Dreamdin basics and strategies ver 1.01 Dreamdin basics and strategies ver 1.01 My old guide was lost. But thats fine. I've revised a new copy. The changes made are listed below. Changes ver 1.01: Provided better analysis of smite. Simplified skill distribution numbers. Provided more sample builds. Added more items. Edited item descriptions, added Dream stats. Did some spelling and grammar correction... and some general editing too. Updated dueling strats for hammerdins, necromancers, and ww barbs. 1) The stats. Strength - clichÃ©, just enough to put on your gear. Dexterity - base or a lot. Enough to achieve maxed blocking. If you don't plan on using holy shield (and by â€œnot usingâ€ I mean having base holy shield... not 0) youâ€™re probably better off making a vita build. Energy - base. Vitality - every point you can afford... it isn't uncommon to be looking at between 350-450+. 2) Skills: Resist lightning - 20 points. Your prime source of damage... since level 30 holy shock will only tickle most foes without maxed resist lightning. Also it has a nice unpublished hidden bonus of +0.05% to maximum lightning resist per level... up to a maximum of +10%. Conviction - X points. Conviction will be your main aura. Make sure this reaches level 25, it needs to hit level 25 for maximum effectiveness. Also you may want to stack a few levels over 25 because of the way conviction works in pvp. Holy shield - 20 points. Depending on what you want your Dreamer to do. If he's pure anti-caster 1 point will be enough. But if you want nice defense, high block, and a cruel smite you're looking at a serious investment here. If youâ€™re even considering smiting then youâ€™re looking at a 20 point investment here. Salvation - 0 points. I DON'T RECOMMEND THIS SKILL, IGNORE TEMPTATION. Zeal - 1-4 points. Zeal is a great way to deliver damage, its fast, effective, and you wont be labeled cheap. And at only 40 points to fully syngergize which can make very powerful when used in unison with Dream as a second form of damage output. Zeal will be your pvm skill of choice. Also consider: Sacrifice. Zeal's damage is directly affected by sacrifice. Also sacrifice gives you more damage per level then zeal does (go figure). Charge - 20 points. Probably my favorite pally skill. Fast, and extremely damaging. This will be your main form of transportation as well running from foes, and dodging projectiles while Dream does the work for you. Fully syngergize with a nasty weapon make this a particularly ruthless skill. Another big advantage of charge is its fanatical desynching problems, and you'll be disappearing on other peoples screens quite frequently. More often then not you'll hear a lot of lag complaints in pubs. Blessed aim - 0-20 points. BA gives a very nice passive attack rating bonus. Smite - 1 point. Smite can be a downright nasty customer when combined with grief, fortitude, and dual dreams. Delivering devastating lightning, and physical damage... also smite ignores defense and cant be blocked! The only downsides to smite are that it's top speed is a mere 6fps, compared to zeal's 4fps... and it doesn't leech or receive deadly strike... also it doesn't actually deal elemental damage on successful hits. So a smite build is a much more strategy dependent build then zeal and charge builds. This is the only viable skill against TRUE melees (aka 50k defense exile zealots, and ww barbs). However prepare for the bad manners circus, grief smiters are regarded very lowly, as are Dreamdins in pubs... I am confident (and experienced) that frequenting both would not be very friendship inspiring. Although smite doesn't fully exploit Dreamâ€™s psycho power, itâ€™s still extremely strong when used in unison with smite. I call the smite/dream/conviction build the â€œn00b suxxorâ€ build. Mainly because only a newb (aka you/me/anyone who uses the build) would do the (mis)deed of selecting both smite and Dream simultaneously. Also consider: Holy shield, like the zeal/sacrifice relationship smite's damage is more dependent on your holy shield level, then the level of smite itself. Base level smite will work in pvp very well with maxed holy shield. Smite builds are best as switch backups. also there's one weapon on the planet youâ€™re going to consider for smite. What is it? You guessed it! A Grief phase. Nothing will come close to 6fps smite without fanaticism while still delivering good damage but this puppy. Example builds (completed at level 90 with these point arrangements... all of them can go higher however): Dream smiter: 20 resist lightning 20 smite 20 holy shield 20 conviction 20 into defiance + pre reqs Dream zealot 1: 20 resist lightning 20 zeal 20 conviction 20 holy shield 20 into blessed aim + pre reqs Dream zealot 2: 20 resist lightning 20 sacrifice 20 conviction 20 holy shield 20 into zeal + pre reqs Dream charger: 20 resist lightning 20 charge 20 might 20 conviction 20 into vigor + pre reqs (don't forget holy shield) Swiss Army Dreamer (aka my dreamer): 20 resist lightning 20 charge 20 holy shield 20 conviction 20 might and pre reqs Iâ€™ve had the most pub success with the last build. He can handle anything but Wisp Protectors. 3) Gear: I haven't mentioned every gear possibility here (yes I know about Crescent Moon). Feel free to leave your input on other gear... and if i get time to test it i will add it. Dream: 10% Chance To Cast Level 15 Confuse When Struck Level 15 Holy Shock Aura When Equipped +20-30% Faster Hit Recovery (varies) +30% Enhanced Defense +150-220 Defense (varies) +10 To Vitality Increase Maximum Life 5% +0.625-61.875 To Mana (Based On Character Level) All Resistances +5-20 (varies) 15-25% Better Chance of Getting Magic Items (varies) Dream helm: I highly suggest one of two helms, either a tiara/coronet/diadem... or a bone visage. Nothing else is as good. Dream shield: You're going to want a elite pally shield with the most possible stock resistance on it you can get. 45 is the maximum, and quite rare in a 3 socket shield... so you might be in for a wait if you want a good one. Since there really isn't much of a demand for them you should be able to pick one up for a Ist or two. The higher you get on the elite pally list ranging from sacred targe to vortex shield the more defense you get... however you sacrifice block and yield a higher strength requirement. I'd stay away from vortex altogether unless you happen to find a 45 resistance, 15% superior defense one. They all do the same smite damage too... roughly 46 on average... however a Zakarum shield is best suited for the job since it doesn't fluctuate. Amulets: 1) Highlord's Wrath. 20 IAS, deadly strike and +1 to skills make this a prime amulet. You'll need this to get to that 6fps or 4fps break point. 2) Metalgrid. Nice attack rating and defense bonuses, sweet resistances too. A solid amulet when combined with two Ravenfrosts. 3) Angelic. Amazing AR bonus when combined with the rings. 4) Mara's Kalidieoscope. +2 skills, +5 all attributes, and a possible +30 resistances... where do I sign up? Rings: Any combo of these rings are fine. Raven comes with my highest recommendation, followed by Wisp. 1) Raven. 2) Angelic. 3) BK. 4) Wisp protector. 5) Godly rare. Gloves: 1) Laying of Hands. Best IAS gloves available aside from rares. 2) Dracul's Grasp. Open wounds, +15 to strength, leech. 3) Steelrends. No. If you have enough strength to wear these you should be considering a rebuild. Boots: 1) Gore Riders. Deadly strike, open wounds, and crushing blow make these top choice. 2) Also consider: Ethereal Sandstorm Treks. nice defense, FHR, poison resist, pluses to strength and vitality make these great boots. 3) Also consider: Tear Haunch, great boots. Belts: 1) Arachnid's Mesh - +1 to skills. Very nice. 2) Verdungo's Hearty Cord - FHR, insane vitality bonus, and a slick 15% dr. 3) Credendum - Bonuses to dexterity, strength, and a handy little resistance bonus. A great versus caster belt. Armor: 1) Fortitude. Savage damage modifiers, as well as sick defense, resistances, and a nice life boost. 2) Chains of Honor. +2 skills, 8% damage reduction, and a insane +65% resist all make this probably the best overall. 3) Leviathan. 25% DR, and possible 50 strength. The only downsides are that you look like an idiot, and the steep strength requirement. 4) Upped Shaftstop. Leviathan version B. 5) Enigma. If you're a strict pvmer, or rusher then this is the real deal here... tele makes everyone's life easier... not to mention +2 skills, 8% DR, and a insane strength bonus (for those who crave a vita Dreamer). Weapons: Zeal/Smite breakpoints: Phase blade.................... 72 IAS for 4fps zeal. = 65 IAS for 6fps smite. Beast berserker.............. 35 OFF WEAPON IAS for 4fps zeal. = 28 OFF WEAPON IAS for 6fps smite. 1) GRIEF PHASE BLADE. Without a doubt the best choice for the job if you want a physical damage supplement. Deadly strike, high speed, and insanely consistent damage make this weapon the end all. My only gripe is a phases lousy range. 2) GRIEF ZERKER. all the insane bugged damage... but without the possibility a reaching the 4fps zeal/6fps smite break points. An excellent charge weapon. 2) BOTD PHASE. Probably one of the best weapons for getting your lightning damage across. If you plan on focusing on simply hitting your foe this weapon is probably it. Frees up your IAS gloves too! Massive speed, low requirements, and +30 to all attributes is nothing to frown at. 3) WIND PHASE BLADE. Faster hit recovery, faster run walk, nice speed, and a wicked -50% enemies defense mod... plus you'll be unique. A great lightning delivery weapon. 4) DOOM BERSERKER. If you can afford Doom as a backup, get one... this thing can be a life saver at times. Holy freeze is great for zons, zealots, smiters, and adversaries without teleport... too bad it wont even come close for the last IAS bp. 5) BEAST BERSERKER. The only alternative to Grief in my opinion. There are two only things I see it being good for is if you made a pure lightning/AR bear... which would be useless in regular pubs for the most part, since you're mobility would be reduced to basically zero. However the big draw for me is range... at range 3 (versus 2 on a phase) you can actually hit things and stay safely out of your foes range. Strong to consider as a backup. 6) 6 SOCKET PHASE with X Sheals, and X Eths... a good weapon for delivering fast lightning damage... cheap as hell too. 7) 6 SOCKET WEAPON 5/5 lightning facets. I haven't tried one of these with a Dreamer yet.... but I have a friend that swears by them. A +3 conviction 5os caduceus would be great too. I don't recommend the investment. 8) ETHEREAL DEATH ZERKER. I'll tell you right now if you're making a charger this thing is it (its the only thing that competes directly with Grief). Combined with fortitude, Highlord's, and Gore Rider's its easy to get over 90%+ deadly strike. Combine this with a high damage charge build and lookout. Trunk gear. There are quite a few items you're going to consider worthy of space in your trunk. 1) Doom zerker. 2) Angelics. 3) DR armor (Levi/Shaft/Verdungo). 4) Highlord's Wrath/Laying of Hands/20 IAS gloves (these are only necessary if youâ€™re zealing or smiting with a Grief phase, or a Beast weapon). 5) +Skills/offensive aura items/grand charms. Why? To negate hostile conviction. 6) Demon limb. Charms: 1) AR/Life/maximum damage charms are great (the coveted duped NL 3/20/20... but on ladder get whatever you can find, aka: 3/1x/1x). Even the grand charms are good. 2) Offensive skillers are great if you want to twink your build (giving you extra points for whatever)... but be warned make sure to have it least a few levels of leverage so you can negate other Dreamerâ€™s/FOHers auras. 3) Resist all scs/gcs are good... but usually a Dreamer has great resistances anyways (+65 COH, +65 shield, +20 helm. +30 quests, +20 anni... well itâ€™s nice to dream) But I managed to stack my resistances well over 100 in hell (completely unintentionally too). A few resist all gcs/scs wouldnâ€™t hurt.