Discrepancies in Skellie damage?

Pom Shadd

Diabloii.Net Member
Discrepancies in Skellie damage?

Hi

I was just playing my lvl 27 HC SP skellemancer, and noticed a discrepancy in the displayed skeletons' damage:

When you highlight the skill button in the skill book (in the summoning tree), my skill (specifically), is listed at slvl 12, Skeleton Damage: 34-35, defense=etc, attack=etc, mana cost=etc....

When I select the raise skeleton as my Right-click skill, and highlight the active-skill button in the bottom right corner of the screen, It reads: slvl 12, skeleton damage 30-32.

I don't do anything obvious like switch weapons between checking the two skill buttons.

Here are some screens:

http://img.photobucket.com/albums/v697/gwerl2/Screenshot001.jpg
http://img.photobucket.com/albums/v697/gwerl2/Screenshot002.jpg

This seems kind of buggy to me, and I was wondering if you other skellymancers have ever noticed this. Does anyone know what damage i should be expecting my skeletons to be doing? Thanks for your help guys and gals.
 

MrNecro

Banned
Hi

I was just playing my lvl 27 HC SP skellemancer, and noticed a discrepancy in the displayed skeletons' damage:

When you highlight the skill button in the skill book (in the summoning tree), my skill (specifically), is listed at slvl 12, Skeleton Damage: 34-35, defense=etc, attack=etc, mana cost=etc....

When I select the raise skeleton as my Right-click skill, and highlight the active-skill button in the bottom right corner of the screen, It reads: slvl 12, skeleton damage 30-32.

I don't do anything obvious like switch weapons between checking the two skill buttons.

Here are some screens:

http://img.photobucket.com/albums/v697/gwerl2/Screenshot001.jpg
http://img.photobucket.com/albums/v697/gwerl2/Screenshot002.jpg

This seems kind of buggy to me, and I was wondering if you other skellymancers have ever noticed this. Does anyone know what damage i should be expecting my skeletons to be doing? Thanks for your help guys and gals.

ALWAYS use this one:

http://tph.tuwien.ac.at/~gottwald/necro_pet_calculator.html



 

Eilo Rytyj

Diabloii.Net Member
It depends on the monster's physical resist.

If monster has 0%, Amp lowers to -100%. 16k will effectively become 32k.
If monster has 50%, Amp lowers to -50%. 16k will effectively become 24K.

Mages are also subject to resists. Each monster has different physical and elemental and magic resistances and immunities. Factor them in accordingly.
 
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