PlayWithHonor
Diabloii.Net Member
Diablo Economy Re-Tooled Suggestion
Gold is supposed to be the currency used but clearly its not. Runes are the closest thing to a common currency. Lets use this fact to our advantage and make the following changes:
1 - Increase gold stash size by alot.
2 - Allow Runes to be purchased from town merchants for set gold prices. The prices will increase dramatically as you try to buy the higher level runes.
3 - In addition, your character has to be the appropriate level to purchase the rune. So, if the level requirement of a rune is 27, you'll need to be that level to buy it.
4 - Not all runes can be bought though... maybe HRs can't be bought outright. To get those, you'll either have to buy lower runes and cube them up, trade for them with other players or find them while adventuring.
This should put Gold back in its rightful place as the primary financial instrument. Even if players continue to trade runes, the runes will have a set value in gold adding clarity to the Diablo marketplace.
Gold is supposed to be the currency used but clearly its not. Runes are the closest thing to a common currency. Lets use this fact to our advantage and make the following changes:
1 - Increase gold stash size by alot.
2 - Allow Runes to be purchased from town merchants for set gold prices. The prices will increase dramatically as you try to buy the higher level runes.
3 - In addition, your character has to be the appropriate level to purchase the rune. So, if the level requirement of a rune is 27, you'll need to be that level to buy it.
4 - Not all runes can be bought though... maybe HRs can't be bought outright. To get those, you'll either have to buy lower runes and cube them up, trade for them with other players or find them while adventuring.
This should put Gold back in its rightful place as the primary financial instrument. Even if players continue to trade runes, the runes will have a set value in gold adding clarity to the Diablo marketplace.