Patch 2.0.4 changed a lot of skills and it will be interesting to hear player feedback on that once people have hours to work through the new skills, especially all the Crusader buffs. There are other patch changes don't take so long to test out, and I hopped on for an hour this afternoon to do some Diablo 3 Patch 2.0.4 Testing. I was mostly curious about Resplendent Chests and Legendary Material drop rates. Resplendent, At Last Fans had long complained about Golden chest drops, and Blizzard recently confirmed that they were bugged and would be buffed in the next patch. But by how much? The patch notes didn't give any details: The treasure from Resplendent Chests has been improved to feel more resplendent. I started up a game on Adventure Mode, it deposited me into Act One, and I skimmed the bounties for one that would be sure to bring me into contact with a golden chest. Yes, it was Goat Caves time! There's your evidence. My take was 4 rare items, 1 blue item, 2 gems, and a potion, plus the usual spray of gold. I hit a few others and they were equivalent to that first one, and everyone in clan chat was debating the quality and what we should call them. "Ungiggling Goblins" was one option, since the golden chests drop about like a Goblin, but don't run or chuckle in the process. Chests also don't drop any/many materials though, and Goblins spit out a bunch of those, and generally fewer items than I was getting from the Resplendent chests. BTW, there's kind of a weird relationship between finding white/blue/yellow items and materials. At this point in RoS few of us need either. Most players have 1000+ stacks of all the crafting mats, or could readily obtain them if need be. Thus when you find materials they're not really needed, and yet they are so convenient and stackable that I'm always happy to pick up some more (and once they're auto-pickup it'll be even easier). On the other hand, it's extremely unlikely any Rare item I find will be useful, and there's zero chance I'll do anything with a blue item other than salvage it. So would I rather find materials, or items, or should I feel exactly the same about both, and factor in the "full Inventory" and "salvage point and click" time required with items? Or is there a third option, where people who are broke like to find rares, since they sell for 4-6k and that adds up if you do it non-stop? That aside, what do you guys think of golden chests now, and will you go out of your way to farm them? I wish they had some reason to be special; some slightly better chance to drop something you didn't often get from other chests or goblins, etc. I'd like to see one and feel some possible excite, the way I get with Purples, especially now that their legendary material drop rate is so buffed. But later for that. Radiant Chests; Not So Radiant [caption id="attachment_376840" align="alignright" width="180"] Radiant Chest v2.0.4.[/caption]My other immediate question was whether the blue-glowing Radiant Chests, that you are awarded for completing a Cursed Chest even or Bounty, had been buffed in drop rate. Prior to this patch they dropped not much different than the bugged Golden Chests, so I was curious. Short answer: no. I opened half a dozen of them in one quick game and each spit out something like 1 or 2 items (usually Rare), 1 or 2 gems, and a potion. Plus gold stacks. Same as they've always been, more or less. I guess that's fine, since the main reward for a Cursed Chest is the big EXP bonus, and the monsters that came out of the chest dropped something. Plus, you often get two Radiant Chests side by side if you complete the event successfully, and if they dropped big that would be excessive? Maybe these dropping so stingy makes Golden Chests feel more special, in comparison? [gallery link="file" ids="376837,376839,376838"] Legendary Materials Everywhere! Another big change in this patch was a buff to Legendary Materials drop rates. We posted the details of that just yesterday in that huge Difficulty article in the news and in the wiki, but here's the list again: Normal: 15% chance of Death's Breaths, 5% chance of Legendary Materials. Hard: 18% chance of Death's Breaths, 6% chance of Legendary Materials. Expert: 21% chance of Death's Breaths, 7.2% chance of Legendary Materials. Master: 25% chance of Death's Breaths, 8.6% chance of Legendary Materials. Torment 1: 31% chance of Death's Breaths, 10.4% chance of Legendary Materials. Torment 2: 37% chance of Death's Breaths, 12.4% chance of Legendary Materials. Torment 3: 44% chance of Death's Breaths, 14.9% chance of Legendary Materials. Torment 4: 53% chance of Death's Breaths, 17.9% chance of Legendary Materials. Torment 5: 64% chance of Death's Breaths, 21.5% chance of Legendary Materials. Torment 6: 77% chance of Death's Breaths, 25.8% chance of Legendary Materials. That was yesterday. Today, in v2.0.4, Legendary Materials drop at the same rate as Death's Breaths. This doesn't mean you'll find them as often, since only the occasional Purple Unique boss can drop a Legendary Material, while every Purple, plus random Elites, Golden Chests, and Treasure Goblins can drop Death's Breaths. But it's a big buff all the same, basically tripling the odds of an Orange Mat falling when it has the chance to fall. I didn't play for long testing this afternoon, but the first Purple I killed was a Goatman I met on the way to that Golden Chest, and he coughed up a Torn Soul. I didn't see another Leg Mat by accident in that game, but excited by the prospect of easy orange mats, I did several quick Leg Mat farming games after that, seeking 3 particular materials. (The master list of legendary crafting materials, where they drop, and what you use them for, is in this forum thread, and it's coming soon to the DiabloWiki.net in much more detail.) Dashing along Old Tristram Road and checking the three cellars for Sarkoth or Gorathra, in search of a Shimmering Quill to make another Unbound Bolt. A quick run through Alcarnus to pop Maghda, seeking a Maghda's Tormented Soul to make items from Cain's Destiny. Browsing the Act Four Bounties to see if Kao' Ahn or Oah' Tash was advertised as a Bounty target, as only purple Morlu melee dudes can drop the Shuddering Demon Bone required for the Archfiend Arrows quiver. My luck was pretty good. In 3 games I got a Shimmering Quill and a Maghda's Tormented Soul, which I promptly turned into a new pair of gloves. You can see them below, along with the INT gloves and pants another guy in the clan had just made, thanks to the newly much-cheaper crafting cost. [gallery link="file" ids="376841,376842,376843"] Reduced Legendary Crafting Costs This one almost feels like a bug, though it's clearly intentional. Prior to this patch, lots of the better Set and Legendary crafting recipes had a Flawless Royal gem as an ingredient. That's the highest level gem in Reaper of Souls, manufactured from 81 Marquise Gems and around 10m in gold upgrade costs (save gold by finding Imperials), and that served as a substantial bottleneck to the manufacture of those items. Items like the ones in Cain's Destiny. [caption id="attachment_376849" align="aligncenter" width="500"] Cain's Destiny reduced crafting costs in v2.0.4.[/caption] As you see in the screen, that recipe still requires a gem... but a Marquise Gem. Wut? Why require a gem at all, then? You find dozens of Marquise gems an hour in Reaper of Souls. I had been urging a reduction in the excessive Flawless Royal Gem crafting cost since the beta (I harangued John Yang about it during our live stream.) but I thought they'd lower it to a plain Royal (27 Marquise and 3.3m cost), or a Flawless Imperial (9 Marquise and 900k cost). Flawless Imperial are required to enchant legendary jewelry, and that seems a pretty fair cost to most players. Requiring just a Marquise for the set item crafting is irrelevant to the cost. The only bottleneck on making those now will be the 2 Souls and the Leg Mat, and with Leg Mats so much easier to find... expect to see a *lot* of legendary crafting. In fact, I'd strongly recommend it. You can pretty easily produce items as good or better than most Legendary finds, of exactly the item type you want, and when there are good legendary or set bonuses (like +8% IAS from 2 items of Cain's Destiny) you'll easily upgrade by rolling your own. Drunken Mouse Syndrome Unfortunately, there's a bug in the patch that impacted my play experience, and kept me from pushing up the difficulty to improve my leg mat finding rate. (Because Hardcore.) It's on the Known Issues, and thankfully it wasn't the new Crusader suicide shield bug. As the Blue post concludes from lots of player feedback, anyone running Windows in magnified mode (+125% is the usual option, for people with big monitors and bad eyes) will experience some loss of cursor precision in Patch 2.0.4. I am among them, and I noticed the problem as soon as I logged in this afternoon. My mouse felt kind of floaty just moving through the create game interface, and when I was in game with the map open, I felt a bit drunk as I pointed at the Bounties... and my mouse sailed drunkenly around the screen, like it was preparing to give a wedding toast and had been imbibing some liquid courage. It wasn't terrible, or unplayable, but it was instantly noticeable, and I asked if anyone else in the clan was feeling it. A couple of people were, and this was before any of us had read the Known Issues thread, and before Blue tech support had updated that thread to conclude that it was the magnification within Windows that was causing the issues. I can reproduce this here on my work desktop by running Windows at a higher display font size of 125%. Cursor response when playing in fullscreen isn’t as crisp and the gloved gauntlet cursor becomes corrupted when mousing over selectable objects. This info has been passed on to the department able to investigate it. I’m afraid I don’t have any sort of ETA at this time as to what they’ll be able to do about it or when. As for a possible workaround right now, changing the desktop font size back to 100% (the default) seems to work. You need to log out of Windows and back in when making this change before it takes effect.[source]http://diablo.incgamers.com/blog/comments/diablo-3-patch-2-0-4-known-issues[/source] The pelican sums up my reaction to this work around. To paraphrase one guy from the Blue bug thread, "But in 100% size I can't see or read text, so all I can do is play Diablo 3... oh wait." There's a visual aspect to it also, which is kind of nice since it showed (before the Blue thread) that I wasn't just imagining it. Whenever my cursor hovers or anything clickable, it gets all pixelly looking. Seen in the screen below on a Waypoint. [caption id="attachment_376856" align="aligncenter" width="450"] Cursor issues in Patch 2.0.4.[/caption] Conclusion So, how are you guys enjoying the patch changes? We'll record a podcast soon and talk about the bigger skill changes, especially those impacting the Crusader, but what's your instant reaction? I think the changes to leg mat drop rates and the lowered crafting costs will make a big difference in player gear, as most players have found a fair number of legendary crafting plans by now, but were limited in their item creation by the very rare leg mats and/or the very high Flawless Royal gem costs. Now that both those bottlenecks have been loosened, take yourself to Haedrig and set him to crafting you some upgrades, forthwith. Other than that... first impressions of the patch? What changes do you think look good, what changes aren't good enough, or what else did you want to see fixed/buffed? Legendary Crafting Materials: what, where, who, how? Patch 2.0.4 full notes. Continue reading the Original Blog Post.