Diablo 3, I welcome thee to the 20th century!

yovargas

Diabloii.Net Member
Is the term "dumb drops" taking off? I'm not sure but I recall being the first one to use it. Pretty cool if I started that trend. Or maybe it's such an obvious term that everyone came up with it on their own and I'm trying to take credit for it. :p
 

Steven Hazani

Diabloii.Net Member
Is the term "dumb drops" taking off? I'm not sure but I recall being the first one to use it. Pretty cool if I started that trend. Or maybe it's such an obvious term that everyone came up with it on their own and I'm trying to take credit for it. :p
I thought I was the first, something like "Chance of a smart drop? How about no chance of a dumb drop?"

But it is such an obvious term I can't really take credit either.

In most other games it at least lets you use gear.
 

Clavdivs

Diabloii.Net Member
I, Clavdivs, The God, declare that "smart-drop" mechanic is just a continuation of bad initial idea - which is, of course, 'lets make entirely random itemization, in a game that depends on items heavily, almost exclusively'. Something can or even must be random in every possible itemization system. However, D3 initial one had way too many crucial affixes determining item being worthy or worthless - simply too many, not only trifecta, but the good item has to be practically hand-picked affix-wise and with lucky rolls on top.

The God proposed semi-random drops perhaps year ago - notice the similarity? The God doesn't claim this to be exclusively patented idea - anyone reasonably thinking could (and probably was) thinking in a similar direction.

But not Blizzard (citing: "full randomness is essential"). Yet, way too late, we have "smart-drops" + possibility to change affixes. A band-aid. Magics and Whites are crafting materials? A band-aid. Why have them in the first place? If they are used for nothing else? First 30min in a game, and then nevermore? Just not drop gold + material instead, save some time?

More perfect solution: certain D2 affixes could be rolled higher for Magics than for Rares. When one-two affix is what really matters for an item, it works! The God proposed adding a third affix to Magics, in pack with semi-randoms and few others 'smart-drops-equivalent-band-aids' in an ever-useful itemization fix, published somewhere.

This can't work in the current system, but if the pants don't spawn intelligence ever, what good are they? Exactly - no IAS, no CC, no CD, a defensive item with preferred Armour, Resist All, maybe vitality, maybe something else, like regeneration (which, btw, is a potion in disguise - very wise). High roll Magic can be useful more than imperfect Rare. No, rather not, let them be for crafting and selling and nothing else. What if Magics have more potential for sockets than Rares? More useful, fully random, better itemization. But no...

The major advantage of D2 itemization was less crucial and necessary affixes per item. Not EVERY item slot gave a boost to DPS - some of them are mainly defensive. As long as all of slots serve same (or very similar) purpose, TRUE diversity is impossible. Yes, the boots contributing DPS and having armour AND special unique property are interesting - but same one without DPS are not. A major flaw.

What does "smart-drop" do? Just lowering the gap. Less completely useless items. And they were completely useless in the first place because they haven't contributed to holy dps (for that class). Therefore, a band aid.

I, Clavdivs, The God, declare that we need Affix-removal2.0 and adding Stats2.0 for next expansion - fact is we needed them all along (likely Replayability2.0 and Skill 3.0 also).

Again, what use of item with no dps? The one which CANNOT spawn any dps ever? Well, plenty - whatever player desire to be, whatever he chooses to have - and at least half items should be like this. Going further, with "dumb-drops" items (which are exactly opposite of smart and appear on few slots where "smart" ones can't) and Stats2.0, a change which would make off-stats actually usable, equipping characters would actually become fun.

And that's just the tip of the iceberg...
 

Clavdivs

Diabloii.Net Member
Should The God have a complex of some kind?

But divine strange humour is liked by certain populace - The God was considered very witty, in Rome sweet Rome, even when mortal. The only talented soul in family! Unlike worthless Caligula or Nero! HA! Wasn't even deified, my nephew, properly! But The God, he ordered not to deify him, but the people did it anyway! Pater patria, The God was! No luck with women, though divine being was exceedingly beautiful... Exceedingly, indeed!

So, The God mixes humour with wisdom, unlike some other books...
 

Apendecto

Diabloii.Net Member
We are not advocating dumb drops. Personally I simply want the current system to be toned down a little. It feels that more than 90% of drops are personalized for my class and I hate this. I want to find cool Barb items even as a WD, so that I would have reasons to try new things. The chance of this happening now is extremely low. True, I could always just start a new class and farm my way up the gear ladder, but I wish the switch wouldn't be so jarring. At this point I'd like to say that yes, trading would help as well and it would be another good way to solve this issue, although I'd prefer if that wouldn't be my only choice.
I'd rather have strength be a useful wizard stat.
I'm right there with you guys.
 

Wolfpaq777

Diabloii.Net Member
Wow. Incredible. You are comparing two completely different sources of items (ONE VENDOR vs ALL DROPS) and two completely different systems (targeted specific upgrades vs. improving odds of usefulness) by two completely different companies (Sierra vs Blizzard) and two COMPLETELY different game types (Offline only vs Online only) and then taking that horrible comparison and trying to use it as a basis for bashing D3 for being BEHIND THE CURVE? LOL!

There is just SO MUCH crazy going on here. I don't even have time to get into how bad of an idea it is for you to be going to a vendor for gear upgrades in a diablo game, or how ridiculous it is to use vendor prices as a criteria for whether or not a piece of gear is an upgrade.
 

Steven Hazani

Diabloii.Net Member
Wow. Incredible. You are comparing two completely different sources of items (ONE VENDOR vs ALL DROPS) and two completely different systems (targeted specific upgrades vs. improving odds of usefulness) by two completely different companies (Sierra vs Blizzard) and two COMPLETELY different game types (Offline only vs Online only) and then taking that horrible comparison and trying to use it as a basis for bashing D3 for being BEHIND THE CURVE? LOL!

There is just SO MUCH crazy going on here. I don't even have time to get into how bad of an idea it is for you to be going to a vendor for gear upgrades in a diablo game, or how ridiculous it is to use vendor prices as a criteria for whether or not a piece of gear is an upgrade.
Sources of items in D1:

Vendors.
Drops.

Sources of items in D3:

Drops.
Crafting.

Examples of crude upgrade mechanics:
Try and give the player items not much less expensive than what they have (might not actually be good).
Try and give the player items with the right offense stat (might not have anything else worth having).

Offline vs online is completely irrelevant for this comparison. Your move.
 
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