Double mat thread. A double mat thread, woohoo. I present matriarchs Nin (level 77) and Vampere (level 78), a BF sin and a lightning-es-blizzard sorc. The last one i should have called 'zippy' instead, boy, was she quick! Setup for the lightning sorc: Mara's, aldurs boots, thundergods (will be arachnids if she turns level 80), frostburn gloves, 2x SoJ, spirit shield, skin of the vipermagi with +12 resist all jewel and: Crescent Moon Berserker Axe 'ShaelUmTir' One-Hand Damage: 74 to 220 Durability: 26 of 26 Required Dexterity: 59 Required Strength: 138 Required Level: 64 Axe Class - Fast Attack Speed Item Version: 1.10 Expansion Item Level: 86 Fingerprint: 0x80d326c0 +210% Enhanced Damage 20% Increased Attack Speed Ignore Target Defense 25% Chance of Open Wounds +2 to Mana After Each Kill +10 Magic Absorb 10% Chance to cast Level 17 Chain Lightning on striking 7% Chance to cast Level 13 Static Field on striking Level 18 Summon Spirit Wolf (30/30 Charges) -35% to Enemy Lightning Resistance Socketed (3: 3 used) Electra's Griffon's Eye Diadem Defense: 179 Durability: 20 of 20 Required Level: 76 Item Version: 1.10 Expansion Item Level: 85 Fingerprint: 0xf8184ab4 +120 Defense Adds 1-74 lightning damage 25% Faster Cast Rate +1 to All Skill Levels 100% Chance to cast Level 47 Chain Lightning When You Die +15% to Lightning Skill Damage -23% to Enemy Lightning Resistance Socketed (1: 1 used) spirit and my new Call to Arms on switch. Numerous +life charms. Life/mana after BO: 1294/1116 Damage: Chain lightning: 3-2885 lightning: 3-5255 Blizzard: 655-711 Skill placement with +8 to all skills: Lightning + chainlightning: 20 Telekenisis: 14 Energy shield: 5 Lightning mastery: 9 Blizzard: 11 All pre's :1 and cold mastery 1 Base dex, 160 strengt, 53 dex to wield crescent moon, some in energy, 165 vitality. What to say, fun fun fun. With total of -58 enemy lightning resist everything dies quickly at p1. If she is around level **-90 she will be running the pits. 'Till then: countess it is. The es really does wonders with an insight merc.Only hard hitters, swarms and manaburners can get through, very safe. Only gloam can eat up the mana real quick, leaving me with no mana to teleport. Story of a sitting duck then, auch. Perfect countess runner!