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Diablo 3 character-classes speculation thread

Discussion in 'Diablo 3 General Discussion' started by Erwwwd, Jun 28, 2008.

  1. Hephaestos

    Hephaestos Diabloii.Net Member

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    Re: Diablo 3 character-classes speculation thread

    My guesses:
    - Barbarian: like previously, melee tank with some party skills (shouts).
    - Witch Doctor: combination of Necro and Druid. Summonables, poison, curses
    - Shaman: combination of paladin-style auras, some elemental magic and possibly shape-shifting from druids. Perhaps some minons as well. (minons can be sufficiently different - necros and druids are both minon-heavy classes but are very different. One with few strong ones and one with armies of weaklings, one who needs a basis (corpse, item) and the other doesn't, what have you)
    - Rogue: ranged fighting (from amazon), traps (from assassin), stealth, hit-and-run tactics (possibly sith claws or daggers)
    - Pure caster: there was a Sorceror in DI, a Sorceress in DII, there'll be a Sorc in DIII.

    That's one pure melee, one pure magic, one ranged/stealth, two hybrids. Sounds about right. Other class I expect is a sort of knight/fallen paladin thing, but, well, I always disliked Paladins so they can crawl in their temple and die along with Mephisto :D
     
  2. sSerenity

    sSerenity Diabloii.Net Member

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    Re: Diablo 3 character-classes speculation thread

    Barbarian
    Witch Doctor ( A mix between Druid and Necro)
    Ranger ( Mix between Amazon Bow ... Assa Traps ... and the 2nd skill from Amazon)
    Chaman ( a mix between Druid and Sorcerer based on pure Nature Spells : Water ... Wind ... Ice ... Earth )
    A holy monk : Mix between Paladin and Assassin
     
  3. Merick

    Merick Diabloii.Net Member

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    Re: Diablo 3 character-classes speculation thread

    Not to single you out, but I don't think there will be a rogue-type character. Listening to the D3 guys talk about the game, they really want it to be a fast paced kill-fest, perhaps even moreso than D2. Stealth and hitting and running away don't really seem to fit. All of the barb's skills hit more than one target that we've seen.

    The inevitable ranged character will probably have skills more like lightning fury, multishot, and lightning sentry, than like poison dagger.



     
  4. mephiztophelez

    mephiztophelez Diabloii.Net Member

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    Re: Diablo 3 character-classes speculation thread

    my $0.02:

    so, we know
    1: doc
    &
    2: baba.

    i rekon:

    3: some kind of fire/lightning hurling mage-type
    4: some kind of knight-type (hopefully not as ridiculously overpowered as a d2 pally) <-- this class may include bow skills of some sort.
    5: ranged/bow type OR stealthly assasin-type.

    in any event, we'll know soon enough.
     
  5. pantherus

    pantherus Diabloii.Net Member

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    Re: Diablo 3 character-classes speculation thread

    Well I'll add my 2c about this:

    Most people seem to have the incredibly naive thought that the characters are going to be virtual mirror images of the D2 characters, or specific hybrids of them...come on! Why should everything from D3 be a replica of D2? Personally I think Blizzard stating there'll be 5 initial classes was a mistake - it is far too close to D2 (being the same number of starting characters) and immediately has people thinking along the same lines of D2 - case in point? The number of people insisting that there MUST be a Paladin, and there MUST be a pure Mage...why MUST there???

    Blizzard stated on their site
    Note the plural of "re-imaged warriors" implying that there may be other characters redone from D2, but nothing is set in concrete. But back to my point, why MUST it be the Paladin? We already have our atypical melee character in the Barbarian, there's no NEED for a Paladin.

    [/rant]

    As for my picks/guesses:

    I'd like to have a Rogue/Assassin style character - but not all mystical and mage-killer style like the current D2 Assassin (though I love her :)), but more sneaky/stealthy, cloak & dagger kind of character. But as someone has said above, Blizzard want it more hack & slash so that may well not fit the mold.

    We should also take into the account the possibilities of brand-new styles of character here. Anyone played Sacred? Some pretty funky stuff there that could be incorporated...

    Remember that this is D3 - not D2 : extra expansion - it is not an extension of D2, but a whole 'nother game.

    I don't want a Paladin - it's been done. I would like a Cleric/Priest though - still in the heavy armour vein, but more magic oriented.

    I like the ideas people have floated about a Monk style character...

    Naturally in the end we will just need to sit back and wait for something more to be announced :)
     
  6. Hephaestos

    Hephaestos Diabloii.Net Member

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    Re: Diablo 3 character-classes speculation thread

    @Merick: true, but they included an assassin in the expansion of DII as well.
    Still, I really dislike rogue-style characters, so you won't hear me crying if there isn't one. I'm hoping for a true tanktype, at least as a specialised Barb or some sort of heavy-armour-knightly type. Keep'm coming, I'll never go down. Oh well.
     
  7. Sequitur

    Sequitur Diabloii.Net Member

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    Re: Diablo 3 character-classes speculation thread

    I find it amusing that most people, when discussing their views on D3 three classes, simply rehash the D2 class set up.

    eg, Barb like class, Ranged Melee type class, Pally type class.

    I really hope Blizz thinks about this one, and throws something completely from left field. I might even say that I'm disappointed that we got a 'necro' toon, in the form of WD. Not saying that they are necessarily the same. I guess I was just hoping for a truck load of brand new, shiny, never before conceived content.

    There's still time for them to knock our socks off. Can't wait.
     
  8. caldavo

    caldavo Diabloii.Net Member

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    Re: Diablo 3 character-classes speculation thread

    Might a deity-type class be included like angels or demons? I know the focus of the storyline has been the mortals' role in this war of heaven and hell, so maybe a clan of fallen angels who lost their immortality could be involved.

    Some other guesses: Viking, Samurai, Alchemist, Thief, Sun Worshipper

    I'd also like to see the greater utilization of non-elemental magic (holy and dark).
     
  9. benf

    benf Diabloii.Net Member

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    Re: Diablo 3 character-classes speculation thread

    Some sort of demi-god, or half daemon could be an interesting concept.
     
  10. superdave

    superdave Diabloii.Net Member

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    Re: Diablo 3 character-classes speculation thread

    demi-god?
    lvl 1...armed with a club?

    i don't think so.



     
  11. Thyiad

    Thyiad Moderator Single Player, D2 Assassin, Barbarian

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    Re: Diablo 3 character-classes speculation thread

    I'm really hoping to see something new rather than D2 on steroids.

    It's nice to see the Barb back and for a first char, I love him because you can just whack stuff and not worry too much about strategy (at first).

    The Witch Doctor looks interesting and the female version was shown in the gameplay video - she's still purple with less clothes so I don't think the druid pelt lady was a witch-doctor.

    I have my own breasts, so seeing an amazon turn up in D3 doesn't bother me. I'd be surprised if we saw any of the D2 classes turn up apart from the Barb.

    I'd LOVE to see Blizzard bring in a real stealthy character. A cross between assassin/rogue/hunter types. The assassin had potential in D2 but a sneaky, subtle character who NEEDS to use that breakable scenery to their advantage sounds really attractive to me.

    The Witch-Doctor uses summons and magic - at least in the demo - so I can see a more full-on sorcerer being there too. Maybe picking up part of the scenery/drops and mixing them to enable the spells. Almost making magic-casting like runewords in D2. You know about it but you have to find the bits before ever being able to cast. Again a glass-cannon that needs to show more strategy (or hiding, as I like to call it) against the new more nasty monsters.

    The third character - and whatever comes out in an expansion - is the tricky one. I don't subscribe to the "there must be auras" view. I can see this third character bing a ranged character - depending on how well (if) a stealth character is implimented. Those monsters are nasty and any ranged character is going to have to work the grouind hard.

    It would be easier if they had a nice substantial tank. Which leads me OT to mercs. I'm guessing you get help in various places, but what I am wondering is how the mercs are going to be geared (how much you can give them), whether they will bail on you when you reach the next area ("Nah, sorry mate, I ain't going south of the river, I 'ate Kurast, swampy ya know") and whether - please - their AI has improved. I'd love to see an ability to say "stay right next to me", "always go for the shamen", "don't hit if you're IM'd" etc.

    If a glass cannon can team up with a Barb merc who isn't collapseable; that would take MP to a new level.
     
  12. Chorkstain

    Chorkstain Diabloii.Net Member

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    Re: Diablo 3 character-classes speculation thread

    I figure that they will bring a pure caster type class back, but I hope it is a departure from the elementally categorized Sorceress, but rather return with an exotic, arcane type of caster. Especially in the early game, it felt like the Sorceress was merely hacking at range but with fire instead. If I'm sitting there blasting away, I'd like to feel that I can thin the approaching hordes with a single powerful spell rather than have to hit my foe 10 times to bring him down. The point of area attacks is for crowd control, but this doesn't happen if it takes so long to kill things. Another part of playing a mage in a hack n'slash is the evasion aspect - I'd like to see that developed a little more. Phasing, teleport, spells like that.

    Also, I'm a little disappointed because it seems as if they're sticking with skill trees again. It was a good system but every hack n'slash since Diablo 2 has followed suit. Diablo 3 should be leading the way in a new system of character development. I feel that when skills are proportional to your level ups every skill has to have a straight-forward combat application otherwise it can't be included. Useful and interesting spells of auxilliary utility get canned because a character's skill points are best spent on maximising his damage output and survivability. Granted, Diablo is an action RPG, but its roots lie partially in rogue-like RPGs, which I felt was a strong part of its design; it seemed like Diablo 2 strayed too far from its origins in some ways.
     
  13. DWS

    DWS Diabloii.Net Member

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    Re: Diablo 3 character-classes speculation thread

    Something to think about - all of the characters with the possible exception of the warrior - have a history and background associated to where they came from. Thus it makes sense that the other new characters will also have this about them. You can perhaps take a look at the map provided to see where classes might possibly fit in and might have some background story.
     
  14. AlexanderM

    AlexanderM Diabloii.Net Member

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    Re: Diablo 3 character-classes speculation thread

    Third'd.

    Re-specing make sense in WoW, but not in Diablo. It's all about planning and making use of the skills you've invested in. It was part of D2's replay-ability. You could play a dozen different builds of any character class, and get a different gameplay experience each time!


     
  15. AlexanderM

    AlexanderM Diabloii.Net Member

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    Re: Diablo 3 character-classes speculation thread

    I agree that diablo 3 should try to expand outward, and not rely on a purely tree-based skill system. However, from the gameplay trailer, we saw "skill level" and "rank" listed for various skills/spells used. I'm wondering if the system will be more like Warcraft 3 (wherein the heroes had spells they could invest ranks in) or if is something else entirely.


     
  16. Chorkstain

    Chorkstain Diabloii.Net Member

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    Re: Diablo 3 character-classes speculation thread

    I'm hearing a lot of discussion about a stealthy kind of character? I wonder about this. Stealth was one of the assassin's abilities and personally I feel it jarred a bit. I think this class will focus on ranged abilities more than anything else. I hope that this time they don't create a character as vapidly boring as the Amazon. My conception of an archer would be a character that targets the weak points in the enemy's formation, allowing him to pick off the straggling survivors. For instance, he could have an arcing shot, allowing him to aim over the hordes to kill a shaman without having to deal with his cohorts first. I thought of maybe a ghost shot, which could travel through walls, but that would probably be pretty abusable. I simply hope that they get rid of things like... arrows that freeze giant legions of demons, something that encroaches on wizard territory. Aside from ranged abilities, he could have melee supplements to his ranged attacks, and maybe traps, although to be honest traps for the Assassin seemed an awful lot like Sorceress area spells. Perhaps though, with the emphasis on traps and destructible environments this time around, this archer class could have abilities that give him information about the environment, since the random elements introduced in Diablo 3 could be chaotic and potentially dangerous to the character; some skills could mitigate these hazards and eventually bend them to the archer's favour.

    Aside from this character idea, I shall also take the time to criticize class-specific equipment. Although this apparently increases replayability, it also reduces the amount of loot that is accessible to your character as well as overly-streamlining a character's development since they're heavily directing you towards using an equipment set that advantages your guy. On the other hand I just have a bad feeling towards class-specific equipment that I can't quite accurately justify. Could someone explain
    the rationale behind class-specific items?
     
  17. storm temple

    storm temple Diabloii.Net Member

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    Re: Diablo 3 character-classes speculation thread

    I speculate one hero would be the
    Bovine Warrior

    His ability will be

    1)Rancid Milk Spray
    Squirts Poisonous Rancid Milk 3 yards from the front
    Poisoning them with incredible stomach upset.
    incurable.
    Only save and exit.

    2)Nacho' Gooey Goodness
    Sprays the entire ground with
    sticky nachos cheese ,greatly reducing enemy movement rate

    3)Stinking Cloud
    The Hero after consuming huge amount of grass expels
    a poisonous cloud damaging enemies, making them flee in terror
    or render them unconscious.

    4)Cheese Cake
    Summons A Golem made of pure stinking cheese.

    5)Cookies Taunt
    Taunt you with delicious cookies and drinks owns milk
    reduce enemy Lactose tolerance by 50%.
    great set up for his other skills

    6)Ultimate
    Teleports enemy to the Cow Level.
     
  18. Chorkstain

    Chorkstain Diabloii.Net Member

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    Re: Diablo 3 character-classes speculation thread

    That's a stupid idea, quite obviously the Bovine Warrior would be way too powerful.
     
  19. Necraphael

    Necraphael Diabloii.Net Member

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    Re: Diablo 3 character-classes speculation thread

    I hope D3 will still continue the idea of having one old character from the previous game and the rest will be new class to choose from.

    I've posted this somewhere but I hope the remaining three classes are:
    1. Elemental Summoner - a mage type of class. Summon Phoenix (Fire Damage + Healing property for allies) something like that.

    2. Somebody suggested Alchemist - Its a combination of the assassin's traps but instead destructive potions, range attack, hmmmm guns?

    3. Avatar - Destructive Auras, melee, combat skills
     
  20. Chorkstain

    Chorkstain Diabloii.Net Member

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    Re: Diablo 3 character-classes speculation thread

    No offense but the Bovine Warrior SHlTS all over that idea. It's funny because all these people still want to play Diablo 2. Did someone just suggest Sorceress, Assassin and Paladin?
     

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