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Dreamer's Hybrid throw/ww Barb Guide v1.0

Discussion in 'Barbarian' started by DrugOfChoice, Mar 17, 2005.

  1. DrugOfChoice

    DrugOfChoice Diabloii.Net Member

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    Dreamer's Hybrid throw/ww Barb Guide v1.0

    This is a whirlwind barb that can utilize double throw to add range versatility during a duel. This is my first ever written guide...so I'm just going to wing it...leave me some feedback...btw this is mostly for pub dueling so yea.

    Skills:
    With a ww barb's skills being tight enough as it is...its very important to know how to create a skill allocation that is balanced to your liking.

    20 throw mastery
    20 battle orders
    15 melee mastery
    15 whirlwind
    5 natural resists
    1 increased speed
    1 battle command
    1 beserk
    10 double swing or 10 double throw...Ar or Dmg...your choice

    my barb had this skill allocation and did around 8k ww and 8k throw dmg

    if you want to go BvC you might wanna lower the points in the masteries and whirlwind to add more points into leap

    Stats:
    pretty basic

    str: base/enough to wear EQ
    dex: max block(or none if you wanna be pure anti caster)
    vita: the rest

    Equipment:
    generally speaking...this build is not for the poor...but really the most expensive part would probably be the weapons and the charms...so whatever

    Helms: Arreats 40/15ias
    Armor: Enigma light armor(dusk/mage/breast...w/e)
    Belt: Arach Mesh
    Rings: 2x 10 fcr rings w/ AR/stats/res/life...w/e
    Ammy: Highlords
    Gloves: 20ias/kb gloves or Draculs...regular 20 ias gloves work too especially if you wanna go GM...get some with crushing blow
    Boots: Gore riders or duped rare resist boots
    Throw weapons:Eth Lacerator + Eth Demon arch...they dont have to be eth but these are 'very' important...you could use 2x demon archs if you dont like the whole amp dmg thing
    Melee weps: EBotD 1h wep...sword looks better but i'd still use an axe so you can use beast and stuff. you could use Grief Zerker when ladder merges...that'd be a great choice too...Eth Death Cleaver for you mad richies.
    Shield: Stormshield...accept no substitutes

    Stash:
    Beast zerker
    Demon limb
    2x angelic rings
    angelic ammy
    Tgods
    2x Raven frosts
    Hot spurs
    10x 11% lightning res scs or 160 light res shield
    10x 11% cold res scs or 160 cold res shield
    160/60 (if you like to throw more)
    wiz spike 'um'
    deaths gloves
    verdungo's
    Soul Shanks (useast only)
    Draculs grasp
    Jade tan do...that one dagger with lots of psn resists.

    for BvC only:
    kiras guardian
    CoA ber/40/15ias
    silence zerker
    Doom Zerker


    Charms:
    max/ar/life charms...grand, large, small...whatever you can get a hold of...fill your inventory with these puppies
    10x 290s if you dont mind going BM for pubs or w/e...or if you wanna help break energy shield
    4x Fhr Scs to achieve the 48% fhr bp...max/ar prefered.
    Annihlus...how could we forget.

    i dont really recommend skill charms...war cry charms with life could work tho since you dont get the benefit of using 2x +3 war cry weps anymore
     
  2. DrugOfChoice

    DrugOfChoice Diabloii.Net Member

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    PvP Strategies:
    this is where the fun begins...

    General strategies:
    -make sure to learn how to make short ww's/triangle wws...these help a lot
    -apply angelic ammy and demon limb's enchant when you find that you're just not hitting...i think the fire damage helps with stunning them too.
    -leap works very well(if its a high level or upclose) when handling casters. spam leap close to your feet and it'll make the enemy go into hit recoveryanimation long enough for you to get a tele/ww lock. if you dont have a high enough level leap, you can either ignore the part when i say leap spam and just tele/ww them, or get closer when you wanna leap spam.
    -you have 40% cast rate...so use it, this may drain your mana pool...so if you're pub dueling just chug some mana pots.
    -walk vs melee
    -dont name lock + throw...lead your shots, throw where he's going to be, not where he is.
    -remember 1 item of absorb is still GM, but dont be afraid to BM them if they BM you.

    Amazons:
    Bow: if you have a shield i recommend you use it...otherwise strap on that CoA and Doom zerker and go zon hunting. Pretty simple here...two choices: either out snipe him or just tele ww him...once you land do a quick triangle ww around the zons feet and she'll die in not time flat. since most zons have a shield on switch...odds are they might run...as soon as they start running do a quick switch to throw weps and if they're slow they'll get hit...other wise just tele/ww, repeat. if she's at a distance right from the start, close it in by tele'ing at her in a zig zag kinda way.

    CS: shields matter not here...but you might wanna have a lil bit more stacked resists cuz these guys pack a punch. use doom zerker if you dont have a shield...beast even works here. charge at him and tele/ww...just 1 short one..then switch to defensive mode. if you're faster than her do a quick switch to throw weps and turn around and fire a set at her thens witch back to your shield. you might not wanna do more than 1 double throw cuz zons are kinda fast these days...if you see her get into knockback animation you can probly sneak in a couple more tho hehe. what you're aiming for here is to get her either amp'd or open wounded or psnd...or a combination of all three. since blocking goes down by 1/3 while running you could probly ww in her direction and odds are she'll run into it taking massive dmg. if youre having problems with these kinda zons then i guess you could put on Tgods or wisp or something

    Assassins:
    Light Trappers: the most popular version of the trapper...these guys pack a punch so it might be wise to use that Tgods in your stash. use a Doom zerker here too so you can slow down their run/trap cast rate. you might wanna use 2 javelins for extra range too. run circles around their trap field...but stay off screen and try to snipe them...watch for the life leech animation to see if you hit. if they start getting offensive and chase you down switch to your doom and before they MB you try to tele/ww them n get out of there. basically you're just playing hit and run here. if you get caught in stun lock try to ww in the direction of the sin...if she's smart she'll move so just ww as far away from the traps as you can and start running as soon as you get clear. if your leap is a high enough level, you can try to spam leap to get him out of his trap field...not too effective tho.

    Fire Trappers: never really ran into one but its probably the same technique here...they seem to be more offensive tho and wof stuns like all hell so watch out. hot spurs if you have problems. Double throw might be uninterruptable...not sure on this...so you 'could' just stand there taking the wof + mb and throw mad weps at her...hopefully she'll get amp'd and die real quick.

    Whirlwind Sins: well unless you really suck...you probly shouldnt lose...put on your stormshield...beast even, and go toe to toe with this character. if your resists are lacking, use some resist charms or deaths hand if you really want. most the good ones mind blast you repeatedly...and enough of this could severly damage your hp. thankfully whirlwind is uninterruptable, so pretty much just try to whirlwind in her direction and if you get the chance to catch her out of her mindblast + traps, tele on top and do a quick triangular whirlwind.

    Barbarians:
    Conc barbs: put on stormshield, draculs grasp, verdungos, and angelics if you have issues hitting them. if you're BvC either run from this character or try your luck with CoA and doom zerker. walk and make them chase you and whirlwind in the same direction you're running. if the barbs smart he'll go into walk mode making this strategy futile, so either try your luck going toe to toe with him using beserk, or just tele whirlwind when you can. spam leap if he gets too close too often and just tele/ww. if he doesnt toggle run/walk and you get him on the chase(best if doom slowed) quick switch to throw weps and try to get him amp'd as this will help your dmg when you manage to hit him, not highly recommended since most the conc barbs i've seen had whirlwind to back it up.

    Whirlwind barbs: same gear as the above...if you're BvC, you probably wont win unless they're using dual weps too. a smart barb will walk...so you should too and pretty much just trade off whirlwinds. if you're level 90 with lots of poison this will aid you in taking down his life even if you dont hit every time. if he's running, try to get him to chase you and whirlwind him while he's on the run. the best time to whirlwind him would be right as he ends his whirlwind. either anticipate when he's going to finish his and tele/ww or just wait till he finishes the attack. throwing stuff at him is not recommended, as most ww barbs have enigma now and will tele/ww you and if you're caught with your shield down...you're probably dead.

    Druids:
    Elemental: switch to BvC mode and strap on the CoA and beast, or stormshield if you really want. these guys can really hurt once they get on top of you so try it like this: stand in one place for a minute and wait for him to come to you. once you find that he's in range of the javelins spam them in his direction until he's just on your screen. with any luck this will tear down some of his minions and/or amp him. as soon as he's on screen switch to your axes(or axe/shield), spam leap, and tele/ww him triangle status. the knockback in your gloves here will help keep him stunned while you do your dance of death. if he gets in a lot of hits and your life is dropping quickly, tele away from him until he's off your mini-map and just use the same strategy with the throw weps.

    Melee: Stormshield yourself...these guys are generally a joke, but can pack a punch if they actually make contact. they'll charge right at you so whirlwind right at them and they'll get hit a buncha times dropping their life severly. after that toggle run/walk and make him chase you. throw at him when applicable to get him amp'd. if you manage to get some mad hits in and the knockback animation sets in and open fire, this will usually kill him or at least keep him at bay. Deaths gloves for rabies...even tho this probably wont help much except for stacking resists, and Hotspurs for Fireclaw. if you're BvC put on Doom for slowing him down...since he cant tele while in bear/wolf form. CoA and dungos for DR, and apply leap spam more than often.
     
  3. DrugOfChoice

    DrugOfChoice Diabloii.Net Member

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    Necromancers:
    most of the good necs will beat you easy, but try your luck anyway. if they iron maiden you, tele/beserk them or use those throw weps you got under your sleeve. if they decide to BM with revives + amp, use a stormshield and tele/beserk...dont forget to spam leap to seperate him from his minions

    Bone Necros: jeeze these guys hurt, especially if they're using the marrowwalks bug. if they're not, be prepared to do a quick tele cuz they'll trap you in bone prison and if there's 50 spirits chasing you, you're screwed.
    Dual wield with Beast and tele in a random pattern towards him. as soon as he's on screen and you see that he's only spearing, go ahead and spam leap before you tele/ww him, otherwise, get on screen do a trangle tele/ww and tele tp the nearest place that blocks the spirits such as houses or the walls in blood moor. if you see that his bone armor breaks after the first tele/ww go ahead and finish him off, but if this doesnt work, better run...it should however work if you got the knockback gloves because it will stun him.

    Poison: strap on the jade tan do and deaths gloves. if you're pubbing you can use Beast and store some antidote pots in your belt. treat this guy like a druid and spam throw weps in his direction until he gets on screen. right as he gets on screen hit the leap spam and tele on top of him as soon as possible. if you're fast enough you can either beserk him right there and put him out of his misery, or just do the triangle ww. these guys have generally lower bone armor absorb, so the triangle ww should take it down and you can just finish him. another good thing to consider is throwing weps at his fire golem, as if he does hit you and bring you to 1 life, this thing will kill you from afar.

    Summoning: stormshield or CoA here, Doom would work nicely if you dont have a shield so you can slow their minions attack. let them come to you and once they're on screen before he can tele on top of you, spam leap to get him away from his minions, then tele/beserk him...gg. if he manages to actually tele on top of you, try and do a short whirlwind out, leap once, then tele away.

    Paladins:
    Hammerdin: Beast zerker all the way, angelics if you have issues hitting him. you can pretty much treat him like a druid as well, but it is imperitive you run south, because hammerdins have that blind spot in the south. run with your throw weps out and throw them at him while he's chasing you. when he's on screen do a quick leap spam and throw them at him. when he gets on top of you, do a whirlwind towards the left side so you can try to avoid getting hit. if he's in knockback animation when you're done, spam leap, and do a tele/ww straight down and continue running/tele'ing away. smart hammerdins charge and desynch hammers so, stay on the move, throw leading spears/axes and try to anticipate where he's going, tele there and whirlwind for long distances.

    Foh'er: Stack your lightning resists with Soul shanks, silence zerker, kiras, 160 res shield, whatever you can get your mitts on. Tgods if you want. tele/ww him. try not to throw at him too much because foh has more or less the same range and your resists suck on throw switch. they usually charge, so follow them till they stop for their Foh and hit the tele/ww triangle dance.

    Smiter: a shield wont help you, but Dmg reduce will...stormshield or CoA + Verdungos, beast or doom...if you want damage or get hit less, upto you. angelics if you cant hit him. most shift/smite, so open up with a tele/ww to get them shift/smiting, gain some distance and start throwing at him, hopefully this will get him amp'd. be quick to shield switch if he decides to charge you. If they're using an astreons or silence phase, do whirlwinds around him since those weps have range 2 and your axes have range 3, dont whirlwind through him. if he's using some sort of 3 range weapon, then do triangle whirlwinds. you can also conc him, since this is uninterruptable as well.

    Charge: CoA and beast and dungos or stormshield and verdungos. do a long whirlwind in the direction you run. this will make him unable to hit you and he'll take damage doing it. avoid using the throw weps because if they hit you with charge you'll probably get locked and die.

    Zealots: same equipment as the charger. do long whirlwinds as you duel this cat, since his charge also does mad damage, and if chases you while you ww to try to zeal you, he'll take massive dmg. you can also try to triangle ww him, but if he gets life tap on you, then this is gonna be a long duel.

    for hybrids of any sort of paladin, just mix and match strategies+equipment...since there are too many to list anyway.

    Sorceress:
    snipe them with lead shots from your wep switch, and utilize leap when they're on screen.

    Fireball: Beast Zerker, soul spurs, or hotspurs if you're having problems. 200 cast sorcs are waaaay fast, so dont bother trying the leading trick with throw. stay on the move and tele/ww as fast as you can when you get the chance. if they get on screen this is a little easier if you spam leap. you can also wait for them to come on screen, spam leap, and spam throw weps right at her, since they usually have lower life and lower energy shield capabilities. for the regular kind of fb sorcs, same strategy, but you can try to lead them on if you like. the knockback animation will help against both types since it stuns as well. try not to charge directly at them, so just treat them sort of like a zon and tele at them in a random or zig zag pattern.

    Lightning: Same equipment as above, except use Tgods/wisp if you have problems. aside from the gap between their min and max damage, these guys can pack a punch, and take a lot of hits due to their higher level energy shield. basically the same strategy as a fireball sorc. stay on the move and try to hit her with your throw weps. if she stands still trying to spam lightning on you cuz shes got a name lock, run in a spiral towards her, leap spam, and either tele/ww on her or hit her with those javs of fury.

    Orb: strap on a raven, 2 if you 'really' want to, beast zerker or 160 cold res shield if you wanna be mean about it. these guys can hurt massively and take a beating if their energy shield is high enough. stay on the move and try to avoid taking a full orb to the face as much as possible. lead them with your throw weps(have them out while youre on the run), and use your cast rate to your advantage(if you decided to not use ravens). i wouldnt advise leap spam if they get on your screen because if they're on your screen, odds are they got an orb pointed right at you. when you see them stop to orb, try to tele behind or next to them and get a name lock to tele/ww him. even with their high energy shield, 1 good whirlwind could 1hit KO...especially if they've been amp'd and the knock back animation sets in:)

    Blizzard: Beast Zerker, 160 cold res shield really helps here since absorb doesnt work on the first hit, and they 'could' kill you on the first hit anyway.
    i would use the cast rings + arachs so you can keep moving. dont run, tele because if they get you under a blizz and you run, the odds are against you that you wont get hit. snipe them with your javas. if they dont use energy shield and have that glass cannon build to them, a few direct hits should be enough to kill them. beware of the ice blast, because those sting like all hell. if they get close enough for that, then they're close enough for a leap spam, so switch to the melee and leap spam/tele/ww.



    this is the end of my guide, so leave me some feedback on whatchu think, what needs improvement, or whatever.

    i give thanks to all the players of diablo II LoD, because whoever you are, no matter who you are, you've helped me in some way or another.
     
  4. comokenyatta

    comokenyatta Diabloii.Net Member

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    I've been thinking of doing the *exact* same build and having a really difficult time with finding eth lacerators :(

    Only difference is mine would be geared slightly more towards PvM, and I had been thinking about Frenzy instead, since you get a good synergy with Double Swing, which you need anyway. Also, since in PvM, i'd have 2 echoing glaives or winged daggers in inventory.

    Oh ya, in PvM, does 160/60 aromor help alot? would i miss the skills from nigma, or is the socketed armor primarily for PvP versus specific chars?
     
  5. DrugOfChoice

    DrugOfChoice Diabloii.Net Member

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    well if you're going to pvm, then you probably wont need enigma, but it'd be a good idea to use a razortail belt for the pierce. the 160/60 is there if you like to throw more than you like to tele/ww, or if you need more frames of attack and/or more damage for, lets say...casters or something, pretty much because the tele from enigma will save your butt from all sorts of tele melee or charge melee. if you really wanted to you could use the echoing glaives in your inventory, but why bother prebuffing life if you've got massive life + life leech already.
     
  6. comokenyatta

    comokenyatta Diabloii.Net Member

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    I think I'm going to opt for frenzy and use ebotdz and Beast on switch...that'll boost my throwing to insane speeds. The synergy with DS will give higher dmg too, I'd think. I think I'm gonna have to settle for non eth lacerators tho...no one has ethereals!
     
  7. Tastychiken_europe

    Tastychiken_europe Diabloii.Net Member

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    Hey drugofchoice ^^
    im a zealot player.. a pretty lousy equipped zealot but ive never met a zealot that is dumb enough to ran after and try zealing some1 unless they are sure of getting away with the win!


    I think most paladin players might agree on this


    //cheer tastychiken
     
  8. Toxx

    Toxx Diabloii.Net Member

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    Just a thought, but why max out double throw for pvp...

    If you went for a mainly WW build, with 1 double throw, and a bunch of points into double swing (for damage increase in synergies). Your AR will suck for double throw, but unless your dueling another barb or a paladin, surely the AR you have will be enough?

    15 throw mastery
    20 weapon mastery
    20 WW
    20 BO
    1 doublethrow
    10+ doubleswing

    rest shout, or natural resist etc?
     

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