Dexterety important for Skellemancer? Hello folks, I'm building a skellemancer, and I'm not sure how much dex I should go with. Should I go to 75 in case I get wizardspike, max for block or leave at base? Also what do you folks think of poison nova? Is it worth the points to keep those hell monsters from regenerating? I wouldn't be able to advance my CE as far if I go with PN. Is PN effective at 1 point? 5 points? or is max PN the way to go? Also, how neccesary is it to build synergies for bone armour? I can see my stat points spreading thin... My setup will be: 20 skele warrior/ mastery 1 clay golem/s mage/ revive/ g mast/summon resist/ pre req's 1 bone armour 5-10 CE ? PN Any help is appreciated.