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Diablo 3 infernal machine Monk build

Discussion in 'Monk' started by David KoH, Apr 3, 2013.

  1. David KoH

    David KoH IncGamers Member

    Apr 3, 2013
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    Active skills

    1.Mystic Ally Earth Ally Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 10%. The ally also gains the ability to create a wave of earth, dealing 60% of your weapon damage as Physical to a single enemy and forcing that enemy to attack the ally for 3 seconds.

    Earth Ally is the core of this build, Earth Ally can help you pin down Siege Breaker and Maghda. For example, when you attack kulle, you can cast this skill to attack the Breaker, and the earth ally is smart, so they don't follow you to attack the kulle (be sure the kulle and maghda appear in the screen at the same time when you cast earth ally)

    2.Wave of Light
    Blinding Light Critical Hits Stun enemies for 3 seconds.

    Blinding Light can help you control the kulle, when Kulle teleport you can Stun it. (be sure high Critical hit chance)

    Increases the duration of Serenity to 4 seconds.

    Cast this skill when you are catched by the Breaker or when the Kulle cast rock skill
    4.Fists of Thunder
    Teleport to the target and release an electric shockwave with every punch that hits all enemies within 6 yards of your primary target for 35% weapon damage as Lightning.

    5.Sweeping Wind
    While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 26% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.

    6.Mantra of Conviction
    Increases the strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds.

    Passive skills
    1.Transcendence Every point of Spirit spent heals you for 62.0 Life.
    To complement wave of light.
    Your resistance to all elements is equal to your highest elemental resistance.

    3.Seize the Initiative Your Armor is increased by 50% of your Dexterity.

    1. Cast wave of light, you should seize the moment, to control the Kulle and the King Leoric.
    2.Ghom and Rakanoth, don't cast earth ally, so you can attack them at the same time with wave of light.

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