Dream Build

Clervis

Diabloii.Net Member
Alright, I've done it. I've created the my ideal build. And he's damn indestructable. He just runs around with impunity.

Things to brag about:
201 PDR
72 MDR
95% Resist All
22K Average Damage at 4 frame Zeal
14K AR

Other things:
568 Life
No FHR
No CBF


Stats
Strength : 459
Energy : 15
Dexterity : 91
Vitality : 25
Life : 568 / 308
Mana : 340 / 160
Stamina : 254 / 184

Skills
20 [27] Fanaticism
20 [30] Zeal
20 [30] Sacrifice
10 [17] Cold Resist
10 [17] Lightning Resist
10 [17] Fire Resist
17 [27] Vengeance
0 [20] Holy Shield
0 [17] Vigor
0 [17] Redemption

Here's the ridiculous gear:

1.07 Safety Berserker Axe 'LoLoLo'
Berserker Axe
'LoLoLo'
One-Hand Damage: 163 to 545
Required Dexterity: 59
Required Strength: 138
Required Level: 64
Axe Class - Very Fast Attack Speed
Indestructible
Item Version: Expansion
Item Level: 90
Fingerprint: 0xe816f6dc
+580% Enhanced Damage
+750 to Attack Rating
+63 to Maximum Damage
Damage Reduced by 15
Magic Damage Reduced by 10
40% Increased Attack Speed
60% Deadly Strike
5% Chance to cast Level 1 Amplify Damage on striking
Socketed (3: 3 used)

1.08 Safety Shield 'SolSolSol'
Aegis
'SolSolSol'
Defense: 483
Chance to Block: 74%
Smite Damage: 18 to 28
Required Strength: 219
Required Level: 59
Indestructible
Item Version: Expansion
Item Level: 90
Fingerprint: 0xb0b01192
+25 to Life
+200% Enhanced Defense
+20% Increased Chance of Blocking
Damage Reduced by 36
Magic Damage Reduced by 6
All Resistances +30
6% Life stolen per hit
Attacker Takes Damage of 15
+2 to Paladin Skill Levels
30% Faster Block Rate
Socketed (3: 3 used)

Artisan's Diadem of Life Everlasting 'SolSolSol'
'SolSolSol'
Defense: 60
Durability: 8 of 20
Required Level: 64
Item Version: Expansion
Item Level: 90
Fingerprint: 0x3116d61c
Damage Reduced by 46
Socketed (3: 3 used)

1.07 Blood Amulet
Required Level: 10
Item Version: Expansion
Item Level: 90
Fingerprint: 0xaa2bcef8
+25 to Life
+120 to Mana
Damage Reduced by 25
Magic Damage Reduced by 6
All Resistances +25
Replenish Life +15
1% Faster Run/Walk
+3 to Combat Skills (Paladin Only)

Upped Guardian Angel 'Gul'
Hellforge Plate
'Gul'
Defense: 1590
Durability: 30 of 31
Required Strength: 196
Required Level: 66
Item Version: 1.10+ Expansion
Item Level: 97
Fingerprint: 0x996b7d8b
+200% Enhanced Defense
+20% Increased Chance of Blocking
+15% to Maximum Fire Resist
+15% to Maximum Lightning Resist
+15% to Maximum Cold Resist
+20% to Maximum Poison Resist
+1 to Paladin Skill Levels
+4 to Light Radius
Required Level +7
30% Faster Block Rate
247% Bonus to Attack Rating Against Demons (Based on Character Level)
Socketed (1: 1 used)

1.08 Safety Rings
Ring
Required Level: 10
Item Version: Expansion
Item Level: 90
Fingerprint: 0xf058fc14
+15 to Vitality
Damage Reduced by 17
Magic Damage Reduced by 10
All Resistances +11
8% Life stolen per hit
Replenish Life +9

1.08 Safety Belt
Spiderweb Sash
Defense: 93
Required Strength: 50
Required Level: 46
Indestructible
Item Version: Expansion
Item Level: 90
Fingerprint: 0xe88d13b7
+20 to Strength
+50% Enhanced Defense
Damage Reduced by 15
Magic Damage Reduced by 10
All Resistances +25

1.08 Safety Boots
Myrmidon Greaves
Defense: 106
Required Strength: 208
Required Level: 65
Indestructible
Item Version: Expansion
Item Level: 90
Fingerprint: 0xa14bbae4
+50% Enhanced Defense
Damage Reduced by 15
Magic Damage Reduced by 10
All Resistances +25
30% Faster Run/Walk

1.08 Safety Gloves
Ogre Gauntlets
Defense: 177
Required Strength: 185
Required Level: 64
Indestructible
Item Version: Expansion
Item Level: 90
Fingerprint: 0xa0e0ffea
+150% Enhanced Defense
Damage Reduced by 15
Magic Damage Reduced by 10
3% Mana stolen per hit
20% Increased Attack Speed
Half Freeze Duration

Switch:
Caduceus with +3 Holy Shield, +3 Vigor, +3 Redemption
Priest's Shield
Priest's Caduceus
One-Hand Damage: 37 to 43
Required Dexterity: 70
Required Strength: 97
Required Level: 67
Mace Class - Fast Attack Speed
Indestructible
Item Version: Expansion
Item Level: 90
Fingerprint: 0x1db3ffa4
+2 to Paladin Skill Levels
+3 to Holy Shield (Paladin Only)
+3 to Redemption (Paladin Only)
+3 to Vigor (Paladin Only)
150% Damage to Undead

Aegis
'SolSolSol'
Defense: 483
Chance to Block: 74%
Smite Damage: 18 to 28
Required Strength: 219
Required Level: 59
Indestructible
Item Version: Expansion
Item Level: 90
Fingerprint: 0xb0b01192
+25 to Life
+200% Enhanced Defense
+20% Increased Chance of Blocking
Damage Reduced by 36
Magic Damage Reduced by 6
All Resistances +30
6% Life stolen per hit
Attacker Takes Damage of 15
+2 to Paladin Skill Levels
30% Faster Block Rate
Socketed (3: 3 used)

Inventory
9x 1.07 Serrated GC of Maiming (+40 Max Damage)
8x Fine SC of Strength (3/20/2str)
Annihilus Charm
Paladin Torch



Merc Stuff
Rare War Pike
Upped Ethereal Guardian Angel
Upped Ethereal Vampire Gaze
War Pike
Two-Hand Damage: 245 to 1335
Required Dexterity: 96
Required Strength: 155
Required Level: 66
Spear Class - Fastest Attack Speed
Indestructible
Item Version: Expansion
Item Level: 90
Fingerprint: 0x6e512152
+440% Enhanced Damage
+150 to Attack Rating
All Resistances +30
9% Life stolen per hit
70% Increased Attack Speed
5% Chance to cast Level 1 Amplify Damage on striking
Ethereal (Cannot be Repaired), Socketed (2: 2 used)

Upped Ethereal Guardian Angel 'Ber'
Hellforge Plate
'Ber'
Defense: 2385
Durability: 31 of 31
Required Strength: 186
Required Level: 66
Item Version: 1.10+ Expansion
Item Level: 97
Fingerprint: 0x996b7d8b
+200% Enhanced Defense
+20% Increased Chance of Blocking
+15% to Maximum Fire Resist
+15% to Maximum Lightning Resist
+15% to Maximum Cold Resist
+15% to Maximum Poison Resist
+1 to Paladin Skill Levels
+4 to Light Radius
Required Level +7
30% Faster Block Rate
247% Bonus to Attack Rating Against Demons (Based on Character Level)
Ethereal (Cannot be Repaired), Socketed (1: 1 used)

Upped Ethereal Vampire Gaze 'Ber'
Bone Visage
'Ber'
Defense: 314
Durability: 40 of 40
Required Strength: 96
Required Level: 70
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0xc3f2f0dd
+100% Enhanced Defense
Magic Damage Reduced by 15
Damage Reduced by 28%
Adds 6-22 cold damage over 4 seconds
8% Life stolen per hit
8% Mana stolen per hit
Required Level +7
15% Slower Stamina Drain
Ethereal (Cannot be Repaired), Socketed (1: 1 used)



This build is freaking awesome. Nobody does any real damage to him, so he can justify having less than 600 life. Chill length is affected by Cold Resists, and since he's at 95% with Half Freeze Duration, chill lasts 1/10th the time it would for someone with just 75% Cold Resist. Basically, most chill lasts less than half a second. Lastly, Faster Hit Recovery is a moot point because I just stand there and nothing happens to me. It's pretty hilarious.
 
Last edited:

nulio

Diabloii.Net Member
Anni, Torch and 1.07 Maxers? :p That's not a dream build according to the forums rules haha
+7 to Paladin Skills? ^^

Isn't the Paladin too fragile when some hard hitting physical monsters are arround?
 

Espr

Diabloii.Net Member
That is so very cool. Any particular reason some of the crafts are 1.08 instead of 1.07?
 

Grape

Diabloii.Net Member
Anni, Torch and 1.07 Maxers? :p That's not a dream build according to the forums rules haha
+7 to Paladin Skills? ^^

Isn't the Paladin too fragile when some hard hitting physical monsters are arround?
201 PDR almost completely nullifies any physical dmg you can take in this game (PvM). But yeah, I'm wondering if it's enough vs Extra Strong Fana/Might something doing critical hit. Then more vita would indeed be nice?
 

Clervis

Diabloii.Net Member
Yea, I pulled a lot from Worg. So I should probably give credit, because it's certainly due. Whereas he did the high PDR/resists, I took them to their logical extreme and wound up with almost total damage nullification. Also, he used the min damage exploit (a completely cool and novel approach) with Vengeance, I went with the traditional Fanatic Zealot; although w/ 10 skill points in CR,FR, & LR, Vengeance became a natural, and devastating alternative attack for physical immunes. Oh, one other big difference, he did it all, I just dream of it. His most impressive accomplishment is his ridiculous jewel collection for min damage.

I just wanted to create the closest thing to invulnerable that you can get. It's not really possible in the current version, but with a little time travel, now I can just sit in a crowd of monsters doing physical, elemental, and magical damage and not notice a difference. Lister and friends? Pssh. Nothin. Poison attacks heal me. Black Souls essentially just crowd around me and give me a lightning group hug. Furies do nothing to me. And this is all at players 8, where monsters do 43.75% more damage.

It's also worth noting that, while some of these seem ridiculous, hitting the defensive measures (PDR, MDR, Resists) isn't that impossible while crafting. There isn't any reason why someone could hit 150+ PDR, 50+ MDR, and 95% Resist All, if they crafted enough. The most impossible item is the Berserker Axe, but a Grief could do similar, still less, but similar damage. I also just wanted to create a runeword free build, but it's still doable.

That is so very cool. Any particular reason some of the crafts are 1.08 instead of 1.07?
The Greater Safety crafts are only available in 1.07 on the weapon/armor. So I had to use the 1.08. Which is a shame, because in addition to getting 6 affixes on 1.07 crafts, they also have access to magic only affixes like Life Everlasting, Evisceration, Chromatic, etc.

Anni, Torch and 1.07 Maxers? :p That's not a dream build according to the forums rules haha
+7 to Paladin Skills? ^^

Isn't the Paladin too fragile when some hard hitting physical monsters are arround?
I live by my own rules. :whistling:

201 PDR almost completely nullifies any physical dmg you can take in this game (PvM). But yeah, I'm wondering if it's enough vs Extra Strong Fana/Might something doing critical hit. Then more vita would indeed be nice?
I suppose it would be nice. Necessary? Probably not. You could use a CTA and not dump every stat point into strength and easily hit 3K life. Though it would probably only be useful in those rare circumstances.
 
Last edited:

onderduiker

Diabloii.Net Member
201 PDR almost completely nullifies any physical dmg you can take in this game (PvM). But yeah, I'm wondering if it's enough vs Extra Strong Fana/Might something doing critical hit. Then more vita would indeed be nice?
A Unique Death Lord and its 3-6 minions in the Throne of Destruction apply 80-120 base physical damage in Hell, increasing to 115-172.5 with /players 8 (averaging close to 100 base physical damage in Hell isn't unusual, particularly in level 85 areas and later Acts).

When it's Extra Strong (+99% Unique damage, +49% minion damage) and Aura Enchanted with level 14 Might (+170% Damage), this increases to ~425-635 Unique damage and ~367-549 minion damage. There's 5% chance of a critical hit doubling that to ~849-1,270 Unique damage and ~734-1,098 minion damage.

So even with Damage Reduced by 201 and just 568 life, one-hit kills are still a possibility even before considering being cursed with Amplify Damage or Decrepify, or critical Bone Fetish death explosions, or some Nihlathak corpse explosions and charges that always hit and cannot be blocked...

Speaking of which: a charging Berserker Unholy Corpse applies ~985-1,972 physical damage with a critical hit in /players 8 Hell; Pindleskin and each of his minions can apply ~608-1,238 physical damage with a critical Charge.
 

Clervis

Diabloii.Net Member
And in swoops onderduiker with a stastical reality slap to the face. I did quite a few Baal/Trist/Chaos runs with this setup and never seemed to have a problem. The most physical enemies I remember were champion Blood Lords with Amp on me, but nothing got through. 99% of time monsters don't do enough damage to put you in danger. Maybe I let that go to my head. Might/Fanat could be an issue. Lord de Seis's fanat tickled a little. I think if I had amp on it would be worse. But amp only amps damage that gets through so they basically have to have a couple of things going to be a real threat.

Even a 300 damage attack is nearly negligible considering the 10K Def, 75% block and 20LL. So once they hit the 400 damage range they're dangerous, which means it'll need to be at least 3 of the following situations: p8 (+43.75%), might aura(+170%), fanat aura(+203%U/101%M), extra strong (+99%U/49%M), amplify damage(+100% of what gets through), decrepify(+50% of what gets through), or critical hit(x2).

That being said, with low life once you're in danger you're pretty much dead. I notionally built him for damage capabilities too. And 99% of the time this isn't an issue. But, if, like WoRG, you use a 1.10s Call to Arms, take a of Vita suffix on the small charms, and put strength stats back into vitality, you'd be close to 3K life and only drop from 22K average damage to about 17.5K. So he's still a very potent killer with about 5 times the life.

By the by, does anything enhance any elemental damage other than players, conviction, and lower resist? What about pure magical attacks?

Anni, Torch and 1.07 Maxers? :p That's not a dream build according to the forums rules haha
+7 to Paladin Skills? ^^

Isn't the Paladin too fragile when some hard hitting physical monsters are arround?
I was wondering what you were talking about. I just noticed the +7 skills. That was a typo. Are 1.07 Maxers passe?
 
Last edited:

onderduiker

Diabloii.Net Member
Some clarification and additional information:

  • Berserkers have +270%, +225% and +198% Damage while all other Champions have +90%, +75% and +66% Damage in Normal, Nightmare and Hell respectively (although this is halved and rounded down for all Willowisp Champions). Champions have 20% chance of being selected when a random pack spawns (a Unique monster has 80% chance), and a Berserker has 20% chance of being selected to accompany 1-3 Champions.

  • Extra Strong Unique monsters have +135%, +112% and +99% Damage while their minions have +67%, +56% and +49% Damage in Normal, Nightmare and Hell respectively (although again this is halved and rounded down for all Extra Stong Unique Willowisps and their minions).

  • Aura Enchanted Unique monsters have level max( [mlvl/6] , 1) Might so those in level 81-85 areas have level 14 (+170% Damage), while Nihlathak can have level 15 (+180%). It will apply a synergy bonus if a Unique monster uses Charge (+280% in level 81-85 areas).

  • Aura Enchanted Unique monsters have level max( [mlvl/8] , 1) Fanaticism so those in level 85 areas have level 11 (+110% Damage), as can Nihlathak; this amount also applies to the Unique monster.

  • in Hell there is normally ~1/4 chance of a Unique monster spawning with any particular bonus, and ~1/28 chance of spawning Aura Enchanted with any particular aura (so ~1/14 chance of spawning Aura Enchanted with Might or Fanaticism). The chances are higher for Super Unique monsters with two or three bonuses already (and there are the likes of Lord De Seis, who's always Extra Strong and Aura Enchanted with Fanaticism, and can always cast Amplify Damage or Decrepify).

  • Even normal monsters can have +% Damage (from skills like Jab or Charge, for example).

  • +6.25% (1/16) monster attack (not missile or skill) damage (and poison length) with each additional player only applies in Nightmare and Hell Ladder and Single Player games (this probably includes Other Multiplayer games, although I haven't tested to confirm this).

  • Monsters normally have 5% chance of a critical hit doubling damage, which applies to all six types regardless of source (attack, missile or skill). Hydras summoned by Council Members have no critical chance (and since they're pets they only apply 17% damage to players).

  • Amplify Damage applies Damage Resist -100%, Decrepify applies DR -50%.
By the by, does anything enhance any elemental damage other than players, conviction, and lower resist? What about pure magical attacks?
As mentioned above, critical hits apply to all six damage types (including magic damage) regardless of source (attack, missile or skill), and the player count increase only applies to attack damage in Nightmare and Hell Ladder, SP and Other Multiplayer(?) games. Since 1.13 Oblivion Knights do not cast Lower Resist. Otherwise, Council Members have +% Fire Skill Damage in Nightmare and Hell, which aside from their Hydra probably applies to fire damage added to their melee attacks when Fire Enchanted, Spectral Hit or Aura Enchanted with Holy Fire (although I haven't tested to confirm this).

The distinction between attack, missile and skill damage isn't always obvious (particularly between the latter two). Most attack damage is intuitive, even when ranged (arrows, bolts, darts, javelins and quills), but the following are also attack damage:

Tainted lightning orbs
Skeleton Mage bolts
Lightning spire bolts
Willowisp lightning bolts
Demon Imp fire bolts
Claw Viper missiles
Succubus and Stygian Fury bolts (physical damage)

Aside from a possible damage increase due to player count, these will also have damage added by Unique and Champion bonuses (including that added when Aura Enchanted with Holy Fire, Freeze or Shock).
 

nulio

Diabloii.Net Member
I was wondering what you were talking about. I just noticed the +7 skills. That was a typo. Are 1.07 Maxers passe?
They are not passe. But there is no Anni and Torch in SP, and no 1.07 maxers in Bnet. That why usually SP planned best builds don't usually use Anni and Torch.
 

Clervis

Diabloii.Net Member
As always, thanks for the informative and thorough response, onderduiker. I redistributed his stats for more life for these 'oh crap' situations. And I've run quite a few more runs through varying areas for testing. His life came up to just under 3k, but I have yet to deal with a situation that even gets him down to a 3/4 red bubble.

I have noticed that with 72 MDR, magic only damage is nearly extinct. Snakes' bonespears, Stygian Fury's magic hit, and Greater Mummy's Unholy Bolt, don't seem to be able to do anything to me, except maybe the occasional critical hit.

On top of this, magic damage is nothing, it can only be effective if there is a Conviction aura. Even then it's not bad. Even Nihlathak's bugged poison snakes can do anything.

That just leaves the physical for anything that can present anything of significance. Like I said, I'm having problems finding packs that can do anything to me, which I suppose isn't much a problem to have. I usually run into any special pack and stand there hoping my life will go down, and then my merc eventually kills them all, to my chagrin. I've run into Berserker Moonlords and haven't seen any appreciable damage. I think the trick might be to find an might/fanat enchanted pack and hope for some additional help getting hurt.

They are not passe. But there is no Anni and Torch in SP, and no 1.07 maxers in Bnet. That why usually SP planned best builds don't usually use Anni and Torch.
Yea, I get that. I tried to have my character both ways, which is a bit too greedy. I'm reengineering him to deal without the anni/torch, which shouldn't really impact his core stats (201 PDR, 72 MDR, 95% Resist All). Why no maxers in Bnet?
 

Clervis

Diabloii.Net Member
I think it was 1.09 that came out really fast, eclipsing the short 1.08. But regardless, following the rules of time travel getting something from them in SP is okay. Max damage charms are in open Bnet, for those who think time travel is okay.
 

MYK

Diablo: IncGamers Member
This doesn't seem like shooting high enough, but: Sara's Rift-a-Sin. I like the kicker, and when given a Rift weapon, along with Infinity and lightning traps I would think that she would turn into a little monster of doom. They're already a very fast character, capable of bouncing in and out of combat situations in a very dynamic way which seems unmatched. Thing is, I can't really seem to see what I would give her that isn't topped by the parts in the guide - the name brand items carry her right to the end save for something like a JMoD loaded with facets. Reason it's a dream: I'll never get Infinity in unmodded D2.
 

Clervis

Diabloii.Net Member
Alright. I took your guys' advice and reworked it. I redistributed my stat points and gave myself 1600 life. At this much, he seems to be virtually unkillable, even when he reaches the occasional super pack. I dropped the Blessed Aim merc and took Blessed Aim passive synergy. The merc is now Might with Pride, so my LCS damage has been boosted, but he lost his Amp, which I'm still not sure about. I managed to bring the average damage all the way up to 30K, which is pretty huge. Oh, I also ditched the Anni and the Torch, and I feel pretty good about it. He's looking pretty darn good at this point.

Things to brag about:

201 PDR
72 MDR
95% Resist All
30K Average Damage at 4 frame Zeal

Other things:
1600 Life
No FHR
No CBF


Stats
Strength : 323
Energy : 132
Dexterity : 200
Vitality : 15
Life : 1600
AR: 8,509
Def : 7,907

Skills
20 [24] Fanaticism
20 [27] Zeal
20 [27] Sacrifice
17 [21] Blessed Aim
10 [14] Cold Resist
10 [14] Lightning Resist
10 [14] Fire Resist
1 [8] Vengeance
0 [14] Holy Shield
0 [9] Vigor
0 [9] Redemption
0 [23] Battle Command
0 [18] Battle Orders

Here's the ridiculous gear:

1.07 Safety Berserker Axe 'LoLoLo'
Berserker Axe
'LoLoLo'
One-Hand Damage: 163 to 545
Required Dexterity: 59
Required Strength: 138
Required Level: 64
Axe Class - Very Fast Attack Speed
Indestructible
Item Version: Expansion
Item Level: 90
Fingerprint: 0xe816f6dc
+580% Enhanced Damage
+750 to Attack Rating
+63 to Maximum Damage
Damage Reduced by 15
Magic Damage Reduced by 10
40% Increased Attack Speed
60% Deadly Strike
5% Chance to cast Level 1 Amplify Damage on striking
Socketed (3: 3 used)

1.08 Safety Shield 'SolSolSol'
Aegis
'SolSolSol'
Defense: 483
Chance to Block: 74%
Smite Damage: 18 to 28
Required Strength: 219
Required Level: 59
Indestructible
Item Version: Expansion
Item Level: 90
Fingerprint: 0xb0b01192
+25 to Life
+200% Enhanced Defense
+20% Increased Chance of Blocking
Damage Reduced by 36
Magic Damage Reduced by 6
All Resistances +30
6% Life stolen per hit
Attacker Takes Damage of 15
+2 to Paladin Skill Levels
30% Faster Block Rate
Socketed (3: 3 used)

Artisan's Diadem of Life Everlasting 'SolSolSol'
'SolSolSol'
Defense: 60
Durability: 8 of 20
Required Level: 64
Item Version: Expansion
Item Level: 90
Fingerprint: 0x3116d61c
Damage Reduced by 46
Socketed (3: 3 used)

1.07 Blood Amulet
Required Level: 10
Item Version: Expansion
Item Level: 90
Fingerprint: 0xaa2bcef8
+25 to Life
+30 Dexterity
Damage Reduced by 25
Magic Damage Reduced by 6
+65% Fire Resistance
+25% Lightning Resistance
+25% Cold Resistance
+25% Poison Resistance
6% Life Stolen per Hit
1% Faster Run/Walk
+3 to Combat Skills (Paladin Only)

Upped Guardian Angel 'Gul'
Hellforge Plate
'Gul'
Defense: 1590
Durability: 30 of 31
Required Strength: 196
Required Level: 66
Item Version: 1.10+ Expansion
Item Level: 97
Fingerprint: 0x996b7d8b
+200% Enhanced Defense
+20% Increased Chance of Blocking
+15% to Maximum Fire Resist
+15% to Maximum Lightning Resist
+15% to Maximum Cold Resist
+20% to Maximum Poison Resist
+1 to Paladin Skill Levels
+4 to Light Radius
Required Level +7
30% Faster Block Rate
247% Bonus to Attack Rating Against Demons (Based on Character Level)
Socketed (1: 1 used)

1.08 Safety Rings
Ring
Required Level: 10
Item Version: Expansion
Item Level: 90
Fingerprint: 0xf058fc14
+15 to Vitality
Damage Reduced by 17
Magic Damage Reduced by 10
+11% Fire Resistance
+11% Lightning Resistance
+11% Cold Resistance
+41% Poison Resistance
8% Life stolen per hit

Ring
Required Level: 10
Item Version: Expansion
Item Level: 90
Fingerprint: 0xf058fc14
+15 to Vitality
Damage Reduced by 17
Magic Damage Reduced by 10
+11% Fire Resistance
+41% Lightning Resistance
+11% Cold Resistance
+11% Poison Resistance
8% Life stolen per hit

1.08 Safety Belt
Spiderweb Sash
Defense: 93
Required Strength: 50
Required Level: 46
Indestructible
Item Version: Expansion
Item Level: 90
Fingerprint: 0xe88d13b7
+20 to Strength
+50% Enhanced Defense
Damage Reduced by 15
Magic Damage Reduced by 10
All Resistances +25

1.08 Safety Boots
Myrmidon Greaves
Defense: 106
Required Strength: 208
Required Level: 65
Indestructible
Item Version: Expansion
Item Level: 90
Fingerprint: 0xa14bbae4
+50% Enhanced Defense
Damage Reduced by 15
Magic Damage Reduced by 10
Ring
Required Level: 10
Item Version: Expansion
Item Level: 90
Fingerprint: 0xf058fc14
+15 to Vitality
Damage Reduced by 17
Magic Damage Reduced by 10
+25% Fire Resistance
+30% Lightning Resistance
+30% Cold Resistance
+30% Poison Resistance
30% Faster Run/Walk

1.08 Safety Gloves
Ogre Gauntlets
Defense: 177
Required Strength: 185
Required Level: 64
Indestructible
Item Version: Expansion
Item Level: 90
Fingerprint: 0xa0e0ffea
+50% Enhanced Defense
Damage Reduced by 15
Magic Damage Reduced by 10
+30% Cold Resistance
3% Mana stolen per hit
20% Increased Attack Speed
Half Freeze Duration

Switch:
Call to Arms
Caduceus
'AmnRalMalIstOhm'
One-Hand Damage: 150 to 175
Required Dexterity: 70
Required Strength: 97
Required Level: 66
Mace Class - Fastest Attack Speed
Indestructible
Item Version: Expansion
Item Level: 90
Fingerprint: 0xd0c35eaf
+308% Enhanced Damage
Adds 10-60 fire damage
14% Life stolen per hit
Replenish Life +12
60% Better Chance of Getting Magic Items
40% Increased Attack Speed
+15 to Battle Orders
+13 to Battle Cry
+20 to Battle Command
+3 to Redemption (Paladin Only)
+3 to Holy Shield (Paladin Only)
+3 to Vigor (Paladin Only)
Prevent Monster Heal
300% Damage to Undead
+2 to All Skill Levels
Socketed (5: 5 used)

Aegis
'SolSolSol'
Defense: 483
Chance to Block: 74%
Smite Damage: 18 to 28
Required Strength: 219
Required Level: 59
Indestructible
Item Version: Expansion
Item Level: 90
Fingerprint: 0xb0b01192
+25 to Life
+200% Enhanced Defense
+20% Increased Chance of Blocking
Damage Reduced by 36
Magic Damage Reduced by 6
All Resistances +30
6% Life stolen per hit
Attacker Takes Damage of 15
+2 to Paladin Skill Levels
30% Faster Block Rate
Socketed (3: 3 used)

Inventory
10x 1.07 Serrated GC of Maiming (+40 Max Damage)
9x 1.07 Serrated GC of Maiming (+12 Max Damage)
1.07 Shimmering SC of Vita (6/20)


Act II Might Merc
Merc Stuff
Fortitude
Sacred Armor
'ElSolDolLo'
Defense: 4065
Durability: 31 of 31
Required Strength: 222
Required Level: 66
Item Version: Expansion
Item Level: 90
Fingerprint: 0x8414384d
+200% Enhanced Defense
+300% Enhanced Damage
+15 Defense
Damage Reduced by 7
Fire Resist +30%
Lightning Resist +30%
+5% to Maximum Lightning Resist
Cold Resist +30%
Poison Resist +30%
Replenish Life +7
+1 to Light Radius
25% Faster Cast Rate
12% Damage Taken Goes to Mana
20% Chance to cast Level 15 Chilling Armor when struck
+148 to Life (Based on Character Level)
Ethereal (Cannot be Repaired), Socketed (4: 4 used)


Andariel's Visage
Demonhead
Defense: 387
Durability: 10 of 20
Required Strength: 92
Required Level: 83
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0xf5ea4ae0
+30 to Strength
+150% Enhanced Defense
Fire Resist +0%
Poison Resist +70%
+10% to Maximum Poison Resist
10% Life stolen per hit
35% Increased Attack Speed
+2 to All Skill Levels
15% Chance to cast Level 15 Poison Nova when struck
Level 3 Venom (14/20 Charges)
Ethereal (Cannot be Repaired), Socketed (1: 1 used)


Pride
Colossus Voulge
'ChamSurIo'
Two-Hand Damage: 25 to 247
Durability: 27 of 50
Required Dexterity: 45
Required Strength: 200
Required Level: 67
Polearm Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 1
Fingerprint: 0x7d0b40f3
+10 to Vitality
Adds 50-280 lightning damage
Replenish Life +8
Hit Blinds Target +1
300% Bonus to Attack Rating
Freezes Target +3
Level 20 Concentration Aura When Equipped
Increased Sockets by 1
25% Chance to cast Level 17 Fire Wall when struck
185% Extra Gold (Based on Character Level)
99% Damage to Demons (Based on Character Level)
Ethereal (Cannot be Repaired), Socketed (3: 3 used)
 
Last edited:

Espr

Diabloii.Net Member
So what's special about 1.08 safety crafts over 1.07? Just ease of getting mats?
 

Clervis

Diabloii.Net Member
So what's special about 1.08 safety crafts over 1.07? Just ease of getting mats?
1.07 greater safety crafts only include weapon/armor. They're special because they give the 15 pdr/10 mdr bonus. They're not nearly as great because they can only have 4 affixes, as opposed to 1.07, and they can't have magic-only affixes, as opposed to 1.07.
 
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