Does Diablo III force party play/going slow? Alright, this is what I've had in my mind since hearing there are no potions. In previous games, the answer to a tough situation was to run a away and chug a potion. You can't do that anymore. They want you to take risks and stay in the battle. You get health balls if you stay hang in there, but if you run, you've got nothing. What does this mean? Yeah, it's going to be a lot more intense, exciting and everything. Instead of drinking potions, you have to turn the tide of the battle with cooperative play and using different skills. But there's a limit to all that, right? If you're in a area where it isn't just enough, you can do nothing about it. Since staying in battle is the only way to survive, it makes skipping quests or acts very tough. Sure you can fast-track for a while, but going from duriel to travincal types of situations aren't valid anymore. This, too, sounds great to me: enforced party play, we really get to play the game more. You could probably have someone taxi you, though. Anyway, two concerns: 1) HC gameplay. When you're forced to take risks, one of them is bound to backfire sometime. One reason why they may not add HC to the game, if you know what I'm saying. 2) Boss fights. Where do you get your health or doesn't the bosses just hit you hard anymore? I know it's early and a lot might change, but what do you think about this?