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Demon hunter skills & gameplay.

Discussion in 'Demon Hunter' started by Rothas, Oct 24, 2010.

  1. Rothas

    Rothas IncGamers Member

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    Demon hunter skills & gameplay.

    So, I made this thread concerning about demon hunter's actual skills and gameplay. I have zero interest how this class is related to other blizzard games such as WC3 or WoW. If you are interested about the lore and stuff like that please go into following thread instead and please keep this thread separate of such things: http://diablo.incgamers.com/forums/showthread.php?t=783140

    That thing cleared out, what do you think about demon hunter's actual skills and gameplay? After finished watching the 19 min gameplay about mostly demon hunter I found her skills somewhat awkward for some reason. I find ranged classes to be really interesting and I think that it is my way of playing in any rpg -related game, and I know that there are people who like to play such classes also.

    But for some reason demon hunter's skills seemed weird to me. I mean crenades and delayed skills such as entangling shot is just.. I don't know.. they somehow seemed "out of place". Like the crenades just seem too unpredictable and unstable. The whole gameplay of that video isn't really fluent for some reason, just shoot random mob, wait for 3 sec and repeat. It simply doesn't look fun. If I would play ranged class I would constantly nuke those mobs and try to avoid being in melee range.

    Hopefully you can specialize more into the more "ranged aspect" such as multishot and really heavy oriented ranged skills. But anyway, what do you think about it?

    You can find the actual gameplay video from here:
    http://us.blizzard.com/en-us/company/press/presskits.html
     
  2. NotaBot

    NotaBot IncGamers Member

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    Re: Demon hunter skills & gameplay.

    I think that just like the monks debut, the playable skills are very low and that colours peoples opinion of the class considerably, we have also only seen her use dual pistol Xbows not full sized xbow/ bows or even throwing knives,axes etc (assuming they exist in game)

    Skill wise i really liked the dark chains, shadow spike trap and the vault manoeuvre,
    im neutral on the nades and multishot but the bolas or the lava arrow didnt work for me despite them being quite effective, i expect we will see alot more actual shooting skills like guided arrow, volley etc to compliment the multi shot further down the track and hopefully some more shadow traps.
     
  3. Sass

    Sass IncGamers Member

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    Re: Demon hunter skills & gameplay.

    The grenades immediately reminded me of the Fire Blast from D2, except now they can bounce off of the environment first.



    The chains seems weird graphically, but it's to represent that there's basically a chain on the end of the bolt and is linking to another creature for a debuff skill. Looks are always subject to change, but it's fine. The concept behind it is pretty sound anyway.




    Now the bolo I really liked. It seems like they wrap around an explode on impact. It can easily be a sniping skill for weaker casters while the chains slow a mob, or multistrike fans out and kills them that way.




    Vault seems appropriate, though I do hope it's not like I can vault through the whole level and we get a rusher char.
     
  4. Srikandi

    Srikandi IncGamers Member

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    Re: Demon hunter skills & gameplay.

    I hope you can be a bow specialist, for those of us that aren't crazy about crossbows :)

    I'm wondering about ammunition... I haven't seen any mention of needing to buy and carry arrows, bolts, traps, throwing knives, grenades or the like... is all the ammunition essentially built into the various skills?

    It's a tad odd to me that a "device" oriented character doesn't have to find or make their devices, but from the point of view of gameplay I'd have to say I prefer it that way ;)
     
  5. Rothas

    Rothas IncGamers Member

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    Re: Demon hunter skills & gameplay.

    Yeah, the ammunition is a another thing I'm also concerned about. Hopefully they will not require you to actually buy/grind the ammunition, hopefully it will be just thing that comes with the class.
     
  6. Sass

    Sass IncGamers Member

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    Re: Demon hunter skills & gameplay.

    It might do a durability thing like D1 did.
     
  7. Flux

    Flux Administrator

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    Re: Demon hunter skills & gameplay.

    I played the DH 4 or 5 times through the PvM demo. A few answers/comments.

    No ammo was in the game. When you had a bow or xbow or pistol double xbow, it was like equipping a 2h weapon. This may or may not change; personally I'd bet we'll see arrows/bolts again, but in varying qualities and types, since D3 is all about the items. Maybe not until the first expansion, though.

    Entangling Arrow. Very useful debuff, slows the target and chains to other monsters nearby. The physics is cool, since while the chains are slightly elastic, it's clear that the faster monsters are pulling the slower ones along. Using this on extra fast bosses makes them about as fast as normal monsters, which they'll tug along behind them, as they move at like 1/4th normal speed. I used this one first shot on almost every pack, and then whistled in the Bolos for killing.

    Monsters take up space in D3; they can't run through each other, so if you slow/chain the front few, all the others behind them on narrow dungeon areas (like 95% of the demo) can't get past.


    Bolo Arrow. Fun. Essentially a time delayed explosive arrow. Deals light damage on the first hit, then bang fire damage a moment later. The arrow is quite wide, so it's hard to miss with, but it's also very hard to shoot anything not in the front row. you tend to put 5 straight into the monster in front, when you only need 2 to kill it once it starts exploding. No splash from the booms, and since no runestones were yet enabled for DH (or MOnk) you couldn't get multi-bolos, or splash damage, or other stuff that would have ruled.


    Vault. One of the best skills I used; especially for the demo, where you wanted to zap past enemies in lots of places to give yourself time to get to the ending and the fun stuff. Great for escaping and giving you space to shoot; I'd often vault 2 or 3x and cover 2 screens and just vanish from monsters. THey'd follow; their pursuit AI is sound, but you could always vault back to a bottle neck and taken them on there, on your terms.


    Knife Nova. Very cool visual, and fun to use. Good damage, not too steep on mana cost, but very short range. About the range of a long melee weapon, so only useful when you had at least 3+ enemies very nearby. And in that case you were usually better off Vaulting to clear space.


    Burning Arrow. The most damaging arrow skill, and great for long, narrow passageways, which the demo had a ton of. I loved this one against long strings of monsters on the raised platforms. Big damage on the initial shot, and the burning on the ground was good for DoT. Also the only good piercing arrow attack in the demo, so great to hit back row stuff.


    multishot. Looks awesome, and hits everything in the direction you shoot it, but high mana cost and not very big damage made it fairly impractical to use in the narrow levels of the demo. Would be awesome against like, the Secret Cow Level. Except that you'd shot 5x and be dry on mana, with all of the cows only 50% killed. would probably be much changed by runestones, as is true of almost all skills.


    Grenades. The least useful of the skills I added with a skill point. Fun for crowd control, and with a runestone to give you much more damage, or perhaps sticky grenades or multigrenades, it might improve a lot. But as it was throwing 3 of these was almost a very inaccurate proposition, and ti was very hard to hit things nearby. They were basically good for softening up crowds, mixed into your normal bow firing rate.
     
  8. Apocalypse

    Apocalypse IncGamers Member

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    Re: Demon hunter skills & gameplay.

    nice to hear about your experience with the DH skills. i love the linking shot, i imagine some good runes for that one and for sure plan to get it with my first character. knife nova looks fun but also looks like a "oh crap" kind of skill, maybe with a rune that adds a poison DoT or something it will be more usefull? i cant imagine anyone making any character without their movement skill and vault sounded really good. i cant wait to see this character with some working skill runes, she what she can really do
     
  9. Century

    Century IncGamers Member

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    Re: Demon hunter skills & gameplay.

    Yeah, Knife Nova sounds as though it would be great to inflict some kind of status effect (poison/slow/burn...) on a mob 360 degrees around you before you vault the heck out of there... I can see it being really effective with a rune
     
  10. Crackseed

    Crackseed <a href="payments.php">IncGamers Site Pal</a><br>D

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    Re: Demon hunter skills & gameplay.

    While MS didn't do as much as alot of normal shots, it was still beefier then the D2 one at least though, comparing damages like that is obviously not optimal since it's 2 games and I'm basing that off a small play session haha :)

    I didn't ever try grenades or knife arrow - I don't remember even seeing Knife arrow as an option actually when I levelled. Curse those short play sessions :(

    Still easily the most fun I've had in D3 with this class - which is saying something considering how awesome it's been at past Bcons anyway. But this is the class I've been waiting on and I am not disappointed in ANY form with it. Just wished it had rune capability to try out considering how much fun runes were with the other classes.
     
  11. Rothas

    Rothas IncGamers Member

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    Re: Demon hunter skills & gameplay.

    Awesome, thank's for the info Flux. Yet I'm slightly concerned.. did those skills have any cooldowns or other limitations when you used them? Sure, the mana cost or what ever the resource cost is the main one. So was it possible to just stand still and still keep shooting mobs? Let's imagine some bossfight with your friend. Let's say that the boss is hitting your friend for like 10 sec. Can you use certain skill constantly to keep your dps going? I guess that the Burning Arrow would be the main one.

    I don't know, I guess it's still too early to tell. Otherwise those skills are just perfect for such fast paced gameplay where you need to run a lot.
     
  12. Flux

    Flux Administrator

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    Re: Demon hunter skills & gameplay.

    No cool downs; all of her skills were just mana cost. And they weren't free/cheap, my DH was out of mana on every big battle, and often wound up shooting regular arrow, bolo, regular arrow, bolo, as the mana regen'ed.

    This tells us very little about the final game; Bliz has said all the chars will have their own resource, and while Jay said the Wiz / WD may both end up with something like mana, I'll be surprised if the DH is at all mana-like.

    I tried to speculate what sort of resource she might have in advance, and didn't get very far.

    http://diablo.incgamers.com/forums/showthread.php?t=780969

    Having played her now... I still dunno. Hard to judge with just 8 or 10 skills enabled; the others may show a very diff focus for the char, so imagining a resource that works with what we know might be off target. Get it? Off target? I kill myself.

    The char isn't really a glass cannon; she's not made to just stand and pewpew. You've got to keep moving and tactical retreating and hitting them with a variety of different arrow types. It's actually fairly mage-like, in the play style. But she had no pets and no way to convert enemies or anything for a tank. If she does in the final game, it would give her a different vibe. And of course once her skills are runestone'd, that'll make for more changes.
     
  13. Crackseed

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    Re: Demon hunter skills & gameplay.

    Agreed - I'd like to know more about her resource cause I was definitely OOM alot, especially since Vault/MS chewed up a chunk. The saving grace in alot of my playthroughs was being able to entangle a pack and then vault away for more pew pew time.
     
  14. zorro8081

    zorro8081 IncGamers Member

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    Re: Demon hunter skills & gameplay.

    I have a question about the multishot. Did it still seem like it was 1 arrow per monster? I understand you can't be able to hit a monster with 10+ arrows at once like a shotgun, but 1 arrow always seemed a little too limiting for me.
     
  15. DrZoidberg

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    Re: Demon hunter skills & gameplay.

    I heard the dev team say there will be no type of ammunition for the DH weapons don't remember where i heard this but I'm sure i did.

    P.S. don't bring back GA i hated that skill.


     
  16. The Rockman

    The Rockman IncGamers Member

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    Re: Demon hunter skills & gameplay.

    Multishot is the one that fires X arrows an a cone, I would expect you to be able to hit a large monster with 2-3 arrows but cant say for sure though.

    Also there's definitely no ammo in D3 given that Pistol Crossbows are now single and duel wield weapons meaning there's no empty slot for a arrows or bolts, with out a complete equipment screen overhaul.


     
  17. epyon96

    epyon96 IncGamers Member

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    Re: Demon hunter skills & gameplay.

    Please give me GA :p One of my favorite skills with strafe following it. I consider GA and Multi-Shot a staple part of a ranged character after using it on the Amazon. It just feels like a nature extension of what a ranged character needs.



     
  18. Flux

    Flux Administrator

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    Re: Demon hunter skills & gameplay.

    I think MS is just one arrow per enemy, as in D2. You can probably figure it out from the gameplay movie, if you watch some frame by frame.

    MS was markedly low dmg in the demo. I was disappointed; it hit everything in the direction you shot, but for obviously less dmg than bolo or entangling, the 2 default bow skills. I soon found it useful only for bunches of more than 4 or 5, since it was high mana cost too. Bolo was almost as fast for any group smaller than 4, and for a fraction the mana.
     
  19. Madmaxio

    Madmaxio IncGamers Member

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    Re: Demon hunter skills & gameplay.

    for me - DH skills are boring and unimpressive, compared to any other class
    Ah, except multishot, this one is really cool
     
    Last edited: Nov 29, 2010
  20. Malaterre

    Malaterre IncGamers Member

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    Re: Demon hunter skills & gameplay.

    I am disapointed by this. I hoped MS was still working as it did in D2. You could choose the angle of the "fan of arrows" that you were sending by clicking at different distances from your characters. I think it added a bit of interest to the skill : you could make a small fan to hit a tight pack of monsters that was far away from you. Or a large fan if you were surrounded by monsters.

    Sure, the new MS will do that if it hits every monster that is in front of you, but I prefer the idea of doing this by myself. It adds a little twist to this skill that I like.


     

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