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[Guide] Diablo RoS - Elemental Wizard 2.1

Discussion in 'Wizard' started by Danion, Sep 10, 2014.

  1. Danion

    Danion Diabloii.Net Member

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    Hey Guys!

    It's Danion and I have a very interesting and exciting build for you too check out!
    Always wanted to feel like a master of the Arcane, bender of the Wind or fire conjurer, but then all at once?

    Well, now you can! There is a small minor detail though, you're going to have to acquire the 4th set bonus of the Tal Rasha set. This might seem like it is a lot of work... but so are other sets / items ;)
    (also, additional items are not needed for the build, but really add up to it as an really good and strong asset)

    What does the build do exactly?
    I am always looking for a new and interesting way to play the game and so far the 'most' used builds are very strong, but not really a lot of fun. After a while, you're kinda getting bored with it.

    So I came up with this build that uses various items and abilities that really use almost all of the elements in the game.
    And the result, if you have the required items, is a Really strong, yet amazing and fun, Wizardy Gandalf throwing madness of elemental chaos! There is elemental energy all over the screen and mobs are dying left and right!

    Since some of you mentioned a written guide instead of a simple advertisement for a video thread, I have done so as well.

    The Guide:

    The build focuses itself on the 4th set bonus of the green set called: Tal Rasha's (item name)
    The 4th setbonus allows for a meteor to come down every 8 seconds with a chance on hit , between elements. That means that all damage done by a single element can spawn a meteor from that same element, with a 8 second cool down.

    But the mean reason is to have a fun yet exciting wizard that allows you to really feel like master of the elements, since you are using almost all of them. (Depending on said choices)

    Items that are needed aswell:
    Legendary gem: Simplicity's Strength.
    This gem increases the damage of you're primary attack by a starting 25% and can be increased by 0.5% ever rank up to a total of 25.

    Items that are needed but are optional:
    Thunderfury, blesssed blade of the windseeker
    Wreath of Lightning.


    Thunderfury, with a good roll is btw, almost all of the times a Very good choice.
    Wreath of Lightning is very strong but it also adds up to the madness you seen on screen.

    Skill and rune choice:

    Black Hole - Used for dragging mobs on one place. Good for meteors / Twister / Grouo play.
    Super massive: This can be used in order to drag mobs from a greater distance in and doing more focused fire.
    Spell steal: Increases damage done by spells with every mob caught by 3%. Very strong against big groups.

    Arcane Missile - Main damage and doing a lot of damage. Very fast attack speed with ~ 1.5 attack speed weapons.
    Charged Blast: Increases the damage by a very good amount.
    Congratulate: Very powerful against single target mobs.

    Magic Weapon - Increases the damage you do by all abilities.
    Force weapon: Increases the damage even further. 20% in total.
    Other runes have been tested as well: Electrify & Ignite. Both are not strong enough to be viable.

    Storm Armor - Damages mobs from a distance. Automated attack. Can spawn lightning meteors.
    Shocking Aspect: Every crit has a chance to cast down a powerful lightning bolt to the nearest target.

    Energy Twister - Arcane damage that has a big aoe range.
    Wicked Wind: Allows you to place the twister on a location and it no longer moves. Very powerful against big packs that get sucked into one place.

    This is the biggest adjustment someone can make to the build. I have tried Meteor as well as Hydra, both are very interesting but in my honest opinion, the Twister outperforms in damage. Although the Hydra could be better on single target.

    Familiar: Spawns a boll that attacks when you attack, dealing a lot of damage and cannot die.
    Sparkflint: Increases all damage by 10%
    Cannoneer: Does a good amount of aoe damage, due to very fast attacks with Arcane Missle, but has a small aoe range: 6 yards.

    Passive skills:

    For low torments / Greater Rifts:
    Glass canon: A good amount of extra damage. 15%
    Audacity: Increases damage by 15% to mobs that are close to you.
    Unwavering will: Increases armor and resistance by 20% for standing still 1.5 seconds, and damage by 10%
    Elemental Exposure: The talent that falls in line with the whole build: Increases damage for you and other group members for every elemental damage that has been used, with 5%, up to 20% if all elements have been used.

    For high torments / Greater Rifts:
    Blur: Flat out 17% less damage taken from all sources.
    Dominance: A must have for higher difficulty. A very good and solid shield that refreshes itself every time a mob dies. Either by you, or a party member.
    Unwavering will: Increases armor and resistance by 20% for standing still 1.5 seconds, and damage by 10%
    Elemental Exposure: The talent that falls in line with the whole build: Increases damage for you and other group members for every elemental damage that has been used, with 5%, up to 20% if all elements have been used.

    Hope you enjoy!

    Here you can find the build for low torments & greater rifts:
    http://us.battle.net/d3/en/calculator/wizard#NaSTVj!YiSR!caZcYa

    Here you can find the build for high torments & greater rifts:
    http://us.battle.net/d3/en/calculator/wizard#NaSTVj!gZSR!caZcYa


    And the video here:
     
    Last edited: Sep 10, 2014
    tougeznut likes this.
  2. tougeznut

    tougeznut Diabloii.Net Member

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    Danion, great guide. You didn't mention the play style, or gearing but I'm sure that's in the video. 100% better than your previous attempt, and it doesn't just look like an attempt at views, but an actual community aid.
     

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