Clavdivs
Diabloii.Net Member
@HardRock
The God was clear: a bug probably exists more than two years, and as such, should have been spotted and fixed earlier, especially if they \'acknowledged the problem\' months ago.
Certain unique 2-handers were better than anything else, but what that means? Only that there were OP items, some of which happened to be 2-handers.
A solution to an inherent flaw exists, and it\'s called \'balancing\'. The real-life example divine being gave shows that it takes a few minutes of work, and does not include coding, art, sound - nothing but changing existing numbers on existing affixes and basic damage.
Wizard and WD don\'t dual-wield, but don\'t have dedicated 2-handers (non-unique) better than good offhand. Resource regeneration offered by 1-hander and offhand is always better than time-based gain. This, of course, could and should be fixed as well, but currently is not the case.
The God was clear: a bug probably exists more than two years, and as such, should have been spotted and fixed earlier, especially if they \'acknowledged the problem\' months ago.
Certain unique 2-handers were better than anything else, but what that means? Only that there were OP items, some of which happened to be 2-handers.
A solution to an inherent flaw exists, and it\'s called \'balancing\'. The real-life example divine being gave shows that it takes a few minutes of work, and does not include coding, art, sound - nothing but changing existing numbers on existing affixes and basic damage.
Wizard and WD don\'t dual-wield, but don\'t have dedicated 2-handers (non-unique) better than good offhand. Resource regeneration offered by 1-hander and offhand is always better than time-based gain. This, of course, could and should be fixed as well, but currently is not the case.