Diablo 3 Beta HIT LAG, it's TERRIBLE :(

Re: Diablo 3 Beta HIT LAG, it's TERRIBLE :(

no it happens with everything, a Risen hit me while I was half a screen away. it's lame as hell. I thought it was the crappy latency but evidently not
 

skysbob

Diabloii.Net Member
Re: Diablo 3 Beta HIT LAG, it's TERRIBLE :(

For months people have been complaining that the Beta is too easy. And now here is the game challenging you (Do not dare to run past this monster in Inferno to rush through) and people are still complaining. Why?
When I heard of it, I immediatelly understood why this was implemented as a game mechanic.
 

Zorrah

Diabloii.Net Member
Re: Diablo 3 Beta HIT LAG, it's TERRIBLE :(

Well, I think this is an annoying mechanic. but not as gamebreaking as presented by the haters. I also do think that even with this annoyance, Diablo III will be the best out there.

However, to those defending even the annoying aspects of the game, why do you not want to make the best even better? Those who might not think it is the best yet, getting rid of the annoyances that they find the most bothersome might push it from bad to good or good to great or great to OMG the best. Why would you want so badly to stop that?

As it is in the beta, it is a minor annoyance, one that I really don't notice, and it's certainly doesn't feel as bad as it is presented in that video. I am going to avoid actively looking for it though, because I don't want it to encroach on my experience, but I'm not going to stand on my soapbox and tell the OP he is wrong and that such a mechanic is fine. This mechanic is not fine, it's annoying. If you don't notice it or you actually like it, more power to you. If it's enough to completely ruin your experience, then I am sorry. Also, please tell Blizzard.
 

Hideo

Banned
Re: Diablo 3 Beta HIT LAG, it's TERRIBLE :(

For months people have been complaining that the Beta is too easy. And now here is the game challenging you (Do not dare to run past this monster in Inferno to rush through) and people are still complaining. Why?
When I heard of it, I immediatelly understood why this was implemented as a game mechanic.
Hit lag is not about challenge. It's about justice and consistency. When a skeleton swings a sword slowly 10 meters from we, I rightfully expect that he WILL miss. This is not the case however. As a result, the game becomes more random and about stats rather than skills. Actually, hit lag makes the game harder, but not more challenging. Challenge means that you have a chance to overcome it. Hard game is just difficult to play. This mechanic makes the game harder, but there is no real challenge to it. You just can't evade the hit if it started in range. This mechanic also greatly favors ranged classes, since they will much more often be out of range of an attack. You can't maneuver with a barb or monk well. That's probably why they gave those classes 30% dmg reduction, so that they can somewhat measure up to the ranged classes. All in all, its a lame design.



 

edcaz

Diabloii.Net Member
Re: Diablo 3 Beta HIT LAG, it's TERRIBLE :(

Has gaming skill dropped so low that people actually call running in and out of combat range skill? How about you actually be skillful and don't let the mobs get within melee range to begin with? Or instead of spending your time running away how about attacking it?
 

FireIceTalon

Diabloii.Net Member
Re: Diablo 3 Beta HIT LAG, it's TERRIBLE :(

Has gaming skill dropped so low that people actually call running in and out of combat range skill? How about you actually be skillful and don't let the mobs get within melee range to begin with? Or instead of spending your time running away how about attacking it?
Don't be ridiculous. There is a reason some classes are melee, and others are ranged.


 

skysbob

Diabloii.Net Member
And that's why we have CC, mobility, and defensive skills... But never mind. It's seems too much a controversial topic. Some seem to love to, while others hate it. I just still think calling it "lag" misses the point, since it is a game mechanic.
 

HardRock

Diabloii.Net Member
Re: Diablo 3 Beta HIT LAG, it's TERRIBLE :(

Hit lag is not about challenge. It's about justice and consistency. When a skeleton swings a sword slowly 10 meters from we, I rightfully expect that he WILL miss.
In an action game? Yes. In an action RPG?. Not necessarily. The RPG part implies, that stats are important. It's Blizzard's job to decide how important they should be. The hit range is perfectly consistent though and if you didn't notice it in D2, then there's a good chance that you won't notice it in D3 either.

Actually, hit lag makes the game harder, but not more challenging.
Yep, this isn't about challenge, it's about making defensive stats more important.

You just can't evade the hit if it started in range.
You can, just like in D2. Watch my video.


 

yovargas

Diabloii.Net Member
Re: Diablo 3 Beta HIT LAG, it's TERRIBLE :(

The hit range is perfectly consistent though and if you didn't notice it in D2, then there's a good chance that you won't notice it in D3 either.
Disagree. I find it pretty damn annoying. It definitely feels "wrong" to me.


 

yovargas

Diabloii.Net Member
Re: Diablo 3 Beta HIT LAG, it's TERRIBLE :(

Is it me or does this kinda happen with ranged attacks too? Getting hit by an arrow I clearly was not hit by. It feels like our "hitboxes" are 15 yards wide. Even when I'm very consciously trying to dodge and avoid being hit and not getting withing "melee" range, I still get hit. Sometimes I can't even tell what hit me. You just can't avoid getting hit in any reliable way. It feels cheap. I'm enjoying the game a whole lot but this has easily become my least favorite thing in the game. (And I feel REALLY bad for HCers...)
 

HardRock

Diabloii.Net Member
Re: Diablo 3 Beta HIT LAG, it's TERRIBLE :(

Arrows and ranged attacks in general are somewhat wider than they seem. You know the Magic Missile-like attack of the Tomb Guardians? Arrows have about the same width, keep this in mind. Ancient Spear for example felt even wider than that when I used it, which is great if you're trying to hit a solitary fast enemy with it, not so much when you're trying to hit something in a crowd.

All this range problem will only remain a problem until we get a feel for dodging things, this is true for every game. D3 may have made things harder in this regard compared to D2, but everything is still dodgeable. Later in the game things will get much easier with movement speed boosts as well.

HC players aren't worse off either, as the rules are the same for them. They will have to take more defensive skills anyway.
 

yovargas

Diabloii.Net Member
Re: Diablo 3 Beta HIT LAG, it's TERRIBLE :(

It's "possible" to dodge, of course. I've played around with the archers trying to figure out exactly what the deal is. And the deal is that it's so absurdly difficult and unreliable to try and dodge hits, ranged or melee, that it's not even worth it. You try and try and they still get their cheap shots in. Maneuvering around attacks is one of the core bits of gameplay in Diablo and it feels like it's damn near been removed. Bleck.
 

FluffyTheFluffer

Diabloii.Net Member
Re: Diablo 3 Beta HIT LAG, it's TERRIBLE :(

If these problems really are that bad, it explains a little of the hesitancy with releasing PVP, people will figure out enraging exploits in just a few days.
 

HardRock

Diabloii.Net Member
Re: Diablo 3 Beta HIT LAG, it's TERRIBLE :(

Doubtful as this is an intentional feature. PvP is surely delayed for other reasons.

I have to say Yovargas, that I didn't have much trouble with dodging projectiles. Melee attacks are another matter and this new and longer hit range may prove problematic in Inferno, especially without mobility skills. It may actually make these skills mandatory, which would go against the design philosophy of a flexible skill system. It's just one variable though, so if the devs decide to change it they can do so easily.
 

Diabolo

Diabloii.Net Member
Re: Diablo 3 Beta HIT LAG, it's TERRIBLE :(

Oh c'mon I had to play on American server all the way from Europe and I didin't mind the hitlag.
 

Sangdrax

Diabloii.Net Member
Re: Diablo 3 Beta HIT LAG, it's TERRIBLE :(

Oh c'mon I had to play on American server all the way from Europe and I didin't mind the hitlag.
It has nothing to do with the Internet connection. The lag is due to the player running away before the monster finishes its strike.


 
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