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Datamined Monk Runestone Effects

Discussion in 'Diablo 3 Beta Forum' started by Silva, Sep 6, 2011.

  1. Silva

    Silva Banned

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    Datamined Monk Runestone Effects

    Blinding Flash
    Create a flash of light that blinds all enemies within X yards for X seconds. Blinded enemies will not attack unless they are attacked first. Cost: X Spirit

    Rune A: Faith in the Light
    X seconds after using Blinding Flash, all of your attacks are infused to deal X additional Holy damage.
    Rune_B: Blinding Echo
    X seconds after using Blinding Flash, a second flash of light will blind enemies within X yards for X seconds.
    Rune_C: Blind and Confused
    Blinded enemies have a X% chance to attack each other.
    Rune_D: Self Reflection
    Increases the duration enemies are blinded to by X seconds.
    Rune_E: Searing Light
    Blinded enemies also have their chance to hit reduced by X % for X seconds.

    Breath Of Heaven
    A blast of holy energy heals the Monk and allies within X yards for X Life. Cost: X Spirit

    Rune_A: Circle of Scorn
    In addition to healing, Breath of Heaven also sears enemies for X Holy damage.
    Rune_B: Circle of Life
    Increases the healing to {c_green}{Script Formula 2} - [{Script Formula 2}+{Script Formula 3}]{/c_green} Life.
    Rune_C: Blazing Wrath
    Increases all damage done by X seconds after Breath of Heaven is used.
    Rune_D:Infused with Light
    Gain additional Spirit from each combo attack for X seconds after using Breath of Heaven.
    Rune_E: Penitent Flame
    Enemies hit by Breath of Heaven run in fear for X seconds, and take X Holy damage per second as they flee.

    Circle of Wrath
    Creates a blast of holy energy that heals the Monk and allies within X yards for X Life, and damages enemies for X holy damage. Costs: X Spirit

    Rune_A: Improved Wrath
    Increases healing to X amount of Life, and damage inflicted to X holy damage.
    Rune_B: Chain Healing
    Heals allies for X Life for each monster affected by Circle of Wrath.
    Rune_C: Holy Power
    The Monk's attacks each do an additional fire damage for X seconds after Circle of Wrath is used.
    Rune_D: Infused with Light
    Gain X additional spirit from each combo attack for X seconds after using Circle of Wrath.
    Rune_E: Judgment
    Enemies hit by Circle of Wrath run in fear for x seconds, and take X fire damage per second as they flee.

    Crippling Wave
    A series of large sweeping attacks that debilitate enemies and cause X% weapon damage. First Hit - Enemies are dazed, reducing movement speed by X% for X seconds. Second and Third Hit - Refreshes the duration of the daze effect. Combo Skill. Generates 3 Spirit Per Hit

    Rune_A: Mangle
    Increase damage to X% of weapon damage. Adds a bleeding DOT to those hit by this skill with each combo.
    Rune_B: Tsunami
    Crippling Wave's third attack range increases to X yards and knocks targets back. Area of effect increased with each combo.
    Rune_C: Concussion
    Enemies hit by Crippling Wave inflict X% less damage for X seconds. Adds a debuff to stage 1 that reduces damage caused by enemies by [{Script Formula 7} * 100]%
    Rune_D: Rising Tide
    Critical hits generate X additional Spirit. Adds a debuff to stage 2 that increases damage taken by enemies by [{Script Formula 6} * 100]%
    Rune_E: Breaking Wave
    Affected targets take X% additional damage from all attacks for X seconds. Stage 3 has a [{Script Formula 14} * 100]% chance to stun enemies.

    Dashing Strike​

    Dash quickly at the targeted enemy or location dealing X% weapon damage. Cost: X Spirit

    Rune_A: Flying Head Butt
    Fly through the air head first, slowing the movement of all enemies along the path by X% for X seconds.
    Rune_B: Way of the Falling Star
    Increases run speed by X% for X seconds after using Dashing Strike.
    Rune_C: Blinding Speed
    Receive a X % increased chance to dodge for X seconds.
    Rune_D: Quicksilver{/c_gold} The cost of Dashing Strike is reduced to {c_green}{Script Formula 24}{/c_green} Spirit.
    Rune_E: Flying Side Kick
    Perform a flying kick that has a % chance to stun your target for X seconds.

    DeadlyReach​

    Project lines of pure force over a short distance for X% weapon damage. Generates X Spirit per attack.

    Rune_A: Foresight
    The third strike of Deadly Reach increases the damage of all attacks by % for X seconds. This effect can stack up to X times.
    Rune_B:piercing Trident
    The second and third strike of the skill have an increased area of effect. Also increases skill damage to % of weapon damage.
    Rune_C: Scattered Blows
    The third strike is replaced with an attack that will hit up to X enemies within X yards for % weapon damage.
    Rune_D: Strike from Beyond
    Critical hits caused with this skill generate extra Spirit.
    Rune_E: Keen Eye
    Critical hit damage for this attack is increased by X% .

    Dominate Aura​

    Create an aura that causes enemies within X yards to take X% additional damage. The Monk can only have one aura active at a time. Duration:X minutes Cost: X Spirit

    Rune_A: Improved Dominate Aura
    Increases aura strength so that enemies take % additional damage for X minutes.
    Rune_B: Domination
    Aura potency is increased so enemies take % additional damage and have their damage resistance reduced by % for the first X seconds.
    Rune_C: Demoralized
    Enemies within X yards have their movement speed reduced by %
    Rune_D: Reclamation
    Gain X Spirit for each attack and heal Life equal to % of the damage inflicted on enemies while Dominate Aura is active.
    Rune_E: Intimidation
    Enemies affected by Dominate Aura inflict % less damage

    Exploding Palm​

    The first two strikes in the attack deal X% weapon damage. The third strike causes the target to bleed for X% of weapon damage per second for X seconds. If the target dies while bleeding, it explodes, dealing X% of the target's maximum Life as physical damage to all other enemies nearby. Generates X Spirit per attack.

    Rune_A: Impending Doom
    Increases the duration of the bleed effect to X seconds. DOT lasts longer and will stack if applied multiple times. Stacking the DOT refreshes the duration.
    Rune_B: Creeping Demise
    The bleed effect hits up to X targets standing in front of the Monk. Stage 3 places the DOT on multiple targets, preferably through a 'zeal-like' effect, but a 'cleave-like' effect could work if it limits the number of targets hit. Higher level runes will increase the number of targets up to a cap, and will also increase DOT damage.
    Rune_C: The Flesh is Weak
    The first two strikes cause the enemy to take X additional damage for X seconds. This effect stacks up to X times on each target. Stage 1 and 2 add a stacking debuff that causes the DOT to do more damage.
    Rune_D: Strong Spirit
    If a target dies and explodes with the bleed on them, gainX Spirit for each enemy hit by the explosion. The DOT leeches Spirit back to the Monk.
    Rune_E: Heart Burn
    The third strike causes the target to burn for % weapon damage as Fire damage every second for X seconds. If the target dies while burning it explodes causing all nearby enemies to burn for % weapon damage as Fire damage for X seconds. This effect can chain repeatedly. Monsters that die to a monster explosion have a chance to explode for lesser damage.

    Fists of Thunder​

    Deal a series of extremely fast punches that deal X% weapon damage as Lightning damage. Each strike has a X% chance to interrupt enemy attacks. Generates X Spirit per attack.

    Rune_A: Thunderclap
    Each punch causes a shockwave that hits all enemies within X yards of your primary target for X% weapon damage as Lightning damage. Also enables the Monk to teleport a short distance during the ability's first strike.
    Rune_B: Chain Lightning
    The third strike creates chain lightning that can jump to up to other nearby targets. Each lightning strike inflicts X% weapon damage as Lightning damage.
    Rune_C: Static Charge
    Enemies attacked are charged with static for X seconds. Charged enemies take X% weapon damage as Lightning damage when the Monk attacks other nearby enemies with Fists of Thunder.
    Rune_D: Rolling Thunder
    Critical hits generate X additional Spirit.
    Rune_E: Lightning Flash
    Each attack with Fists of Thunder increases the Monk's Dodge chance by X%. This effect stacks up to X times.

    Inner Sanctuary​

    Create a circle of protection on the ground for X seconds that cannot be passed by enemies. Cost: X Spirit

    Rune_A: Forbidden Palace
    Enemies within the area of effect of Inner Sanctuary when it is activated take Holy damage.
    Rune_B: Consecration
    Increase the duration of Inner Sanctuary to X seconds.
    Rune_C: Circle of Protection
    The Monk and any allies standing in the area of effect of Inner Sanctuary take less damage from attacks.
    Rune_D: Safe Haven
    The Monk and any allies regenerate X Life per second while inside the circle.
    Rune_E: Sanctified Ground
    When Inner Sanctuary expires it becomes Sanctified Ground for X seconds, slowing the movement of all enemies on it by X%.

    LashingTailKick​

    Unleash a deadly roundhouse kick, knocking enemies back and dealing X% weapon damage. Cost: X Spirit Cooldown: X seconds

    Rune_A: Vulture Claw Kick
    With a torrent of fire, strike all nearby enemies for % weapon damage and knock them back.
    Rune_B:Spinning Flame Kick
    Hurl a column of fire that pierces through enemies, causing % weapon damage as Fire damage to each enemy it strikes.
    Rune_C: Hand of Ytar
    Smite all enemies within X yards of a target location for X% damage and slows their movement by X% for X seconds.
    Rune_D: Sweeping Armada Kick
    All enemies around the Monk are knocked back X% farther and slow their movement by X% for X seconds.
    Rune_E: Scorpion Sting
    Instead of knocking enemies back, affected enemies are stunned for X seconds.

    Lethal Decoy​

    Create an illusion of pure holy energy that attracts enemies to itself and explodes after X seconds for X Holy damage. Cost: X Spirit

    Rune_A: Explosive Decoy
    Increases damage of the explosion to X Holy damage.
    Rune_B: Many Monks
    Spawn X decoys. Each decoy deals X Holy damage when it explodes.
    Rune_C: Lethal Combatant
    Summons a stronger decoy for X seconds. The decoy can move and attack enemies for X damage per swing.
    Rune_D: Spirit Link
    When the decoy explodes it also heals all allies within X yards for X Life.
    Rune_E: Simulacrum
    If the Monk dies while the decoy is alive the Monk is resurrected at the decoy's location with X Life. The decoy no longer attracts enemies and the duration is increased to X seconds.
     
    Last edited: Sep 6, 2011
  2. Silva

    Silva Banned

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    Re: Datamined Monk Skills List

    Admin please change the title to indicate Monk Runestone Effects.
     
  3. Silva

    Silva Banned

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    Re: Datamined Monk Skills List

    Mantra Of Conviction​

    Recite a Mantra that causes all enemies within X yards of you to take X% additional damage. Lasts X seconds. This is a Mantra. The Monk can only have one Mantra active at a time. Cooldown: X seconds

    Rune_A:Overawe
    Increases Mantra strength so that enemies take X% additional damage.
    Rune_B: Submission
    Enemies affected by Mantra of Conviction take X Holy damage per second.
    Rune_C: Demoralize
    Slows the movement of enemies within X yards by X%.
    Rune_D: Reclamation
    You and your allies have a X% chance to be healed for X
    Rune_E: Intimidation
    Enemies affected by Mantra of Conviction inflict X% less damage.

    Mantra Of Evasion​

    Recite a Mantra that grants you and all allies within X yards a X% chance to dodge attacks. Lasts X seconds. This is a Mantra. The Monk can only have one Mantra active at a time. Cooldown: X seconds

    Rune_A: Blowback
    Successfully dodging an attack creates a burst of flame dealing X% weapon damage as fire to all nearby enemies.
    Rune_B: Unstoppable
    Mantra of Evasion also reduces the duration of all control imparing effects by X%.
    Rune_C: Hard Target
    Mantra of Evasion also grants an increase in armor by X%
    Rune_D: Wind Through the Reeds
    Mantra of Evasion also grants an increase in run speed by X%
    Rune_E: Divine Protection
    When you or an ally under the effect of Mantra of Evasion is reduced below %Life, a shield of protection forms around that target, reducing incoming damage by X% for X seconds. Each target can be protected at most once every X seconds by this effect.

    Mantra Of Healing​

    Recite a Mantra that causes you and all allies within X yards to gain increased Life regeneration by X Life per second. Lasts X seconds. This is a Mantra. The Monk can only have one Mantra active at a time. Cooldown: X seconds

    Rune_A: Sustenance
    Increases the Life regeneration granted by Mantra of Healing to X Life per second.
    Rune_B: Boon of Protection
    When Mantra of Healing is activated a temporary shield is placed on you and your allies for X seconds. The shield will absorb up to X% of each person's maximum Life in damage.
    Rune_C: Heavenly Body
    Mantra of Healing also increases Vitality by X%.
    Rune_D: Soothing Breeze
    Mantra of Healing also grants the Monk X Spirit per second.
    Rune_E: Time of Need
    Mantra of Healing also increases all resistances by X%.

    Mantra Of Retribution​

    Recite a Mantra that causes you and all allies within X yards to reflect melee damage back at enemies, dealing Holy damage equal to X% of the damage sustained. Lasts X seconds. This is a Mantra. The Monk can only have one Mantra active at a time. Cooldown: X seconds

    Rune_A: Retaliation
    Increase amount of damage reflected by the Mantra to X%. The Mantra will now reflect ranged damage as well as melee damage.
    Rune_B: Transgression
    Mantra of Retribution also increases the attack speed for you and your allies by X%.
    Rune_C: Indignation
    When Mantra of Retribution damages an attacker, the attacker has a X% chance to be stunned for X seconds.
    Rune_D: Against All Odds
    Mantra of Retribution also restores X Spirit when reflecting damage done to you.
    Rune_E: Guilt By Association
    An attacker that triggers Mantra of Retribution has a X% chance to suffer a feedback blast, dealing X damage to itself and surrounding enemies.

    Mystic Ally​

    Summon an elemental ally capable of engaging enemies in combat until it is destroyed.

    Rune_A: Fire Ally
    Imbue the ally with the essence of fire. The ally gains the ability to Fire Kick for X Fire damage plus an additional X Fire damage per second over X seconds to all enemies in a straight line.
    Rune_B: Water Ally
    Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals X physical damage and slows the movement of affected targets by X% for X seconds.
    Rune_C: Earth Ally
    Imbue the ally with the essence of earth. Maximum Life of the ally and the Monk are increased by X%. The ally also gains the ability to create a ground spike, dealing X physical damage to a single enemy and forcing that enemy to attack the ally for X seconds.
    Rune_D: Air Ally
    Imbue the ally with the essence of air. Every attack made by the Ally has a % chance to generate Spirit for the Monk. In addition the Ally is surrounded in a torrent of wind that deals X physical damage per second to all nearby enemies.
    Rune_E: Eternal Ally
    Imbue the ally with the essence of life. When the ally dies it has a X chance to be reborn after X seconds. In addition, the physical damage of the ally's basic attack is increased to X per swing.

    Resist Aura ​

    Create an Aura that increases all resistances by X% for the Monk and allies within X yards for X minutes. The Monk can only have one Aura active at a time.

    Rune_A: Resolve
    Increases the potency of the Aura to increase resistances to X %.
    Rune_B: Perseverance
    All resistances are increased by X% for the first X seconds this aura is active.
    Rune_C: Adaptation
    The Monk's resistance increases by an additional X% against the first damage type taken after the aura is activated.
    Rune_D: Unstoppable
    Spirit generation is increased by X% for the first X seconds after this aura is activated.
    Rune_E: Armor of Faith
    Increase the Monk's armor by X% while Resist Aura is active.

    Serenity ​

    The Monk is enveloped in a protective shield that intercepts all incoming damage for X seconds and grants immunity to all control impairing effects. Cost: X Spirit Cooldown:X seconds

    Rune_A: Peaceful Repose
    Heal yourself for X Life when Serenity is activated.
    Rune_B: Instant Kharma
    While Serenity is active, X% of all projectiles and melee attacks are reflected back at the attacker.
    Rune_C: Ascension
    Increases the duration of Serenity to X seconds.
    Rune_D: Tranquility
    Extends the protective shield and immunity to control impairing effects to allies within X yards for X seconds.
    Rune_E: Reap What is Sown
    X% of the damage absorbed by Serenity is unleashed as an explosion when Serenity expires, dealing up to X Holy damage to enemies within X yards.
     
  4. HardRock

    HardRock IncGamers Member

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    Re: Datamined Monk Skills List

    So far, the monk has the most impressive rune ideas if you ask me. These are pure awesome:

    Exploding Palm
    Lethal Decoy
    Serenity
    The monk also seems like a highly valuable team member with all his/her Mantras.
     
    Last edited: Sep 11, 2011
  5. Silva

    Silva Banned

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    Re: Datamined Monk Skills List

    Seven Sided Strike​

    Unleashes a fury of attacks striking nearby enemies X times for X % weapon damage for each hit. Costs:X Spirit

    Rune_A: Sudden Assault
    Teleport to the target location for the strike, and damage increases to X% weapon damage per hit.
    Rune_B: Fourteen-sided Strike -
    Increases the number of strikes made to X attacks.
    Rune_C: Pandemonium
    Enemies hit by the barrage have a X chance per hit to be charmed or stunned for {c_green}{Script Formula 8}{/c_green} seconds. Higher level runes increase the chance for stuns/attacks and increase the attack duration.
    Rune_D: Sustained Attack
    Reduces the cooldown of this ability to X seconds.
    Rune_E: Fulminating Onslaught
    Each impact explodes to deal X Holy damage around the target. Each hit explodes for holy damage on impact for a small radius of effect. Higher level runes add a damage bonus.

    Sweeping Wind​

    Strike a target for X% weapon damage. Every third hit creates a vortex of air that surrounds you. The vortex of air lasts X seconds and deals X% weapon damage per second to all enemies within X yards. This vortex effect can stack up to X times for a total of X% weapon damage per second to nearby enemies. Generates X Spirit per attack.

    Rune_A: Blade Storm
    Intensify the vortex, increasing it to X% weapon damage per second.
    Rune_B: Fire Storm
    Increases the radius of the vortex to X yards and deals X% weapon damage per second as Fire damage.
    Rune_C: Cyclone
    When at the maximum stack count, creating another vortex effect generates a lightning tornado in the current area that deals X% weapon damage as Lightning damage per bolt for X seconds.
    Rune_D: Inner Storm
    As long as your vortex is at the maximum stack count, you gain X Spirit per second.
    Rune_E: Master of Wind
    Increases the duration of the vortex buff to X seconds.

    Tempest Rush​

    Run directly through your enemies knocking them back and hobbling them, slowing their movement by X% for X seconds. Also deals X% of weapon damage per second while running. Cost: X Spirit plus an additional X Spirit per second.

    Rune_A: Bluster
    Affected enemies also have their damage reduced by X% for the duration of the effect.
    Rune_B: Tailwind
    Increases the movement speed of Tempest Rush to X of normal.
    Rune_C: Slipstream
    Damage taken while running is reduced by X%.
    Rune_D: Northern Breeze
    Reduces cost to X Spirit per second.
    Rune_E: Flurry
    Increases the potency of the hobbling effect, slowing enemy movement by X%.

    Wave Of Light​

    Focuses the power of Light to smite all enemies in front of you for X Holy damage followed by an additional X Holy damage to all enemies in a line. Cost: X Spirit Cooldown:X seconds

    Rune_A: Wall of Light
    Increases damage of the initial impact to X Holy damage.
    Rune_B: Explosive Light
    Shoot out bursts of energy in all directions that deal X Holy damage to nearby enemies.
    Rune_C: Pillar of the Ancients
    Summon an ancient pillar that deals X% weapon damage followed by an additional X% weapon damage after X seconds.
    Rune_D: Empowered Wave
    Reduces the cooldown to X seconds.
    Rune_E: Blinding Light
    Critical hits stun enemies for X seconds.

    Way Of The Hundred Fists​

    A rapid series of punches strikes enemies for X% weapon damage. Generates X Spirit per attack.

    Rune_A: Fists of Fury
    Affected targets will take an additional X Holy damage per second for X seconds. Also enables the first hit to dash a short distance.
    Rune_B: Hands of Lightning
    Increase the number of hits in the second strike from X hits.
    Rune_C: Blazing Fists
    Critical hits increase the Monk's attack speed by X% and movement speed by X%. This effect lasts for X seconds and can stack up to X times.
    Rune_D: Spirited Salvo
    Every activation of the skill has a X%{/c_green} chance to generate additional Spirit.
    Rune_E: Windforce Flurry
    The third strike generates a wave of wind that deals X physical damage to enemies directly ahead of the Monk.
     
  6. Rushster

    Rushster Administrator

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    Re: Datamined Monk Skills List

    Thanks Silva, changed



     
  7. yovargas

    yovargas IncGamers Member

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    Re: Datamined Monk Runestone Effects

    Holy Resurrected Hardcore character, Batman!
     
  8. HardRock

    HardRock IncGamers Member

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  9. Frantic

    Frantic IncGamers Member

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    Re: Datamined Monk Runestone Effects

    Hmmm, this list seems heavily edited. Where did you get the spells base ability descriptions? If they are from the Diablo Wiki, then they are probably out of date.

    Also, Auras? I thought they were called Mantras.

    edit: oh Auras and Mantras ><
     
  10. Scorch Hellfire

    Scorch Hellfire IncGamers Member

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    Re: Datamined Monk Runestone Effects

    I'm wondering about the Mystic Ally... it seems every element is covered by the runes so what is its base elemental type? Holy? And it looks like they changed sweeping wind to have the sustained wind aoe around the monk by defualt, making all the effects we saw in the rune effects video a while back invalid... oh well...

    But yeah, just like the monk passives, many of the rune effects seem ridiculously good...
     
  11. Scorch Hellfire

    Scorch Hellfire IncGamers Member

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    Re: Datamined Monk Runestone Effects

    A few of the abilities listed were replace and thus are out of date data mixed in with the current stuff...


     
  12. yovargas

    yovargas IncGamers Member

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    Re: Datamined Monk Runestone Effects

    Where's the Giant Bell??
     
  13. Apendecto

    Apendecto IncGamers Member

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    E. Honda

    Rune_A: Flying Head Butt
    Fly through the air head first, slowing the movement of all enemies along the path by X% for X seconds.

    Hahah! Awesome.
     
  14. viech

    viech IncGamers Member

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    Re: Datamined Monk Runestone Effects

    Looks like we might see specialized heal&support monks, especially in pvp groups.
     
  15. gbone

    gbone IncGamers Member

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    Re: Datamined Monk Runestone Effects

    just found it http://www.diablowiki.net/Wave_of_Light ?

    but the skill is required high level, however I saw that bell in a beta movie, which that monk is probably at level 6-7 only.


     
  16. MrFrye

    MrFrye IncGamers Member

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    Re: Datamined Monk Runestone Effects

    Yet, oddly, none of the datamined skill and rune effect descriptions mention a bell at all.


     
  17. konfeta

    konfeta IncGamers Member

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    Re: Datamined Monk Runestone Effects

    Um. The "Bell" debate has gotta be the strangest I have seen on this forum.
     
  18. Renge

    Renge IncGamers Member

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    Re: Datamined Monk Runestone Effects

    after read this, my dilemma is vanished.

    First run with the Monk FTW

    Change the name to Omnistrike maybe.
     
  19. Wynn

    Wynn IncGamers Member

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    Re: Datamined Monk Runestone Effects

    Jesus christ.. after spending like an hour tryin' to translate Runes effect of Exploding Palm skill, there is an irony that've appeared in my mind.

    Rune_F(#CK): Brain Explode - While you're trying to translate Exploding Palm rune effects to your language, your brain can suddenly explode. Chance that this effect will appear is increasing by X% with every single word you're trying to translate while trying to not mess with the meaning in the same time. Effect can appear only once, and after that you have take a break for an hour roughly.

    /explodes
     
  20. Instapeace

    Instapeace IncGamers Member

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    Re: Datamined Monk Runestone Effects

    Can anyone shed light on the whole Rune A, Rune B, etc. That's not what the runes are called in the game.
     

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