I was pretty sure I was right. Although, I've found these before the bug was ever discovered, but I dont think it was from pure chests ;PCheck the SP forum stickies for extensive information on LK runs, and an explanation of why the chests there are are such a good way of finding HRs.
Ber is the highest rune available from LK chests.
You said :[BS]
Making it seem like most of your high runes came from these chests. To which I said, correctly :2 Seasons ago me and 4-5 friends would run entire kurast grounds. I personally have found Sur, Cham and Gul there. I believe Sur was from a chest right in Kurast and Cham was in a temple in kurast. Altogether, I have seen with my friends who ran Jah, Zod, and Ists drop throughout runs. It would take along time though, but for some reason that place had the best luck.. We had to open all baskets/chests/stashs/etc.
I can remember many runes dropping from chests/stashs. We would also find high uniques and jewels there too.
Which is correct. Jah/Cham can only drop in chests/poppables in Act4 and Zod can only drop from chests/poppables in Act5.Well that's interesting because Jah & Cham can only drop from chests/poppables in Act4 onward, and Zod only in Act5
Err...what? I am playing back through Diablo 1 and i can tell you right now you find alot more magic items in D2 than you do in D1hes obviously talking about the drop rates in D2 are terrible, 1000 MF might seem awesome but you still never get what you want when you MF
So? That is the nature of random drops. If you are arguing that there should be a way to essentially force particular items to drop, then continue to waste your breath, because it will not happen.I was trying to MF full IK set and instead got 2 shakos and some other goodies, but no IK. If you ask me thats BS, sure there should be some items with low drop rates but not every item worth getting should have a low drop rate.
Rare items cease to be rare when everybody starts to find them. That is why they have such low drop rates. The very nature of random drops means sometimes you will hear stories of incredible luck while most of the time you will just hear people ***** that they never got what they wanted.Look.... if you seriously did find those runes then you are the luckiest person alive and good for you. BUT your results are definitely not indicative of the overall drop rates for the runes for others. 99.9999% of players have & will not see a HR drop in their entire d2 lives. Maybe even 2 or 3 d2 lives. To link it back to the point of this thread, that should be changed.
So you were talking about single player, Ok next time state that in your post. I know you may know this already, but theres a big difference in the amount of players in your game when running hard areas known to drop good runes.Maybe on Bnet, but on the SPF there are countless tournaments and many, many clear the entire game including me (except hell a lot of the time) on /p8 which gives the most drops possible. And in the couple years that I've been following the SPF I can count on two hands the amount of times posters have found Jah+ doing even full clear or thousands of runs of certain areas, etc. And the only reason why the SPF has any HRs at all is because of the superchests bug (mostly exploitable in Kurast - read the thread I provided?)
I just called you ignorant for assuming someones a liar/judging them without knowing them and what they have done. Thats pretty bad and ignorant in my opinion, and usually people like that insecure about themselves, sorry.You say I'm being bitter, or jealous, or something ridiculous like that. Do you realize that the chance of finding Zod in the areas you described is 1 in SIXTY MILLION? Even in the best areas (of which none of them are the ones you described) it's still an impossible 1 in 20 million! I'm only being REALISTIC. The fact that you say you also have found Cham, Jah, whatever... it's a bunch of BS. Either that or you're the luckiest guy in the entire world ever. Go buy a friggin' lottery ticket.
Ok, so thats what I call a bit hypocritical. First you said I was lieing and I'm the luckiest guy in the world by finding a single high rune like I told you, now your claiming your highest rune was a Sur rune. So I guess, in your "REALISTIC" sense, you MUST be the luckiest guy in the world too.The highest rune I ever found was Sur and I know I took about a million screen-shots. The fact that you don't have ONE is .... well, VERY strange.
That is completely FALSE. You are sooo over-exaggerating there sir, or you have no idea what your talking about. Go ask old school players you know or anyone who has played this game for years. Everyone I know (most of them) have found at LEAST 1-2 high runes from Gul-Zod. This may have taken them YEARS.. I'm not saying its something they just "always found" when playing. Soloing something like doing 1000 Hell Baal runs is no where as near as good as doing a full house 8 player run, for example Arcane.Look.... if you seriously did find those runes then you are the luckiest person alive and good for you. BUT your results are definitely not indicative of the overall drop rates for the runes for others. 99.9999% of players have & will not see a HR drop in their entire d2 lives. Maybe even 2 or 3 d2 lives. To link it back to the point of this thread, that should be changed.
Note that the /players command in SP only simulates the maximum un-allied party members, which isn't the maximum available drops for normal mosters (though it technically is for act bosses, because they're no-drop generally reaches 0 at 3 allied party members, or 6 unallied).Many people (including me) on the SPF clear areas on /p8 which is a command on single player which stimulates the max players in the game AND max drops.
3allied=5unallied and it's only true for Mephisto, Diablo and Baal, not for Andy and Duriel.Orphan said:Note that the /players command in SP only simulates the maximum un-allied party members, which isn't the maximum available drops for normal mosters (though it technically is for act bosses, because they're no-drop generally reaches 0 at 3 allied party members, or 6 unallied).
Can you explain?Note that the /players command in SP only simulates the maximum un-allied party members, which isn't the maximum available drops for normal mosters (though it technically is for act bosses, because they're no-drop generally reaches 0 at 3 allied party members, or 6 unallied).
Pretty much. Basically, ever monster has a no drop rate which determines when the monster drops nothing. Additional players in the game reduce this no drop chance, but how much they reduce it by depends on those players status and location. If those players are allied with you and within two screens of any monster you kill then they are treated as a full player, otherwise they're treated as half a player. In other words, even if the player is allied with you, but off in a different act then they're treated the same as someone who isn't allied to begin with.Can you explain?
Are the drops higher if all 8 players are teamed up?
Well the stat isn't really responsible for this, only partially for 2 reasons:the problem of the current system IMO is that the system places TOO much emphasis on MF. take a look at the ladder reset, for the first two days or so all you saw was sorks and hammerdins. Took me a week before i saw a druid. I think that they should increase set and unique drops a bit and throw MF out the door completely, because right now MF is really what dominates the endgame. Id like to see more endgame stuff rather than running pindle for 4 straight hours. maybe better PVP or something, but not MF. I made the rich richer, and the poor poorer.
Well, I think that's one of the main draws for a lot of people for example, Hrus.I'm pretty sure smartdot was talking about magic finding in general, not the stat. They really do need to get the focus off of endlessly running for items.