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Design a Trait!

Discussion in 'Diablo 3 General Discussion' started by cacophony, Oct 29, 2010.

  1. cacophony

    cacophony Diabloii.Net Member

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    Design a Trait!

    So a big thanks to Zediono for translating a French write up that includes a lot of the new passive traits revealed at Blizzcon. Great stuff.

    So, if you were design some passives traits, what would you design? Try to be creative. Plus damage is useful but boring; a plus damage buff when you actually do something specific (grab a health globe, crit, use a specific spell combo, etc) is a little more interesting.

    Also, these traits don't necessarily have to be class specific, but tailoring them to be "awesome" is a little more difficult for broad traits.

    EDIT: Trying to organize, consolidate, like the runestone thread.
    If no credit is given, it was my idea.

    ALL CLASSES:
    -Adrenal Rush (all classes)
    When you are below X% health, your movement speed increases by Y%, scaling. Maximum of Z% speed increase at W% or lower health.
    -Escape Artist (all classes)
    When you use a spell or ability that breaks a snare, root, or stun, you will be immune to snares, roots and stuns for an additional X seconds.
    -Aegis of Destruction (All Classes)
    Raises your Attack by X whenever you equip a shield, X scales w/ player level.
    -Resilience (All Classes) - credit tcpgeest
    For every point you have in the Attribute "Defense" any damage you take is reduced by 0.75 points.
    -Scavenge (all classes) - credit Razor Spine
    Enemies have x% more chance of dropping better (and more) loot. Increases invisibly per clvl.
    -Conversion (All classes) - credit WizardGurl
    Chance to hit a monster and make it your ally until he dies.
    -Fearless (any class) - credit Skohl
    Decreases chance to be frightened, knocked back, or interrupted while attacking by X%.
    -No Mercy (All classes)
    You do X% more damage to enemies at or less than 30% maximum health.
    -Incendiaries (all classes)
    Your fire criticals do X% more burning fire damage over Y seconds.
    -Flawless Armor (All classes)
    Your chance to be critically hit is lowered by X%, and critical hits against you do Y% less damage.
    -Shield Slamming (all classes)
    Whenever you block w/ a shield, your movement, attack, and casting speed increases by X% for Y seconds.
    -Tooth and Nail (All Classes) credit Nizaris
    When your health falls below X%, your resource regeneration or accumulation is increased by Y%.
    "Pressure is naught but the catalyst to your true potential."

    Barbarian
    -Furious Anger (Barbarian)
    Your attacks which cost Fury will do X% more damage scaled to how much Fury you have unspent. A full Fury meter attack will do a maximum of Y% more damage.
    -Power Grip (Barb) credit Zediono
    Your skills have a [10% chance per point] to make your target lose grip of their weapon and being disarmed for 5 sec. Cannot be triggered more than once every 15 seconds.
    Flavour text: Having wielded thousands of weapons of different kinds and striked against thousands of foes, you have learnt and perfected the art of holding your weapon as if it were part of your body.
    -Ill Tempered (Barbarian) credit Skohl
    Increases amount of Rage gained by X% for Y seconds after taking damage.
    -Resolve of Spirit (Barbarian) credit Doctrinaire
    Unsuccessful attacks deal a portion (x%) of the attack's damage as arcane damage.
    -Overkill (Barbarian) credit Doctrinaire
    Critical hits that are killing blows grant the Barbarian a buff that increases his damage by X for Y seconds, where X is the damage dealt in excess of the enemy's remaining health points.
    [Y is what gets modified with more points.]
    -Ax Crazy (Barbarian)
    Increases your attack speed by X% when you wield at least one one handed axe, or your critical strike chance by Y% when you wield a two handed axe.
    -Spearman (Barbarian) credit Frank_the_Tank
    Gives you a X% chance of getting an extra normal attack when striking with a melee ranged ability using a spear. This effect can only happen once every Y seconds.
    -Serrated Blades (Barbarian)
    When you wield two swords at once, you will ignore up to X armor of your enemies. Scales w/ player level. You can never lower enemy armor below 1 rating.
    -Monster Masher (Barbarian)
    When you wield a two handed mace/maul, your critical strikes will cause your next special attack to be a guaranteed critical strike, lasts X seconds. Cannot occur more than once every Y seconds.
    -Burning Retribution (Barbarian)
    Melee attacks against you return X fire damage to the enemy (increases w/ Defense stat and player level).
    -Reinforced Armor (Barbarian) credit Razor Spine
    Increases defense by 5% per point, has 5 ranks.
    -Booming Echoes (Barbarian)
    Whenever you use a War Cry ability, you and your party's attack/cast speed and movement rate increase by X% for Y seconds. This cannot occur more than once every Z seconds.
    -Concussions (Barbarian)
    When you hit an opponent w/ Leap Attack or Furious Charge, the opponent is concussed, slowing attack/casting speed by X% for Y seconds, cannot occur on the same target more than once every Z seconds.
    -Hork (Barb) credit SeaBass
    Whenever you pick up an item from a corpse, your defence increases by X%. Can be stacked Y times. Lasts for Z seconds
    -Bloodletting (Barbarian) credit Nizaris
    When your health falls below X%, you will bleed Y% health points per second over C seconds. In turn, you gain Z% attack speed and K% damage.
    "If you allow a foe to draw blood, you may as well let it flow freely."

    Demon Hunter
    -Slow Poison (Demon Hunter)
    Your skills and effects which slow the enemy slow them for an additional X%, and they take Y% more damage from all sources.
    -Boom Headshot (Demon Hunter) credit Brother Laz
    Every Xth attack is an automatic crit.
    -Genocide (Demon Hunter) credit Brother Laz
    Killing a certain kind of creature inflicts a cumulative 0.X% health penalty on creatures of the same species. In PvP, killing a player inflicts a Y% health penalty until said player kills you.
    -Make It Rain (Demon Hunter) credit Brother Laz
    Damage increased by X% of the amount of gold you have.
    -Darkness Repaid (Demon Hunter)
    Your critical strikes do an additional X% damage as dark magic. (Good for precision heavy builds)
    -Killing Machines (Demon Hunter)
    When your traps or grenades damage X or more enemies, your Precision is increased by Y for Z seconds.
    -Artillery (Demon Hunter)
    Raises your critical strike chance by X% and critical strike damage by Y% when you wield a two handed bow or crossbow.
    -Gunslinger (Demon Hunter)
    When you wield at least one pistol crossbow, repeated attacks against the same enemy do more damage. Each successive attack against the same enemy does X% more damage, lasts Y seconds, can stack up to Z times.
    -Enchanted Arrows (Demon Hunter)
    When your bow or crossbow is enchanted w/ an elemental damage, your attacks do an extra X% more elemental damage.
    -Agility (Demon Hunter) credit WizardGurl
    Vault costs half as much as normal.
    -Trap Master (Demon Hunter) credit WizardGurl
    Have a 5% chance to set 2 traps at the cost of one.
    -Shadows (Demon Hunter) credit WizardGurl
    Your enemies will not see you if you remain in the shadows.
    -Deadly Silence (Demon Hunter)
    You do X% more damage against silenced targets. (Have to make sure Demon Hunters have a reliable silencing skill).
    -Brutal Slaughter (Demon Hunter) credit Skohl
    When the Demon Hunter kills a monster, X% chance for other monsters in a radius of Y to become frightened for Z seconds.
    -Engineer (Demon Hunter)
    You can set X more traps maximum, and your traps do Y% more damage.
    -Killing Spree (Demon Hunter)
    Every demon you kill gives you a damage bonus of X% for Y seconds, maximum of Z stacks. Only works on demons.
    -Rapid Fire (Demon Hunter)
    Increases your attack speed w/ ranged weapons by X%

    Monk
    -Shaved Head (Monk) credit SeaBass
    Reduces dmg taken by X% if no helmet equipped.
    -Leg Sweeps (Monk)
    When you equip a staff, your melee skills have an X% chance to trip the enemy, slowing their movement speed by Y% for Z seconds. Cannot occur more than once every W seconds on the same enemy.
    -Invigorating Auras (Monk)
    Whenever you cast an aura ability, you and your party's Attack is increased by X for Y seconds, cannot occur more than once every Z seconds. X increases w/ player level.
    -Undying Oath (Monk) credit Brother Laz
    Grants X seconds of immortality when your health hits zero. This effect can only occur every Y minutes.
    -Dragon's Spirit (Monk)
    Your Attack is increased by X for every Y Spirit you gain, maximum of Z Attack, lasts W seconds (X and Z increase w/ character level).
    -Iron Fist (Monk)
    Your attack speed is increased by X% and your damage by Y% when you dual wield two fist class weapons.
    -Kenjutsu (Monk)
    Increases your critical strike chance by X% and critical strike damage by Y% when wielding two handed swords.
    -Honor Before Reason (Monk)
    You do X% more damage to foes who are not snared, stunned, rooted, and are facing you
    -Chief of Staff (Monk)
    When you wield a staff, increases your dodge chance by X% and any special attack which hits more than one enemy does Y% more damage
    -Dazzling Form (Monk) credit Skohl
    Grants the Monk X% chance to stun an enemy upon blocking an attack or being blocked.
    -Retaliation (Monk)
    When you dodge a melee attack, your next special attack has an X% greater critical strike chance.
    -Light and Darkness (Monk)
    All special attacks which do Holy damage will do an additional X% as Shadow damage as well.
    -Earth Wind and Fire (Monk)
    Elemental attacks against you increase your spirit by X.

    Witch Doctor
    -Infected Wounds (Witch Doctor)
    Your poison DoT effects increase damage done to the target by X%
    -Master of Flames (Witch Doctor) credit Zediono
    Your fire skills burn your targets as fiercely as napalm, causing their armor to be reduced by [12% per point] and increasing fire damage taken by your target by [10% per point] from all sources.
    Flavour text: Having received ancient tribal knowledge from the Flame Shamans of old, you have experimented and excelled in the art of making fire burn hotter than the burning hells. They leave damage on your enemies that they will never be able to forget...
    -Protracted Suffering (Witch Doctor) credit Trakhath
    All spells with any time duration effect have their duration increased.
    (Damage over time spells will deal the same damage per second, just for longer.
    -Anticoagulants (Witch Doctor) credit Skohl
    Poison spells cause bleed damage for same duration as poison.
    -Neurotoxins (Witch Doctor) credit Skohl
    Poison Spells have X% chance to cause stun for Y seconds.
    -Pack Mentality (Witch Doctor) credit Skohl
    Witch Doctor minions gain X% damage increase for Y seconds each time a minion kills an enemy, for a maximum of Z times.
    -Vengeance (Witch Doctor)
    When one of your mongrels is killed, you and your surviving mongrels will go into a frenzy, increasing attack speed, cast speed, and movement speed by X%, and your mongrels damage will increase by Y%. Lasts for Z seconds. Does not trigger from Sacrifice.
    -Big Bad Voodoo (Witch Doctor)
    Increases the critical strike chance of your spirit spells by X%.
    -Spell Blade (Wizard/Witch Doctor)
    Increases your willpower by X% when you equip a dagger.
    -Magical Foci (Wizard/Witch Doctor)
    When you wield a two handed staff, your spell criticals have an X% chance to increase your spell cast speed by Y% for Z seconds, stacks up to W times.
    -Acute Toxins (Witch Doctor) credit Doctor Salvador
    All poison attacks gain X% damage, as well as receiving Y% reduced poison length.
    -Arachnophobia (Witch Doctor) credit Doctor Salvador
    X% chance that an enemy will flee from the sight of corpse spiders.
    -Reinforced Cadaver Hides (Witch Doctor)
    Your mongrels and gargantuan gain an additional X% of the master's Defense and an additional Y% of the master's Vitality.
    -Disruption (Witch Doctor) credit Razor Spine
    x% chance to instantly destroy non-elite/boss undead mobs on melee attack. Increases by x% per clvl to a max of 75%.
    -Piercing Magics (Wizard/Witch Doctor)
    For every X Precision, you ignore Y resistance rating of your opponent. Y scales w/ player level, cannot lower enemy resistance below 1 rating.
    -Soulscream (Witch Doctor) credit Brother Laz
    When you kill an enemy, all nearby enemies lose X% of their current life.
    -Hunting Banshee (Witch Doctor) credit Brother Laz
    When you haven't taken any damage for X seconds, you can walk through walls.
    -Black Magic Sacrifice (Witch Doctor)
    Whenever you cast Sacrifice, you raise your party's Witch Doctor and Wizard skill damage by X% for Y seconds, cannot occur more than once every Z seconds.
    -Decrepify (Witch Doctor)
    Your spells and effects which slow the enemy slow them for an additional X%, and the enemy does Y% less damage.
    -Medical Insurance (Witch Doctor) credit SeaBass
    Increase maximum hitpoints by 2% of the gold on character (not in stash).
    -Insanity (Witch Doctor) credit Ashley Riot
    X number of minions summoned increases critical hit chance by Y%

    Wizard
    -Death from Above (Wizard)
    Your meteor, blizzard, and arcane torrent spells do X% more damage.
    -Frozen Death (Wizard)
    Your frost spells and effects gain an additional X% of your total Precision in determining critical chance.
    -Blood Magic (Wizard) credit Brother Laz
    Increases arcane power regeneration rate based on the % of health that is missing.
    -Premonition (Wizard) credit Brother Laz
    When you die, you reappear at the location where you were 0.Y seconds ago with the health you had at that time. This effect has a cooldown of Z minutes.
    Scion of Arcana (Wizard) credit Razor Spine
    Arcane spells do 25% more damage.
    -Dangerous Embrace (Wizard)
    Your spells and effects do X% more damage to enemies Y or less yards away from you.
    -Battlemage (Wizard) credit Wolfpaq777
    10% chance per point to autocast one of the following skills when attacking with a melee weapon (player selects skill, must be at least rank 1):
    Magic Missile
    Spectral Blade
    Charged Bolt
    The spell is always aimed at the monster who was struck with the melee weapon.
    -Audacity of Youth (Wizard)
    Your first attack or spell against an enemy does X% more damage. The first attack bonus resets after 1 minute.
    -Arcane Magic (Wizard) credit WizardGurl
    For every spell that you cast with arcane in it's name you deal an extra of X damage.
    -Elemental Forces (Wizard) credit WizardGurl
    For every fire,ice and electricity spell you cast you recover 5 health points.
    -Frozen Bones (Wizard)
    Your frost spells/chilling effects slow enemies an extra X%
    -Shattering Force (Wizard) credit Doctrinaire
    Killing a frozen enemy with Spectral Blade, Magic Missile, or Arcane Orb deals X cold damage to nearby enemies.
    -Profusion of Force (Wizard) credit Skohl
    Increases the range of all AoE spells.
    -Impetuous (Wizard) credit Skohl
    Increases cast speed by X% but also increases AP cost by Y%.
    Arcane Affinity (Wizard)
    Whenever you score a critical w/ an arcane spell, there is an X% chance your next arcane spell costs no Arcane Power, and does Y% more damage.
    -Full Power (Wizard) credit Qwink
    When you use a spell while having a full Arcane Power orb your spell will do X% more damage but cost Y% more arcane power.
    -Bio-Feedback Armor (Wizard)
    Whenever your Storm or Ice Armor is triggered, there is a X% chance to heal Y health over Z seconds.
     
    Last edited: Feb 16, 2011
  2. Zediono

    Zediono Diabloii.Net Member

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    Re: Design a Trait!

    Oooh this looks like fun! :)

    I'll have a go:

    Power Grip (Barb) [Up to 5 points]

    Your skills have a [10% chance per point] to make your target lose grip of their weapon and being disarmed for 5 sec. Cannot be triggered more than once every 15 seconds.

    Flavour text: Having wielded thousands of weapons of different kinds and striked against thousands of foes, you have learnt and perfected the art of holding your weapon as if it were part of your body.

    Master of Flames (Witch Doctor) [Up to 3 points]

    Your fire skills burn your targets as fiercely as napalm, causing their armor to be reduced by [12% per point] and increasing fire damage taken by your target by [10% per point] from all sources.

    Flavour text: Having received ancient tribal knowledge from the Flame Shamans of old, you have experimented and excelled in the art of making fire burn hotter than the burning hells. They leave damage on your enemies that they will never be able to forget...

    Okay maybe I'm not so good at flavour texts, but I tried :)
     
  3. Kurogane

    Kurogane Diabloii.Net Member

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    Re: Design a Trait!

    Demon Hunters become more powerful as they kill more demons with a specific skill or whatever. Or different skills give different bonuses. Or each skill becomes more powerful (be it direct damage or some effect of the skill) by killing demons.

    The bonus starts to degrade if they haven't killed any demon in a certain amount of time

    Witch Doctors are able to power up their own familiars by killing enemies with bonuses. Kill a mob with that spirit link thing and you get that same bonus on your own minions. Obviously the bonus won't be as pronounced as the mob's version. If spirit link distributes all damage evenly for mobs, the minion version could be 90% to original target and 10% to fellow mobs. Or just have traits that actually give those bonuses.

    Wizards get a bonuses to a damage type provided it's the same elemental type as the last spell they cast. Casting a Fire Spell will give a bonus to the next Fire Spell which will give a bonus to the next one, and so on. Casting anything else (defensive spells included even if they're of the same tree or whatever) will reset the bonus.
     
  4. cacophony

    cacophony Diabloii.Net Member

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    Re: Design a Trait!

    Try it like this:

    Killing Spree (Demon Hunter)
    Every demon you kill gives you a damage bonus of X% for Y seconds, maximum of Z stacks. Only works on demons.


     
  5. Thrakhath

    Thrakhath Diabloii.Net Member

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    Re: Design a Trait!

    Protracted Suffering
    Witch Doctor
    All spells with any time duration effect have their duration increased.
    (Damage over time spells will deal the same damage per second, just for longer.
     
  6. Qwink

    Qwink Diabloii.Net Member

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    Re: Design a Trait!

    I really missed this one for the wizard:

    Full Power
    When you use a spell while having a full Arcane Power orb your spell will do X% more damage but cost Y% more arcane power.
     
  7. cacophony

    cacophony Diabloii.Net Member

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    Re: Design a Trait!

    Flawless Armor (All classes)
    Your chance to be critically hit is lowered by X%, and critical hits against you do Y% less damage.

    Engineer (Demon Hunter)
    You can set X more traps maximum, and your traps do Y% more damage.

    Incendiaries (Demon Hunter/Witch Doctor/Wizard)
    Your fire criticals do X% more burning fire damage over Y seconds.

    No Mercy (All classes)
    You do X% more damage to enemies at or less than 30% maximum health.

    Retaliation (Barbarian/Monk)
    When you dodge a melee attack, your next special attack has an X% greater critical strike chance.

    Arcane Affinity (Wizard)
    Whenever you score a critical w/ an arcane spell, there is an X% chance your next arcane spell costs no Arcane Power, and does Y% more damage.
     
  8. Skohl

    Skohl Diabloii.Net Member

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    Re: Design a Trait!

    Impetuous (Wizard)

    Increases cast speed by X% but also increases AP cost by Y%.

    Ill Tempered (Barbarian)

    Increases amount of Rage gained by X% for Y seconds after taking damage.

    Fearless (any class)

    Decreases chance to be frightened, knocked back, or interrupted while attacking by X%.
     
    Last edited: Oct 30, 2010
  9. Skohl

    Skohl Diabloii.Net Member

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    Re: Design a Trait!

    Profusion of Force (Wizard)

    Increases the range of all AoE spells.

    Anticoagulants (Witch Doctor)

    Poison spells cause bleed damage for same duration as poison.

    Neurotoxins (Witch Doctor)

    Poison Spells have X% chance to cause stun for Y seconds.
     
    Last edited: Oct 30, 2010
  10. Skohl

    Skohl Diabloii.Net Member

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    Re: Design a Trait!

    Pack Mentality (Witch Doctor)

    Witch Doctor minions gain X% damage increase for Y seconds each time a minion kills an enemy, for a maximum of Z times.

    Dazzling Form (Monk)

    Grants the Monk X% chance to stun an enemy upon blocking an attack or being blocked.

    Brutal Slaughter (Demon Hunter)

    When the Demon Hunter kills a monster, X% chance for other monsters in a radius of Y to become frightened for Z seconds.
     
  11. Doctrinaire

    Doctrinaire Diabloii.Net Member

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    Re: Design a Trait!

    Resolve of Spirit (Barbarian)
    Unsuccessful attacks deal a portion (x%) of the attack's damage as arcane damage.

    Overkill (Barbarian)
    Critical hits that are killing blows grant the Barbarian a buff that increases his damage by X for Y seconds, where X is the damage dealt in excess of the enemy's remaining health points.
    [Y is what gets modified with more points.]

    Shattering Force (Wizard)
    Killing a frozen enemy with Spectral Blade, Magic Missile, or Arcane Orb deals X cold damage to nearby enemies.
     
    Last edited: Oct 30, 2010
  12. cacophony

    cacophony Diabloii.Net Member

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    Re: Design a Trait!

    Frozen Bones (Wizard)
    Your frost spells/chilling effects slow enemies an extra X%

    Deadly Silence (Demon Hunter)
    You do X% more damage against silenced targets. (Have to make sure Demon Hunters have a reliable silencing skill).

    Ax Crazy (Barbarian)
    Increases your attack speed by X% when you wield at least one one handed axe, or your critical strike chance by Y% when you wield a two handed axe.

    Chief of Staff (Monk)
    Increases your dodge chance by X% when you wield a staff, and any special attack which hits more than one enemy does Y% more damage

    Honor Before Reason (Monk)
    You do X% more damage to foes who are not snared, stunned, rooted, and are facing you
     
  13. WizardGurl

    WizardGurl Diabloii.Net Member

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    Re: Design a Trait!

    Shadows (Demon Hunter)
    Your enemies will not see you if you remain in the shadows.

    Trap Master (Demon Hunter)
    Have a 5% chance to set 2 traps at the cost of one.

    Elemental Forces (Wizard)
    For every fire,ice and electricity spell you cast you recover 5 health points.

    Arcane Magic (Wizard)
    For every spell that you cast with arcane in it's name you deal an extra of X damage.

    Agility (Demon Hunter)
    Vault costs twice less than normal.

    Conversion (All)
    Chance to hit a monster and make it your ally until he dies.
     
  14. cacophony

    cacophony Diabloii.Net Member

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    Re: Design a Trait!

    Vengeance (Witch Doctor)
    When one of your mongrels is killed, you and your surviving mongrels will go into a frenzy, increasing attack speed, cast speed, and movement speed by X%, and your mongrels damage will increase by Y%. Lasts for Z seconds. Does not trigger from Sacrifice.

    Enchanted Arrows (Demon Hunter)
    When your bow or crossbow is enchanted w/ an elemental damage, your attacks do an extra X% more elemental damage.

    Big Bad Voodoo (Witch Doctor)
    Increases the critical strike chance of your spirit spells by X%.
     
  15. Frank_the_tank

    Frank_the_tank Diabloii.Net Member

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    Re: Design a Trait!

    Great trait ideas cacophony. I'm not sure what I think about traits that favour a specific weapon type though. Were there traits like that in the Blizzcon build? I remember Blizzard talking about not wanting to limit players to a certain weapon by giving bonuses when using that weapon. Apparently they want the choice of weapon to be more or less a cosmetical one. Although the idea of weapon focus is cool and definitely in line with their concept of the trait system, we probably wont see traits like that in the game. But who knows, they might have changed their mind? I'd love a spear and shield focused Barbarian. At the same time I remember the flaws of limiting the Barbarian to one weapon type in Diablo 2. Yes there are respecs in D3, but they appear to be expensive and not something you do very often.

    Anyway, here's a weapon focus trait:

    Spearman (Barbarian)
    Gives you a X% chance of getting an extra normal attack when striking with a melee ranged ability using a spear. This effect can only happen once every Y seconds.
     
    Last edited: Oct 31, 2010
  16. MiniMonk

    MiniMonk Diabloii.Net Member

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    Re: Design a Trait!

    "Were there traits like that in the Blizzcon build?"

    Yes, the most common one across the classes was Die by the Sword, which increase the damage you do if you wield a sword. The Barbarian has several others which increase damage base on whether you are duel wielding, have 1 weapon and a shield, or are wielding a two handed weapon. Some more that the barbarian has increased damage if you are wielding a axe, a mace, or a polearm.
     
  17. Frank_the_tank

    Frank_the_tank Diabloii.Net Member

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    Re: Design a Trait!

    Interesting, and surprising considering they previously said that they didn't want to limit players in their weapon choice. I guess they changed their mind.


     
  18. cacophony

    cacophony Diabloii.Net Member

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    Re: Design a Trait!

    Kenjutsu (Monk)
    Increases your critical strike chance by X% and critical strike damage by Y% when wielding two handed swords.

    Iron Fist (Monk)
    Your attack speed is increased by X% and your damage by Y% when you dual wield two fist class weapons.

    Audacity of Youth (Wizard)
    Your first attack or spell against an enemy does X% more damage. The first attack bonus resets after 1 minute.
     
  19. cacophony

    cacophony Diabloii.Net Member

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    Re: Design a Trait!

    Artillery (Demon Hunter)
    Raises your critical strike chance by X% and critical strike damage by Y% when you wield a two handed bow or crossbow.

    Gunslinger (Demon Hunter)
    When you wield at least one pistol crossbow, repeated attacks against the same enemy do more damage. Each successive attack against the same enemy does X% more damage, lasts Y seconds, can stack up to Z times.

    Here are more ideas for dual wield/two hand trait builds.

    Serrated Blades (Barbarian)
    When you wield two swords at once, you will ignore up to X armor of your enemies. Scales w/ player level. You can never lower enemy armor below 1 rating.

    Monster Masher (Barbarian)
    When you wield a two handed mace/maul, your critical strikes will cause your next special attack to be a guaranteed critical strike, lasts X seconds. Cannot occur more than once every Y seconds.

    Spell Blade (Wizard/Witch Doctor)
    Increases your willpower by X% when you equip a dagger.

    Magical Foci (Wizard/Witch Doctor)
    When you wield a two handed staff, your spell criticals have an X% chance to increase your spell cast speed by Y% for Z seconds, stacks up to W times.
     
  20. Doctor Salvador

    Doctor Salvador Diabloii.Net Member

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    Re: Design a Trait!

    Acute Toxins (Witch Doctor)
    All poison attacks gain X% damage, as well as receiving Y% reduced poison length.

    Arachnophobia (Witch Doctor)
    X% chance that an enemy will flee from the sight of corpse spiders.
     

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