Drop Rates

Dorfoumous

Diabloii.Net Member
Drop Rates

Edit: To be clear:

The biggest problem in Diablo 2, was the lack of drops.

We all know that Diablo 3 will have a class drop system going on, in other words if you kill that monster you get that item, no clicking required, but lets not debate on that.

Now, we all know Diablo had a bad drop rate calulator, as in you could have 1000% MF and still not find anything.

How do you want that to be handled in Diablo 3?


Do you want Items to be rare like in Diablo 2 LOD, or more frequent, so you don't need a lot of MF to get certain items.

Or do you want the MF to just disappear?
 
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ColdAsIce

Diabloii.Net Member
Re: Drop Rates

Please elaborate a bit more.. Are you talking about drop rates on certain items being so rare? Or, Are you talking about certain items dropping too quick or too slow or what? Thanks
 

shinningman

Diabloii.Net Member
Re: Drop Rates

Please elaborate a bit more.. Are you talking about drop rates on certain items being so rare? Or, Are you talking about certain items dropping too quick or too slow or what? Thanks
are you blind?

hes obviously talking about the drop rates in D2 are terrible, 1000 MF might seem awesome but you still never get what you want when you MF

I was trying to MF full IK set and instead got 2 shakos and some other goodies, but no IK. If you ask me thats BS, sure there should be some items with low drop rates but not every item worth getting should have a low drop rate.


 

Kaeros

Diabloii.Net Member
Re: Drop Rates

Never really saw item drop-rates to be a problem in DII, and I like the frequency exactly the way it is..

People create builds solely for the purpose of gearing up with MF; why remove the attribute and take away that option completely?

If the most revered sought-after items had decent drop-rates, they wouldn't be the most revered sought-after items anymore.
 

Damnatorius

Diabloii.Net Member
Re: Drop Rates

finding really really rare items was the fun of MFing. What's the fun in having every possible item drop after killing a boss a few times. The diversity of the items in D2 meant that you'd always (well, often) get something useful, just not the precise item you were looking for, which is where perseverence comes in.
 

Nimbostratus

Diabloii.Net Member
Re: Drop Rates

I think what he's trying to say is that you should be able to find semi-decent gear without having to run bosses for five weeks straight. Sure, the godly things should still be hard to find, but how often do you see an untwinked melee character make it very far in D2?
 

Felix

Diabloii.Net Member
Re: Drop Rates

I hope droprates stay in, setting oneself out to farm the full IK set by oneself should not be feasible. Finding some pieces, finding other valuables and then trading for the set. I hope thats part of the Diablo game they want to keep.
 

phool

Diabloii.Net Member
Re: Drop Rates

Other than runes, which were too rare (and runewords correspondingly too powerful) I think it was all handled pretty nicely. A couple of items had stats that were imo too important to be on such rare items - griffons eye should not have 5 fcr more than otherwise possible on a helment, for example.

I hope the item system (dupewords aside), which is probably the single most important factor towards Diablo's greatness, stays as close to the original as possible.
 

phaolo

Diabloii.Net Member
Re: Drop Rates

I prefer less luck and more merit. So if you want to find a great item you'll have to fight a hard battle and the final reward won't have impossible chances to appear. The difference will be survival and not drop chances (at least at high levels).

This way no noob will ever get that absurd lucky drop that will leave other veteran players speechless (and quite angry towards game designers)
 

jamesisbest

Diabloii.Net Member
Re: Drop Rates

I think for the most part it's a great system. It also keeps trading flowing, just because you didn't get the ik items you hoped for you could trade your shako's and other items and you will definately have the full ik set in no time. The rare drop rates give the game a lot more replay value because you have to spend time getting the gear for your next character. Also, when something really good drops your heart races for a few seconds. If drop rates are easier in the new game you will see thousands of people with all the top gear within a month of the game release.
 

ColdAsIce

Diabloii.Net Member
Re: Drop Rates

are you blind?

hes obviously talking about the drop rates in D2 are terrible, 1000 MF might seem awesome but you still never get what you want when you MF

I was trying to MF full IK set and instead got 2 shakos and some other goodies, but no IK. If you ask me thats BS, sure there should be some items with low drop rates but not every item worth getting should have a low drop rate.
No I'm not blind, but thanks for the comment.

Drop rates in D2 arent easy for a reason. It makes the game more interesting and fun. What fun would it be to find godly items all the time? The game would become boring and easy. D3 better be super rare drops to be hard to find, its the only way to keep the game alive.. I cant believe you people want to be spoiled, and have drop rates occur much quicker. You should be able to WORK hard for what you find, not simplicity of picking off of as tree as you wish.


 

phaolo

Diabloii.Net Member
Re: Drop Rates

I'm not saying to reduce all drops drastically, only a bit so for example a single player will have a chance to see at least a Zod in his life LOL

Also with a "merit" system the "work" will come from the way you manage to defeat strong character. In D2 happens frequently that you kill some very strong boss and his pack and get all useless items in result

Trade would be the same due to the gold and player differences would be more based on skill
 

Hrus

Diabloii.Net Member
Re: Drop Rates

I like frequency of unique items in D2. But i don't like their lack of diversity. Unique items (or legendary or whatever) should relly add something interesting like Oskill (not an overpowered one like Enigma) or interesting charges (with high level enough to actually do some harm) etc...
Also I don't like how affixes on blue and rare items are done in D2, high level items should have a better chance to spawn with better mods. I am talkong about +1life ring from Baal...
 

phool

Diabloii.Net Member
Re: Drop Rates

So if you want to find a great item you'll have to fight a hard battle and the final reward won't have impossible chances to appear.
Doesn't really work, the effective difference between a good and great player just isn't big enough in Diablo. Until you stick them in hardcore anyway. Without completely altering the game mechanic or forcing teamplay elements you can't really change that.



 

DBaron

Diabloii.Net Member
Re: Drop Rates

I think the drop rates on items are fine the way they are pretty much. The only exception's would be runes which could use a bump, and maybe up the drop rates on the first time you kill an act boss, especially the end boss.
 

Hrus

Diabloii.Net Member
Re: Drop Rates

I think the drop rates on items are fine the way they are pretty much. The only exception's would be runes which could use a bump, and maybe up the drop rates on the first time you kill an act boss, especially the end boss.
Yeah, I would like that... Right now, we have around 1.3 better chance to get uniques/sets from 1st act boss drop, and we get at least rare items (which are useless in most cases anyway). Up the chance by at least 3 and get us chance to spawn higher TC items. And of course don't make this exploitable like it is now.

Runes - yeah, maybe up the chance to get higher runes a little bit. But face it, with some exceptions as Spirit and Insight, legit runewords have so incredible stats that only few should be able to have them, not everyone.



 

Terenas

Diabloii.Net Member
Re: Drop Rates

D2 drops were based on Treasure Class clusters, among other things.
Some monsters could theoretically drop items form their TCs but could not because the ilevel was too high, or they almost never drop some specific item because the TC they dropped the item from was so large that it took a great length of time to obtain another unique from a less crowded TC (I am pointing the obvious but whatever).
A bit of smoothing could do, if the system is retained, and to quote Hrus, maybe it could be nice to cut the crap drops form high level monsters, after all you are killing skyscraper-size endgame bosses, not mere minions (in D2 at least) and those bosses' drops should visibly be better than normal monsters drops.

I also agree with those of you in that rune had a relatively crappy drop rate, but as far as I can see, here the system is different (or at least the runes name kind of implies the function).

Also, I like more character classes to be more or less equally MF capable. As it was, Sorceress was probably one of the best, if not the best, Magic Finder (barring Enigma wearing characters).

I don't agree much with the 1/10^12 drop rate for the so called godly items.
If they're balanced, then their rarity would be not so justifiable, if they're imbalanced and that rare, it's a call for duping (even under whatever policy you'd be implementing).

We still know little about the whole MF topic, who knows when we'll get some more info on it. Let's hope for the sooner.

Bye
 

lukefojut

Diabloii.Net Member
Re: Drop Rates

You are meant to trade! Even the game developers acknowledge this (listen for their comments in the gameplay video).

Diablo's vibrant trading communities would be destroyed if drop rates/rarity rates were increased/decreased and this would make me berry sad indeed! :yes:
 

Rashiminos

Diabloii.Net Member
Re: Drop Rates

I think what he's trying to say is that you should be able to find semi-decent gear without having to run bosses for five weeks straight. Sure, the godly things should still be hard to find, but how often do you see an untwinked melee character make it very far in D2?
Semi-decent of course meaning running uber trist in more than 5 minutes as opposed to less...


 

DufresneXV

Diabloii.Net Member
Re: Drop Rates

I think the drop rates need to be fixed. I agree that runes whould be easier to get, since most of the time when doing the forge or bosses you get a bad rune. While I have gotten Ist runes from the countess and hellforge before, I have never gotten any of the other items.

What people don't like, is when they kill monsters such as memph over and over again, yet never get anything good. Changing the drop rates is not designed to make the items worth less or very easy to get, but rather to give people a more realistic chance of getting something.

Perhaps they could modify the act bosses to always drop at least 1 unique? You would still have to do it over and over again to try and get something good, but at least you would know that a unique of some type will drop. Unless you have a high MF%, there is no guarantee a unique will even drop under the current D2 format.

I have a meteorb Sorc with Tals set, War Travs, Gheeds and lots of MF charms, and even I don't get uniques every time I do NM memph or even normal memph. Sometimes I can do hell memph and walk away with some bad unique you get on normal.

Lastly, is the type of unique a monster can drop. Currently, a monster cannot drop a unique higher then its level, but it can drop items way lower than its level. For instance, you could do hell memph and get a crap unique you could just as easily get from normal memph. Its frustrating when you do hell memph only to get some item from normal or nightmare, rather than hell. A possible solution to this, is to set a level range, saying the monster will only drop items below a certain level, say lvl 80, but higher than lvl 30. That way when you do a hell memph run, you know you won't be wasting your time for a bad unique, but will still have the challenge of trying to get a godly unique.


So while making high runes or mid runes slightly easier to get, they need to modify the unique drops. They just need to find some way to give people a realistic chance of getting a decent unique, without lessening the importance of trading or the need to do boss runs all day.
 
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