Diablo III : Randomness What is the srongest part of Diablo series in the video game industry? Randomness. Let's begin with the original game where it all started... - Dungeons were random (the rooms, hallways, lights, shrines, fountains, cauldrons, pools, special themed areas, treasures and monsters). - Items were random (Item modifiers). - Drops were random. - Quests were random. Some quest ending and prizes were random too (ex: Ogden's sign) - Tomes (Story books) were random. - Monsters and spawns were random. - Obtainable skills were somehow random because there weren't any static skill trees. - Damage output and armor effect were not static. (It's a must for all RPG games) - Character stats were not static. Thanks to manual mechanic and elixirs. What about the sequel? - Dungeons and outdoor areas were random. - Items were random. - Drops were random. - Quests were static. - Tomes were static. - Monsters and spawns were random but not in the level of the original game. - Skill system was static. There were static skill trees. - Damage output and armor effect were not static. - Character stats were not static but elixirs had been removed. As you can see Diablo series lost a little bit randomness with Diablo II but the randomness of the game was still enough. It's been 10 years and still there are many players play Diablo II. Let's review current state of Diablo III's randomness level and list what elements of D3 will be random. - Dungeons will mostly be random but outdoor areas will be static with currently unknown random events. - Items will be random. - Drops will be random. - Quests will be both static and random. Main-story quests will be static but there will also be some random side-quests. - No details for tomes yet. - Monsters and spawns will probably be random. But we can't predict the level of randomness yet. - Skill system was static but we don't know the details of current skill system yet. - Damage output and armor effect won't be static. - Character stats will be static with auto-stats mechanic and no stat elixirs. - Respecs. Do you think randomness of Diablo III will be enough? What about the replayability of the game? Will Diablo 3 be played by many players after 10 years? Is there a chance static outdoor areas will hurt the gameplay and replayability? Do you think there will be highly-random monsters and spawns? Would you like to see elixirs and manual-stat system back? Or do you think current stat system won't effect the randomness and replayabilty of the game? What's your thoughts about the respec system? I will comment on the subject in the next posts.