Diablo 3 v2.0.1 Tutorial: Welcome Back to Hell

yovargas

Diabloii.Net Member
\"Thus, it actually isn’t screwed up: both affixes give you +10-15% normally\"

I\'d still say that\'s screwed up - a bonus to one skill should be far higher than a bonus to multiple ones. I wouldn\'t mind seeing those per skill item bonuses doubled or more. .
 

dynot

Diabloii.Net Member
To \"bump\" DragonTwins\' question...are we able to make new Hellfire ring in 2.0? If so, how?

My friends and I hunted Key Wardens last night and the KW in act 4 dropped a Key of Terror. He tried adding to his stack of Terror keys from before the patch and they combined which led us to believe we can\'t make the new Hellfire rings yet. Does anyone know?
 

Moonie

Diabloii.Net Member
You can make a new hellfire ring - with 300+ prim stat, but no new ubers or new ROS ring, with the diffrent proc lava.
 

Steven Hazani

Diabloii.Net Member
There's the level 60 version and the level 70 version. Obviously, you cannot access level 70 (or 61-69) content yet.

What I wanna know is when the hell are they fixing the bug where crafted amulets require a forgotten soul instead of a brimstone?
 

HardRock

Diabloii.Net Member
It\'s actually 8-15% for skill bonuses and 10-15% for elemental bonuses, Legendaries not included.

The reason this is not a problem is that you will never have to choose between the two stats. Rares can only have one in any given slots and Legendaries that may carry both will always have one as a fixed bonus.
 

HardRock

Diabloii.Net Member
Also, elemental bonuses aren\'t necessarily more generic. For some skills only one or two runes may have the element you have the bonus for.
 

Steven Hazani

Diabloii.Net Member
Also, elemental bonuses aren\'t necessarily more generic. For some skills only one or two runes may have the element you have the bonus for.
That doesn't matter. You could easily make say, a cold Wizard (the whole reason for the element shuffling was so characters had a wider variety of elemental attack options). If you do that element skills boost everything (or at least more than one skill) whereas a single skill is always just one skill.
 

Crudesash68

Diabloii.Net Member
I started playing again with the new patch for the first time in...over a year maybe? I love the changes, and it feels a lot more like what I was hoping for with D3. Here's hoping RoS continues to deliver :)
 

yovargas

Diabloii.Net Member
Also, elemental bonuses aren\'t necessarily more generic. For some skills only one or two runes may have the element you have the bonus for.
I haven't checked but I'd be quite surprised if everybody didn't have at least 3 of each element now. Regardless, I think bumping up the max on the single-skill bonus to the 25-30% range would make things more interesting. But I guess that's just one small thing on the list of item mods that could still use some good lovin'.
 

HardRock

Diabloii.Net Member
\"I think bumping up the max on the single-skill bonus to the 25-30% range would make things more interesting\"

Skill bonuses are already borderline the best offensive stats you can have, their only downside being that you limit your effective skill choices and that it\'s hard to get exactly which one you want (made easier by enchanting in the expansion). Upping the bonus to 25-30% would instantly render most other offensive stats insignificant in comparison. It\'s not a coincidence that a unique property of some Legendaries is only that they carry 30% damage boosts to one skill.
 

HardRock

Diabloii.Net Member
Yes, if you create the perfect situation for elemental bonuses they are the best. Similarly, if you use the skill you have bonuses for then those bonuses are better.

My point is, skill bonuses limit you to skills, leaving open all rune options for them. Elemental bonuses limit you to elements, limiting you to a comparatively larger amount skills, but quite possible less runes per skill. These are very different limitations in practice and I definitely wouldn\'t call either more generic. It all depends on what you want to accomplish with your build.

Another thing I forgot to add before is that on Rares elemental bonuses may spawn in slots: amulets and bracers. On the other hand skill bonuses spawn in 6 slots: shoulder, helm, gloves, chest armor, belt, boots. There are 3 skill groups, each of which spawns in two of those slots I mentioned. So actually, you can get twice the bonus for 3 skills if you choose to boost two element and the same amount of bonus if you choose to boost only one.
 
C

CharginChuck

Guest
Does anyone know if you can still craft items for other players?
 

HardRock

Diabloii.Net Member
Yes, I just tried it with a few friends. Crafted a random Legendary, dropped it on the ground, but my friends couldn't pick it up. Also, their accounts wasn't listed in the item's tooltip.
 
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