define your approach
i'm interested as to the approach people take to the actually process of playing the game.
do you consider your approach to playing diablo as a discpline, or more of an art or maybe you see it as straight forward gamesmanship?
personally, (as pretentious as it is) whilst i acknowledge the importance of all three fields i like to see the game as an artform in the same vein as building a match-stick model of the tower of babel or somesuch. it is the beauty of designing and then building though experience a character made unique by your playing of them and the paths they chose and the equipment they find along the way that really appeals to me. it's the reason i don't twink or trade, not because i like the obscene difficulty but because somehow an item not discovered or crafted by that character just doesn't belong to it.
i'm interested as to the approach people take to the actually process of playing the game.
do you consider your approach to playing diablo as a discpline, or more of an art or maybe you see it as straight forward gamesmanship?
personally, (as pretentious as it is) whilst i acknowledge the importance of all three fields i like to see the game as an artform in the same vein as building a match-stick model of the tower of babel or somesuch. it is the beauty of designing and then building though experience a character made unique by your playing of them and the paths they chose and the equipment they find along the way that really appeals to me. it's the reason i don't twink or trade, not because i like the obscene difficulty but because somehow an item not discovered or crafted by that character just doesn't belong to it.