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%damage to demons stacks?

Discussion in 'Theorycrafting and Statistics' started by jincuteguy, Feb 10, 2004.

  1. jincuteguy

    jincuteguy IncGamers Member

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    %damage to demons stacks?

    Does +% damage to demons stacks? For example im using Laying of hands and Chains of Honor armor,
     
  2. Shade

    Shade IncGamers Member

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    Yes, it does.
     
  3. Logic_X

    Logic_X IncGamers Member

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    eh...I haven't been around for a while (comp problems, still having problems with this one, but yea - it's at least running now - getting one in a month or so, so I can redo these then probably).

    1.09 Attack Damage Formulae:

    [(Base Weapon Damage * Ethereal Modifier)*(%ed on weapon)+Magical ED Modifier + Min|Max boost on weapon)]

    Ethereal Modifier:
    Non-ethereal item = 1
    Ethereal item = 1.5

    Magical ED modifier is from if the weapon has an ED modifier on it or not (not from jewels, runes, etc.)
    Object with ED% = +1
    Object w/o ED% = +0

    To Find how much a rune/jewel will add to a weapon:

    [(Base Weapon Damage * Ethereal Modifier)*(%ed on rune/jewel)+Min|Max Boost on weapon)]

    This is added on seperate to innate bonuses.

    Superior = a %ed mod, it does not effect the base weapon damage until the "*%ed on weapon" stage.

    To Find your final damage:

    Total of All above = Weapon Display Damage


    +% Damage vs Demons - Added in with "non-weapon" %ed
    +% Damage vs Undead - Added in with "non-weapon" %ed

    Special Modifier =
    1 for Normal Hit
    2 for Critical Hit
    .75 for Multishot

    Elemental Modifier =
    0 for Normal Attack
    1+%modifier from "Sorceress Masteries"

    Stat modifiers = The bonus from stats for a specific type of weapon.
    Standard Melee: Strength/100
    Bows: Dexterity/100
    Heavy Hammers (Legendary Mallet, Thunder Maul, Ogre Maul): (1.1*strength)/100
    Amazon Class Spears: (0.8 * strength + 0.5* dexterity)/100
    Claws, Daggers, and thrown weapons[Strength + Dexterity]*.75)/100

    Formula:
    [(Weapon Display Damage)+(Non-Weapon +Min|Max)]*(Stat Modifier + %ed non-weapon & skills + 1)* special modifier+[elemental damage * (elemental modifier+1)]

    convert all %s to decimals for this formula. (ie 250% = 2.5)

    ---------------

    Chances are the current formula is similar to that, discrepencies in damage (minor) are caused by truncating of decimals at certain points - this formula is for a quick plug, you are better off looking at Tommi's site or other similar sites if you want to get the EXACT numbers. (this is usually only off by less than a fraction of a %)
     
  4. RTB

    RTB IncGamers Member

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    That was for 1.09. 1.10 no longer factors that +1 to base dmg in anymore.
     
  5. Logic_X

    Logic_X IncGamers Member

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    heh...I need to start rebuilding my info base -_-.....it's so freakin out of date :p

    Nice to see ya again anywho RTB :).
     
  6. vdzele

    vdzele IncGamers Member

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    So if I have Laying of hands (350% Damage vs Demons) and I have displayed total phys damage 100, how much will my waepon do against demos.

    a.100 X 3.5 = 350

    b.100 X 4.5 = 450

    do these modifiers realy work in 1.10 and do they work with mana/life stealing.
     
  7. RTB

    RTB IncGamers Member

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    Laying of Hands has +350% dmg to demons, so it's the second: 450 dmg.

    These modifiers work in 1.10 (IIRC one of the few that were never bugged), and work with leech.

    These divisions are rounded to single percentages, ie. 250,5% rounds down to 250% or 2.50 in your formula. Also, strength and dex divisions are handled independantly (sp?), so for amazon class weapons it would be like this:
    [(0.8 * Str)/100] + [(0.5 * Dex)/100)]
     
  8. Thrugg

    Thrugg IncGamers Member

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    RTB, I think vdzele was asking if LoH gives 350% of his total damage - just want to be clear that it does not do that.
    It gives +350% of the weapon damage, ie what appears on your weapon (not your character screen). It also gives +350% of any +max or +min sources you have.
     
  9. Logic_X

    Logic_X IncGamers Member

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    Weapon * ( 1 + %ed vs demons + %skills + statboost + %ed non-weapon)

    so a 100 damage weapon, and +350% ed vs demons LoH would be (basically):

    100 * ( 1 + 3.5 ) = 450.

    You basically need 2 major totals to determine your general damage:
    (variable A)on weapon ed%, +dmg, etc. (this total is displayed in the hover text shown by putting your cursor over the item)
    (variable B)off weapon ed%, +dmg, etc. (this is skill %ed, stat %ed, %ed jewels in armor +dmg in armor, and +%ed vs X, among other things)

    The displayed amount in your character screen is the amount of damage you will do vs a "non-specific" - ie "animal" class enemy.

    so to repeat it in reference to what I just said above:

    Variable A * Variable B = damage estimate.

    -----

    If you want to know the limit on damage vs a demon....I do believe, without crushing blow, the 1.09 total was somewhere around 100k damage or something with a maul assassin.
     

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