Diablo III: Hell invades...Auir? I can't help but think that Blizzard has embedded some extra meaning with this teaser. They've been very clear that all three franchises are represented by runes, which in both Diablo and World of Warcraft are combined to form an artifact of greater power than the sum of its parts. They have added a rune every day. Like building a runeword. As I'm writing this, I see that latest "rune" seems to be the three 'worlds' in orbit around a new one... Stepping back, what would a straight Diablo III game offer in comparison to WoW? Every class, spell, weapon type, armor type, questing experience...nearly everything from Diablo is already represented in WoW. While it's possible to reskin many things into the darker Diablo art style is possible, the only fundamental gameplay differences would be the isometric view and the faster paced click-action-death-death-death system we all love. In short, it looks like Diablo III would cannibalize WoW if it followed a natural iteration. Which explains why they haven't released it for so long. So what other options does Blizzard have in releasing Diablo III? When most of Blizzard North left, what did they make? Hellgate: London. It's probably not a stretch to say they brought many ideas over from the then-abandoned Diablo III project... Blizzard is building a new "runeword" by adding a rune each day. A runeword that is greater than the sum of its parts. What's the end result? The Worldstone is destroyed. Hell invades the mortal realm. The entire mortal realm. Earth. Azeroth. Auir. Char. Marines fighting alongside Necromancers. Zealots and Druids bringing down Balrogs. Cloaked Ghosts sneaking up on a pack of Succubi. Blizzard can preserve WoW for the pure fantasy buffs, and open up a new sci-fi/fantasy MMO to compete with Warhammer 40K. Win win. Minimized losses. Something for everyone. Warcraft got a world. Diablo gets the universe. I get nervous and excited thinking about all the possibilities of crossing the three universes. What do you guys think?