Latest Diablo 3 News
DiabloWiki Updates
Support the site! Become a Diablo: IncGamers PAL - Remove ads and more!

Death of a Necro

Discussion in 'Hardcore' started by SoL-Rich, Feb 5, 2004.

  1. SoL-Rich

    SoL-Rich IncGamers Member

    Joined:
    Jun 24, 2003
    Messages:
    23
    Likes Received:
    0
    Trophy Points:
    20
    Death of a Necro

    SoL-Cryptpopper was a lvl 72 necro who soloed his way to A1 Hell. He found a Gull dagger when Andy died in Normal. Later, in NM, a Goldwrap popped out of a chest and he became a MFer(415mf). He never found anything insane but I had a blast getting him into Hell by himself. He was truly untwinked. Before the patch SoL-Clan would play together and share items. After the patch I never saw another SoL and had to fend for myself.

    He died from my impatience. I had heard about the Hell Pit and was giving it a try. I would hit outer WP and run through Highland to pit. The drops were great and I was in heaven. In my haste I realized I had made this run to the pit without any TPs and knew there was less than 5 minutes in my game so I made the run back to Outer. I passed several packs of undesirables and barely squeezed through the door of the Monastary. I took the WP, got TPs, and came back to Outer, ready to make the run back to the Pit. As I sprinted through the door, the pack organized and a superunique Park Ranger stopped me in my tracks and proceeded to cajole a girlie scream out of me. After staring at the deeds screen I decided I needed to play with my 2 kids.

    A few lessons learned:
    1. The Pit is the best MF area in the game.
    2. Never be in a hurry in Hell.
    3. It is just a game. Rebuild and be wiser next time.

    I've never posted a death in the 2+ years of playing HC but I was quite attached to this character. He died from my impatience. I didn't delete him right away, hoping for a rollback, but I need to move on.

    Thanks for listening.

    -Rich
     
  2. STINGER

    STINGER IncGamers Member

    Joined:
    Jun 23, 2003
    Messages:
    3,631
    Likes Received:
    0
    Trophy Points:
    255
    Impatience/greed, greed not being a bad word just the meaning of doing something more dangerous than just making a new game because you just MUST maximize time. Another comparison is the 2 min Meph run that teles blindly vs the 3-5 min one that involves strategic tele and some walking for safety!

    I think in your spot i would of made a new game vs run back and then back again! hind sight is always 20/20!

    Good job with your Necro and GL on the next attempt.
     
  3. lenman

    lenman IncGamers Member

    Joined:
    Jun 22, 2003
    Messages:
    9
    Likes Received:
    0
    Trophy Points:
    1
    yah, I lost my 89 wind druid in the pit because of my hurriedness. those archers are no joke to be sure. sorry man.
     
  4. Muad'Dib

    Muad'Dib IncGamers Member

    Joined:
    Jul 17, 2003
    Messages:
    8
    Likes Received:
    0
    Trophy Points:
    1
    The archers take down 3k life in less than a minute if they spawn cursed, aura enchant and so on.
     
  5. Cleglaw_Himself

    Cleglaw_Himself IncGamers Member

    Joined:
    Jun 27, 2003
    Messages:
    1,422
    Likes Received:
    0
    Trophy Points:
    165
    Yes, Dark Archers are my worst nightmare.
    How ppl do all this pit runs without a problem with them I'll never know.
     
  6. WingBlade

    WingBlade IncGamers Member

    Joined:
    Jul 1, 2003
    Messages:
    2,277
    Likes Received:
    0
    Trophy Points:
    165
    1 Solution of many... Light Trapsins... Cast 4 LS and 1 DS, rinse and repeat... collect.

    Of course there will always be those occasional LI's - have merc and SM hunt it down w/ LR wand on switch.
     
  7. ___

    ___ IncGamers Member

    Joined:
    Oct 4, 2003
    Messages:
    96
    Likes Received:
    0
    Trophy Points:
    33
    so true.. and so easy

    and yes the pit is the best im now convinced.. after finding tals plate there this morning :p
     
  8. skunkbelly

    skunkbelly IncGamers Member

    Joined:
    Nov 13, 2003
    Messages:
    3,225
    Likes Received:
    17
    Trophy Points:
    347
    Actually, the big problem with the archers in the pit is that they *are* lightning immune... they were the only thing in there that even made my trapper blink. Everything else in there is easy pickings for a LS/DS sin.
     
  9. rachil0

    rachil0 IncGamers Member

    Joined:
    Jun 24, 2003
    Messages:
    878
    Likes Received:
    0
    Trophy Points:
    165
    Liberal use of dim vision and a strong bone armor are really good for archers (and piercing java-cats). They probably hit for 100-150 or so with no mods, so maybe 3-4 times that amount when you hit a bad mod boss. Bone armor can suck that up pretty easily though. I've noticed that my merc gets absolutely TRUCKED by archer packs that I can just absorb, because he doesn't have that recastable health. Try using marrowwalks on your next necro, it'll give very nice bone armor absorb.
     
  10. SoL-Rich

    SoL-Rich IncGamers Member

    Joined:
    Jun 24, 2003
    Messages:
    23
    Likes Received:
    0
    Trophy Points:
    20
    Rebuilding

    Thanks to everyone who posted. I learned a lot and am already remaking my new Necro, Fleshrenderer. See you all on USEast.

    -Rich
     
  11. Deadbolt'd

    Deadbolt'd IncGamers Member

    Joined:
    Feb 6, 2004
    Messages:
    409
    Likes Received:
    0
    Trophy Points:
    98
    This may be a bit off topic, but I have a question before I waste time levelling any almost useless characters. Which character, in your opinion, is the best to run the Pit (in hell, obviously)? Are there any cold/ physical immunes that spawn in packs to stop a wind druid? Thanks,

    DB
     
  12. annr

    annr IncGamers Member

    Joined:
    Nov 4, 2003
    Messages:
    297
    Likes Received:
    0
    Trophy Points:
    42

    a pretty pretty javazon baby, she flies with her merc + manly valk.
     
  13. PhatTrumpet

    PhatTrumpet IncGamers Member

    Joined:
    Jul 18, 2003
    Messages:
    4,569
    Likes Received:
    0
    Trophy Points:
    255
    The Pit in Hell is full of Cold Immunes, so Cold Sorcs don't really work... not sure about Wind Druids though. I assume they'd work alright as long as you know how to use your Tornadoes, because Hurricane is gonna be pretty useless. The most popular builds are Skellymancers, Trapasins, Javazons and Hammerdins, but my Conc Barb is having a surprisingly easy time down there. He's not the fastest killer, but from what everone else said I just assumed he'd be completely useless... not the case at all.
     
  14. Venomous_Marci

    Venomous_Marci IncGamers Member

    Joined:
    Jun 24, 2003
    Messages:
    15
    Likes Received:
    0
    Trophy Points:
    1
    I can relate to your story, SoL-Rich. My necro summomer Joe_Minonaire at lvl 81 got killed in the pit few days ago. Bad combo of archers& not enough patience. Archers were fanatical aura enchanted and cursed. It all happened so fast, my might merc went down instantly and I tried to run back but I got amped and the next salvo got me..deeds of valor indeed. Just like yours mine was untwinked and managed to get through Nm and normal easily with a laughable gear. It was hard to come to terms with him dying, but it's just a game, I keep telling myself. I decided to rebuild him, yet still dont know if I should go with blocking, not sure if it would help me survive that encounter. I had almost 900hp of life it didnt matter..I wasnt careful enough..and now I too know your pain.
     

Share This Page