/e (in nm, where you can kill stuff with 1-2 hits). Since it is runes you are after, ditch all the mf gear and make one really good killer that can hit everything on the screen. You simply increase your chance for low rune drops by increasing the number of monsters you kill. If you kill 3 times faster than Joe, then you have in a sense trippled your chances of getting a low rune in a given amount of time. This requires the sacrifice of mf; again, a challenge we must face to get those low runes we need for conversions to mids. You can also change your playing behavior a bit to ignore all the blue and rare goodies that drop since you want to save time and just collect runes. This is very hard to do (for me anyway). Again, a challenge to face in the name of getting hrs...

And, simply put, the longer you play, the more near-hrs will drop. Here's what all droped for me just doing solo chaos runs and a bit of act 5 dungeon and act 3 flayer jungle runs: 2 ists, 2-3guls, vex and 1 Ohm. Plus, puls, mals and Ums. So I never got a Lo, Sur, Ber, Jah, Cham or Zod which are used to make the godly runewords, but the ones I got are still pretty up there imo. I got the ones I did from spending virtually all summer playing d2 and whenever I had time off work. So this was just after 2-3 years, not a "lifetime". And, I was solo leveling, not really hunting for runes using the 5 methods I explained above. If you paly a lot, you'll get good runes as a reward, but if you want the best ones, you have to go some extra distance.

I'll tell you guys what the probelm is: you're caught up in a multiplayer sheme of dependance. You're getting rushed by others just to make some whim dueler character, getting leveld by baal runeers, etc. This means when a mid rune or w/e drops, you're not likely to be the one to snatch it up. You're also spending time dueling and mfing when you COULD be making a chr and a playing style devoted to earning mid-hrs. You COULD be spending that time rushing a frined over and over for a few days to get hrs, or doing countess runs. You're not using your time to get hrs, this is YOUR choice, and that's the only reason you don't all have 4 legit hrs which is very possible.

In d2, you can't have it all. You can't be on the ladder if you're dueling all night, and likewise, you won't get legit hrs unless you are devoted to it. You can't just expect them to drop for all of us.
 

uzurpator

Diabloii.Net Member
Re: Drop Rates

stillman:

Drop rates are ok when it comes to item types (ie - sash, sword, elite sword, _rune_, gem whatever, altho I'd personally cut the amount of crap that drops (arrows, potions etc)).

Drop rates are even OK when it comes to enchantment type (normal, magic, set, unique).

Drop rates are completely screwed when it comes to what kind of enchantment you can get on an item: like %ed or +1skills. this is the root of the problem with the game - ie why ppl want uniques/runes so much.

Firstly - only preset items give certain bonii. You will not get %mana or +skills on a rare ring, there go rare rings for sosas. You will not get %damage on a rare armor. You will not get %deadly strike on a rare amulet. etc. No rare item will give you %crushing blow or %damage resist. This way useful, and often irreplacable mods are only on preset items -> bye bye rares.

Secondly - possibility of 6 strong, useful mods on a rare item is ridculously (sp?) low. Like - get a 6 pack of OHM low. And even when you get the best mods, a medium quality, easy to obtain runeword (like Honor or Crescent Moon, which are, honestly, trivial to make) will be most likely better anyway.

So this leaves us with runewords and uniques/sets as easiest to obtain sensible items. Which actually is broken design.

If there was a continuity of quality of items you get, then all runes can drop at ZOD rate, I don't care, since I have something to replace it. However there isn't, so equipment dependant builds (barbs ferinstance), will be screwed and their players will cheat their way to the sensible equipment.

On the other front - i play necros, which allows me to pretty much solo the game naked...
 

Nimbostratus

Diabloii.Net Member
Re: Drop Rates

Stillman, people go on about HRs being near impossible to get because they ARE near impossible to get. We aren't trying to justify duping, simply pointing out how STRONGLY Blizzard has encouraged it.

Secondly, the problem isn't that everyone feels they deserve the absolute godliest gear. The problem is how MASSIVE the gap is between the godliest gear and what you're likely to find. For example, compare Breath of the Dying to your average unique or a nice rare weapon. The average unique has around 250% ED, 30 IAS, and some other stuff. The average BOTD has around 380% ED, 60 IAS, +30 all stats, AND can be made in an ethereal base without worrying about it breaking. I don't mind the top players having better stuff, but come on. There's simply no competition whatsoever; overpowered runewords blow everything else out of the water. I loathe Bnet because of this; you have "Grief" or you have nothing, when compared to other players.

Then you go on to HRs being "easy" to get if you're dedicated. Constant forge rushing requires good luck on the drops, friends willing to make hundreds of characters for you to rush, or tons of people not scamming you out of the forge. Cubing up from low runes simply isn't practical; it takes far too many to get anywhere. And if things like high runes stay so rare, what's stopping the OTHER players from keeping theirs in hopes of making runewords?

Again, we aren't whining and saying we deserve everything the game has to offer; stop acting like we are. Making the strongest things hardest to find is perfectly fine, so long as there are comparable alternatives. The difference should be noticeable, but it should also be reasonable. And if the only people who should have the best gear are the best players, shouldn't they already be good enough not to need that huge an advantage?

Lastly, Diablo is a game. Getting items for a character shouldn't be a chore, and it certainly shouldn't feel like a job. Sure, some dedication should get you some better results, but it shouldn't be required to run mephisto 900 times just so you can play a melee char in hell without getting slaughtered every 10 minutes or taking 10 hours to kill a fallen. Diablo is a game; it should be fun, and the items you find on a normal playthrough need to be viable by the end of the game. Not godly, but enough to get by at a reasonable pace.
 

stillman

Diabloii.Net Member
Re: Drop Rates

Uzurpator, Yes, there should definitely be something done to make rares valuable (I was only discussing hrs, my post was too long to mention rares).

In d2, there are only a few "good" rares that are better than uniques. I believe they are high str high res fcr rings, and some wierd rare demensional blade or phase blade that has huge AR, is eth, socketed?, and some other specific set of mods. There might be some eth 2os rare armor that is desireable for wierd duelers, not sure what it is though. Anyway, rares can still be used as stepping stones for early in the game, but it'd be nice to have a realistic chance to attain end-game rares.

I'd prefer this, sort of like how 4os armor of the whale w/ jewels is a blue item and it is often prefered over any unique armor for end game.
 

Messiah

Diabloii.Net Member
Re: Drop Rates

I know I don't have 6 hours a day anymore to do countless MF runs. I think a lot of people are just asking for more consistency in rares/uniques and make them attainable without being too common. They could probably increase the chance of uniques dropping by 50% and 80% of the people who play regularly still would never see a lot of that higher end stuff. I know in all my thousands of hours of D2 I only found a handful of elite uniques/rares, and I was VERY serious back then skipping High School just so I could stay at home and do MF runs all day/night long.

I mean what are the chances of a zod dropping, 1 in 6mil of all runes dropped? Get real.
 

Spero

Diabloii.Net Member
Re: Drop Rates

I think that drop rates should be increased significantly over D2. People who have no other life and play tons of hours may end up with multiples of even rare items, but I don't see that as a problem. What I dislike is knowing that it's nearly impossible for me to ever get an IK set or any other high level set, higher runes, etc. That's lame, IMO.

I agree that really low drop rates increase the likelihood that people will try to dupe, eBay, bot, etc. All the crummy things that most of us despise will be reduced if the drop rates are increased. The only down side is the few people who play constantly will not have as many bragging rights.
 

phool

Diabloii.Net Member
Re: Drop Rates

I've said it before and I'll say it again (it'll mostly fall on deaf ears anyway so I'll just say search if you want a more detailed post); without completely simplifying (i.e. destroying) the item system in the style of GW, duping is equally inevitable and has equal incentive regardless of whether runes exist or are rare. There will always be rare and valuable items and in the case of the best crafted amulets for example these would even in a dupe free economy be more desirable to dupe than hrs in terms of value held per inventory space.

The variable stats on many non-rune items does protect players to some extent from trading for known dupes however; they can refuse to get a 1 off perf or 3 off perf def item if it's a known dupe. With runes this isn't even slightly possible. Not that most players are demonstrably willing to sacrifice their char's power to be dupe-free anyway.
 

sbn

Diabloii.Net Member
Re: Drop Rates

I think that drop rates should be increased significantly over D2. People who have no other life and play tons of hours may end up with multiples of even rare items, but I don't see that as a problem. What I dislike is knowing that it's nearly impossible for me to ever get an IK set or any other high level set, higher runes, etc. That's lame, IMO.

I agree that really low drop rates increase the likelihood that people will try to dupe, eBay, bot, etc. All the crummy things that most of us despise will be reduced if the drop rates are increased. The only down side is the few people who play constantly will not have as many bragging rights.
You have a point, which leads to a question; Is Diablo NOTHING more than just a big item hunt? If so, then maybe D3 shouldn't waste any more time on a storyline, plot, dialog, etc.. The average RPG game that was around when D1-D2 came out had items merely as a means to fight with. Blizzard went a step somewhat too far and made the game more reliant on items and less on skill, tactics, etc.

It always seems like a few hardcore players can't seem to realize that a lot more simply want to just play the game at their own pace. It annoys me that some just can not get it into their heads that NOT everyone enjoys doing magic find runs over and over...and over= repeat ad nauseum.

You can NOT apply your ideas and values on to others

Fact: The drop rates as they exist in D2 are very prohibiting to the casual D2 player. Of all the time I have spent playing the past couple of years (not counting time I spent years earlier) I myself have found very little in the means of those godly items. I have never found a Hoz, Griffons, Fathom, etc..I have found 2 SOJs my entire time. I have had to rely completely on trading. But I am neither naive or ignorant to the fact that many of the items I traded for were not found by some bloke just randomly playing the game. In fact I know that many of the items I got were from players who either used a bot, or used D2loader to stack up a game for better MF drops.

Fact: One of the points to a RPG game is to improve on your character you create. When a game like D2 becomes so item dependent, it is only natural that people have an instinctive to obtain 'better' items.

Now as much as people want to live in a fantasy world where dupes should not exist, the reality is that there will always be a high demand for them when items become unattainable. As I have to constantly repeat over and over which gets quite annoying, NONE of you would ever have a botd, enigma, etc.. without someone duping HRs.

Sure someone maybe can do hundreds of forges, but they would have to do them for their own chars of course considering the percentage of people that will simply leave once they get to act 4. Now factor in the time to do all this (tsk tsk, no using Maphack now) and this is equally prohibitive as the drop rates to the average person. Again, not EVERYONE has hundreds of hours to spend playing this game.

For me the solution that can keep everyone happy is this:
Adjust the drop rates to a more realistic rate, but you can still make most items harder to obtain. Then, have a built in game currency that allows players to sell off their crappy finds to build up a value that they could eventually just purchase one of the items from a NPC. For those that find the thrill in finding that special item, well you are still free as ever to spend countless hours doing Meph runs to find that item. Nobody will force you to go to the NPC and just buy the Griffons. But for the rest of the D2 players, they now have an alternative option.



 

iraiam

Diabloii.Net Member
Re: Drop Rates

I don't like the drop rates in D2 either, maybe they were OK when I had Lots of time to play, but now it's just kind of frustrating to do run after run after run and not find anything that is much good. I will probably never have another level 99 character again.

But I'm old now with a kid and a mortgage so I am not likely the target audience for D3.

If D3 has similar drop rates I will probably only have 1 copy unlike the 4 sets of D2LOD I own. (yes I know shame on me! I could put more of my own accounts in my private games to get better drops)

I/we used to make character after character and rush them ourselves just for the forges and the added sockets (mentioned in previous post) and then just delete the account/character and start all over. that was the only way I was able to get a "godly account"
 
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stillman

Diabloii.Net Member
Re: Drop Rates

Is everyone forgeting about trade?

Ok, how to explain this...

Blizzard did NOT say "Ok, we'll make hrs drop such that people have to play a very long time to get a hr." That was NOT the intention. They did not want to have a hr drop for each of us even after 10 years.

Instead, they said "Ok, well make it so NO ONE has a hr drop for them ever. But, one lucky guy out of thousands will win the lottery and get a hr. That way, the only resonably timely way to make a godly runeword is through TRADE."

Trade, not finding hrs that drop for you. Trade. Trade. Trade. That was the whole point of the rarity of hrs. They want us to have to trade for them. Trade is a very big part of Diablo on bnet.

See? You all seem to think the point is for a hr to drop in your game and you pick it up and pick up the next one that drops and put them in an item to get the godly. Well that's not supposed to happen.
The hr drop rates are astronomical because they're supposed to be. We're not supposed to ever have a hr drop for us. Never. We're supposed to have to trade for them.

Now if you happen to be one of these "no-life" guys who plays all day (like me), then you can use alternatives: convert low/mid runes, do forge rushes, countess runs etc. But if you don't have time for that, if you have kids and a life, etc, then no problem: you just trade for the hrs you need instead. You can trade for them with the godly uniques that drop from bosses. Blizzard practically throws mf gear at you, and later, godly uniques.

And if you don't get a godly runeword after all your mfing efforts, is that really a problem? The game is beatable in hell mode with a common handful of cheap uniques. Even if you never have a hr after long hours of mfing for good trade items, well you still walk away with some stuff to trade with. No loss.

As for the gap between uniques and godly runewords, well that isn't broken either. The point of the gap is to give professional players something to work on. It was nice of Blizzard to give this final challenge to players who were bored of mastering everything else.

As I pointed out in a previous post, the best runewords are not supposed to be the end game gear for every player, only the top few best players. Maybe only 10 guys on bnet were meant to have an enigma, and then they could afffect all those under them by doing speedier boss runs. What is wrong with the very best players having a something (some item) that almost no one else has? They earned it. Likewise, if only like 10 guys on bnet had infinity, they would be the most helpful team member of most parties. Again, this was meant to be a reward to those top players. Enigma and infinity have huge gaps from uniques because there were only meant to be like 10 of them in USEAST. The point is for the top guys to have a special experience of affecting those beneith them in a positvie way. Runewords are a luxury; please don't think of them as necessary gear.

"Now as much as people want to live in a fantasy world where dupes should not exist, the reality is that there will always be a high demand for them when items become unattainable. As I have to constantly repeat over and over which gets quite annoying, NONE of you would ever have a botd, enigma, etc.. without someone duping HRs."

But none of us are supposed to have a nigma or botd. I don't know why you guys can't accept that. You want us all to be driving luxury cars or you say it isn't fair. These are ecconomy-wrecking and game-breaking items. Only one guy out of 10,000 or w/e is suppose to have one.

And that would be one of the best players on bnet. He would have his botd after trading everything he found. And what do you get? Well you would beat this guy in duels because you spent everything you found on dueler gear (for example). Or, you would have 8 characters decked out with 9 skillers, torches, etc who can handle any situation in the game. But you can't have legit hrs too because you spent everything on your multiple characters. You both invested your time differently and have different items. You have far more items than he does, but he has a nigma and only one character (for example). It's no different than you making a fire sorc while he makes a cold sorc.

"Sure someone maybe can do hundreds of forges, but they would have to do them for their own chars of course considering the percentage of people that will simply leave once they get to act 4. Now factor in the time to do all this (tsk tsk, no using Maphack now) and this is equally prohibitive as the drop rates to the average person. Again, not EVERYONE has hundreds of hours to spend playing this game."

But if you have a good friend to help you, he is not going to leave at act 4. He is going to do dozens of forge runs with you and the 2 of you split the profits. Co-op playing is encouraged by Blizzard. I realize not EVERYONE has hundreds of hours to play, but not EVERYONE should have a botd or nigma. These items are too powerful and should only be in the hands of a very small number of people on bnet. You don't need them anyway. The game is easy.

Why can't anyone accept this? It is a feature of many on-line games. The more time and effort you put into it allows you to experience things that others don't get to. The "having a godly runeword" experience only constitutes a little part of the boring end game grind. EVERYONE gets to enjoy beating the game in hell, dueling, mfing, trading, partying, questing and other activities without runewords. It's not like I'm advocating taking away a core part of the game for those who have families and jobs to tend to.

If there were no dupes, so very few would even have a nigma that it would barely affect anyone at all. Pictue it: we would all be doing slower chaos or baal runs. We would all kill a bit slower without infinity or grief. People would have lower damage in duels making fewer one hit kills. Someone with a grief is only going to show up in 1 out of 10,000 duel games and make it unfair, but the other 9999 duelers on bent wouldn't have this problem because there are so few griefs. We would all be slowed down a bit without dupewords, but not crippled as some of you seem to imply.

And d3 is going to be sped up a bit anyway (at least that is the impression Blizzard is giving). d3 also is not going to have any dupes at least for a short while. Plus, since it is their new baby, they will likely want to handle dupes as the problem arises, at least for a while.

Of course, like I said before, this all applies to bnet only. Obviously single player is taking away from players since they can't trade with thousands of people. But I figgue in single player there is no ladder, so there's not much point in taking your single player chr up to lev 96+. Thus, the huge edge godly runewords give you is not really as necessary in SP (my theory, anyway).

All the godly runewords were supposed to be just a little extra drive dirrected at the really bored players who needed something else to do. I truely beleive that if there were no dupes, there would only be such a small number of infinitys that hardly anyone would ever encounter one. It's not like someone would go into your game with an infinity or grief and make you look puny. There simply wouldn't be enough infinities out there.

The problem is, because of dupes, people now DO go into your game time after time and make us look puny unless we too have godly runewords. Well if that never happed there would be nothing to complain about. I think you guys have developed a mind set where you think godly dupes and hrs are the "norm", and that is understandable given the number of years you've played with the ecconomy broken as it is.

All I'm asking is try to imagin bnet as Blizzard intended with no duped hrs. So maybe ONE guy per year joins your game and flaunts his grief making you look like a noob. This might leave you in awe or encouraged/inspired to get one yourself (a good experience). Or, if you feel like a noob and underpowered, at least this only happens once a year due to the rarity of hrs.

But with dupes rampant and common, a guy does this grief-flaunting in every 2nd game and you develop the mindset I mentioned; you think that you also need hrs to be part of the upper class norm. You feel you are not up to par without the 3-4 hrs of your choice (a bad experience). You've all continued to have this bad experience for a few years now due to the duped hr problem. The problem was never the low drop rate. Yes, I know they are related.

See, if they increase the drop rates as you would like, then there would be some replacement of the same issue emerging. Let's say they use hrs on d3 and make them easier to get. Well then there will be guys with a collection of 100 infinity runewords. This guy would then pay other players an infinity for them to build a new character play 100 hours with that build of his specifications and hand over that character. Or something similar. So you would all then be saying "no fair, Blizzard allows people to hoard 100 infinites and these guys have an experience and edge that I don't have."

I just don't see the problem with the low drop rate. It encourages trading. It keeps the bored pros playing the game to get something extremely rare. It allows the top few to stand out and help a party.

As for the complaint of everyone not having hundreds of hours to play, well shouldn't you also complain that it's not fair because some people are lev 99 and you're not? I don't see a difference.
 

Nimbostratus

Diabloii.Net Member
Re: Drop Rates

There are some serious problems with that "trading is required" mentality.
-People DO trade for items. It's not like there weren't enough people doing it.
-Trading for hours isn't really part of gameplay. Why should interruptions be necessary?
-How exactly do you FIND that one guy who found a high rune? Four of them?
-Screwing single player out of content is a big no-no, IMO.

And then the thought that it's a "reward" for the best players.
-If they're the best players, they don't NEED something so game-breakingly powerful.
-Realize that searching for high runes = endless running = a CAUSE of boredom, not a solution.
-If they've gotten bored with the challenge of regular gameplay, how are items strong enough to remove all challenge supposed to help? Look at the SP forum; the better players try more extreme challenges, not lesser ones.

Some other notes:
-Runewords weren't originally going to all be known to players. People are EXPECTED to waste fortunes and countless hours on failed experiments?
-What's the point of adding features only four people will ever get to use?
-Why should anyone have access to game-breaking items?
-Duping will eventually happen. Might not be as bad as in D2, but it will still happen at least to a small degree. Sure, "planning for it" might sound dumb, but why not control the damage before it starts?


Why can't the hardest to find items be things that make the game more interesting instead of easier? Give Charge to a sorceress. Give Sacrifice to a necromancer. Give an item that has a massive boost to a skill nobody uses. These actually DO give more gameplay options to the top players, and combinations like these also add challenge. So rather than some 1-in-a-million guy 1-hitting you, some 1-in-a-thousand guy takes you on with something completely unexpected, but still beatable if you can match his skill.
 

iraiam

Diabloii.Net Member
Re: Drop Rates

I haven't forgot about trading.

have you ever traded something for a hr?, unless it's a different hr you are going to get screwed! I have tried to trade items for hr's and people want to clean me out of the best stuff I have that took me a long time to get.

This may be just because the economy is so messed up, but for the amout and quality of items it takes to trade for a high level rune, I might as well keep my hardware and hope that maybe I find a ZOD before the end of time.

I don't know what items are duped but I assume if there were no duped and everything was as rare as it was supposed to be that trading for a hr or a godly unique would be next to impossible, unless you already have like items.
 

Omikron8

Diabloii.Net Member
Re: Drop Rates

drop rates in diablo 2 are a joke outside of act bosses, even if you are doing 8 player solo hell area clears with 300 MF

the MF mod on items should be removed entirely, drastically increase rare/set/unique (or whatever item quality types in D3) for ALL monster types and make act or super bosses drop nothing (yes simply nothing) any time after the first kill

i want to join hell games and see people clearing entire areas together (possible because of personalized drops being introduced) not see everyone fighting over one act boss

titan quest had the right idea with rares/epics/legendaries appearing fairly frequently just by playing through the game from start to finish

in diablo 2 if you play from start to finish playing through every area solo in a multiplayer game just to progress then to be honest you will come out with practically nothing but a horde of worthless blue (magical) items

a noob sorc with no item muling support should be able to make a private normal game and have multiple USEFUL weapons, armors and armor pieces by the time she finishes the difficulty level instead of walking around act 4 with a cracked sash

and i don't agree with the "trading is required" mentality because you need something worthwhile to SELL in the first place, are you going to trade away worthless yellows and blues ? no
 

Omikron8

Diabloii.Net Member
Re: Drop Rates

If people desire these items so much, they work hard for it, either MF for godly items, or go in 8 player games and hit Kurast if you wish to find yourself a Cham rune. They were MEANT to be difficult to find, and i agree that the people who do not work hard at it, dont deserve it.

-Dave
i'm wondering when online RPGs will become fun games again instead of "working hard for your items"

if i want to "work" i'll go do actual work, you know the type where i get paid (not blizzard)



 
Re: Drop Rates

i'm wondering when online RPGs will become fun games again instead of "working hard for your items"

if i want to "work" i'll go do actual work, you know the type where i get paid (not blizzard)

god

yes

i completely agree.

games = supposed to be fun, not a job.

just like in titan quest and dungeon siege2, you should get mad loot for completing quests/killing bosses.



 

strongdwarvenale

Diabloii.Net Member
Re: Drop Rates

I like the MF concept very much, but there definitely is a problem with the drop rates. I've played this game to death (quit a year ago, but looking forward to D3) and I think I've only found 3 or 4 HRs, but nearly every item. Ists en masse, but rune drops really sucked. That's why the markets are corrupted with so many dupes, obviously.

I think there needs to be many more items and a wider range between low value stuff and godly eq. That way, there could be more (good) drops for players without MF. Also the char lvl should have be factored in once the char reaches the 90s. I feel that high level chars should have be rewarded with better drops.
 

Cdsdiablotwo

Diabloii.Net Member
Re: Drop Rates

god

yes

i completely agree.

games = supposed to be fun, not a job.

just like in titan quest and dungeon siege2, you should get mad loot for completing quests/killing bosses.
First of all, the loot that you can get from normal questing either alone or with a party is more than good enough to progress through the game and eventually beat hell with. There are many builds that can even solo hell naked.

The thing that Diablo has is the same thing that has kept people playing for over ten years; rediculously low drop rates. It gives the game so many levels of play and allows one to continually progress. It separates average players from hardcore players (which is most definitely a good thing) so the average players can strive to be better and the more commited ones have something to be proud of. You should not be able to become the best easily, and there is nothing wrong with being average because it is still enough to enjoy the game with. People with godly gear can own hell in a matter of seconds, and if everyone was there no one would maintain interest in the game.

The fact that you are never sure what you are going to get keeps you interested, and magic finding is fun because you get better stuff and trade it for stuff you want, not to mention the thrill of dropping something sic. If you knew what you were getting, it would destroy that. If you love knowing what you are going to get then go play a different game, there are lots of them. Im pretty sure WoW has set drops from bosses.

and games arent supposed to be a job??? Gameplay is what you make of it. People that make a job of it did that because they enjoy it. People that create a new character and run around Blood Moor killing every creature and scaling out every map do that because they enoy it.


If you love titans quest and dungeon siege..... then go play titans quest and dungeon siege. Diablo 3 is for Diablo players. Diablo has versatility. Diablo has a massive array of items, some of which have tiny drop rates. It is a huge part of the game. "Mad loot" is relative. If there was no such thing as godly items, then the items one step down would be the godly items. The only thing is: the more levels you shave of, the more lifespan you shave off of the game.


 

Nimbostratus

Diabloii.Net Member
Re: Drop Rates

I understand the motivation for godly items. I also understand that it's possible to play through with "average" drops.

However, there are two problems:
1. There's a significant difference between possible and fun.
2. D2's drops in a single-pass play-through are far below the level of "fun."

They need to find the correct balance of drops and enemy strength that ensures your effectiveness never falls behind so much that the game ceases to be fun. And to clarify "fun," I mean that the player is never frustrated with regular encounters and always feels like he's actually doing something.


And one other reason to give better drop rates, and/or shrink the gap between average and godly: any real PVP in D2 is entirely inaccessible unless you have incredible equipment and charms.
 
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