Thanks for your response.Necrochild313 said:Erm...it'll help
Harder to do effectively than when using a bonamancer IMO, but I think that max resists should be desirable for every character. No character absolutely NEEDS max resists.
Unless you're in HC that is, then EVERY character needs max resists
I'd use that one. Also if you are strictly a pit runner your resists aren't all that important. Things to look out for elementalwise in the pits:spiderman2k9 said:This Pnova necro will be strictly for pits so which of the following setup's should I use?
Um'd Shako, Maras, enigma, deaths web, TRANGS belt, TRANGS shield, TRANGS gloves, marrowwalks, 2 sojs
Hmm and why not use arachnids + homo + trangs gloves instead? Could you expand on your reasoning for ur advice?TPMdm said:I'd use that one. Also if you are strictly a pit runner your resists aren't all that important. Things to look out for elementalwise in the pits:
Cold enchanted death nova
Fire Enchanted Death CE
Holy Fire enchanted
SPectral hit archers
Basically you'll only have to worry about special enchantments on the bosses. The Tamoe Highlands have skeletal mages, but if you are just sprinting to the pit you can forget about them too.
so you feel the -psn resistance from this 3 piece overweights the +3 all p/b skills and +5 to curses from arachnids and homoculus?TPMdm said:3 pieces of trangs, including the wing gives you the - to enemy poison resists and since this is a novamancer, that's a good thing