If thats the case, im better off with amp (more skill points left anyways) for any type of monsterMyrakh-2 said:No.
Amplify Damage reduces physical resistance by 100%.
Decrepify reduces physical resistance by 50%, reduces physical damage by 50%, and slows down the monster as well.
So, essentially: use amp whenever you can, use decrepify if you need the defensive components of it.
Same as for Skelemancers: it depends on your gear and the monsters.Grimes said:1: what curse out of the 2 would be best for a melee necro
I agree with Pherdnut, although I've never played a melee mancer. Still, if you have never seen the effect of decrep + CG on a boss, you are in for a treat. It is worth it just for Diablo, Mephisto, and Baal.Pherdnut said:If I were playing a melee necro I'd probably be relying on Attract and Amp most of the time, life tap to heal, and decrep for bosses and nastier targets like Lister.
There is really no reason not to get both curses since you only need one point in them if you plan on having at least 4 or more +skills.
It makes the monster with the Attract animation above its head a universal targets. Monsters will try to beat that monster up. An effective means of crowd control since the monster seems to have a higher threat rating than you or your minions.Mammel248 said:Sorry for the noobish question, but what does attract really do?
you should note that attract is not a very effective way of actually killing monsters, but rather as a distraction to simply take hits. the higher you go the life becomes huge when compared to the miniscule damage dealt by monstersBlanket Thief said:Hm, can you cast attract on other players (pvp)? Would there summons attack the other player if you could?