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Damage Reduction Question

Discussion in 'Theorycrafting and Statistics' started by Zorc, Jun 27, 2008.

  1. Zorc

    Zorc Diabloii.Net Member

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    Damage Reduction Question

    ok, i've asked plenty of people on bnet and ive seen a few posts on this site about this but ...

    what is the total/max Damage Reduction (%wise) that you can have on at one time?

    i have gotten the following responses: 75, 90, 50, 70.

    most of the people say 75.

    im very confused.

    i would like to know because i have a bezerker barb that has Stormshield, Shaftstop, and a Perfect Verdungos on. in total, thats 80%

    can someone please tell me without a doubt what the hell is going on with DR.
     
  2. Arkardo

    Arkardo Diabloii.Net Member

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    Re: Damage Reduction Question

    It's 50%. It used to be 75% in 1.09 and earlier, I believe.

    However, due to a bug, damage from Crushing Blow is affected by DR% over 50. Or so I heard.
     
  3. krischan

    krischan Europe Trade Moderator

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    Re: Damage Reduction Question

    50% since 1.10, 75% before that, as said.

    I haven't heard about that cap not applying to CB. It would be a PvP issue only (I'm a noob at PvP). Is CB important in PvP ? Physical resistance of monsters affects CB damage, but monster resists (elemental, magic, physical) aren't capped anyway.
     
  4. Zorc

    Zorc Diabloii.Net Member

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    Re: Damage Reduction Question

    does that 50% include your merc too?

    if so i think im gonna have a friend whos gonna be pretty pissed since he ber'd his Shaftstop even though he had a ber'd 27DR Vamp Gaze on him. that totals to 65%, well over the limit.
     
  5. Nimbostratus

    Nimbostratus Diabloii.Net Member

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    Re: Damage Reduction Question

    50% is the limit, but values above that are useful in certain situations.

    -Crushing Blow doesn't acknowledge the cap.
    -Amplify Damage and Decrepify both lower physical resistance. So DR can act sort of like "amp resistance."
     
  6. SinousSiren

    SinousSiren Diabloii.Net Member

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    Re: Damage Reduction Question

    A Character, Act 2/3/5 Mercenaries, and the assassin's shadows all can become immune to Crushing Blow Damage if they have over PDR 100%.


    The maximum possible PDR x% on a character, is 188%:

    Assassin with Fade level 61 + Stormshield , socketed with a Ber rune + CoA helm, socketed with 2 Ber runes + String of Ears (or Verdungo's Hearty Cord) + Shaftstop unique armor, socketed with a Ber rune


    This particular setup would be immune to Crushing Blow Damage, and also would retain the regular max physical cap of 50%, even if under the effects of an Amplify Curse. However, an Amplify Curse would break this setup's Crushing Blow immunity by 12% (or **% CB resistance still). Decrepify Curse would not effect either max cap with this setup: Max regular Physical Resistance 50%, nor Crushing Blow immunity +100%.


    A much cheaper way to get 100% PDR is to use this setup:

    Stormshield (PDR 35%) + Vampire Gaze helm (PDR 20%) + Shaftstop armor (PDR 30%) + String of Ear belt (PDR 15%) has 100% Crushing Blow Resistance.

    Ber runes just don't come around everyday, let alone finding one in a ladder season legitimately.


    Technically, some monsters do attack with Crushing Blow Damage. Urdars, have a 25% chance of rolling Crushing Blow Damage per hit. They found in the River of Flame area of Act 4. Some Summoner Necromancer's have been know to solo Uber Tristam using only an Act 2 Mercenary & a group of Revived Urdars from the river of flame. These Urdars just will destroy the Uber Bosses one-on-one, all because of their Crushing Blow chance.
     
  7. Zorc

    Zorc Diabloii.Net Member

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    Re: Damage Reduction Question

    additionally, can someone tell me what:

    X% damage taken goes to mana

    means?

    ive always though that meant mana takes the % damage instead of your life.
    but recently, i looked at the wording a little differently. does it mean that the damage taken is added to your mana? so confused.

    thanks for the help Sin. :D
     
  8. jamesisbest

    jamesisbest Diabloii.Net Member

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    Re: Damage Reduction Question

    X% damage taken goes to mana does mean what you thought second. When you take Y amount of damage X% of that damage that you take will go to your mana. However, it works for melee physical damage only I believe. I also believe it calculates the mana you receive after taking in damage reduction as well. Please someone let me know if I'm inaccurate because it has been a while since I read about it. Hope this helps :D.
     
  9. Nimbostratus

    Nimbostratus Diabloii.Net Member

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    Re: Damage Reduction Question

    Damage taken goes to mana:
    When you take damage, you receive mana equal to that percent of the damage taken. Note that this doesn't prevent any damage. Here's an example:

    You have 100/100 life, 12/100 mana, and 10% DTM.
    A monster hits you for 10 damage.
    10 is deducted from your life.
    You gain mana equal to 10% of that, which is 1.
    You are now at 90/100 life and 13/100 mana.
     
  10. devildriver

    devildriver Diabloii.Net Member

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    Re: Damage Reduction Question

    08 gaze with ber is more dr then coa
     
  11. SinousSiren

    SinousSiren Diabloii.Net Member

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    Re: Damage Reduction Question

    A 1.08 patch version of Vampire Gaze with a Ber is now in Open.Bnet, where anything goes.... Characters Editors can do better than that in Open.Bnet, so I don't really see the point of a 1.08 vampize gaze. Not to many people play in NL compared to Closed.Bnet as it currently stands.


    Damage to Mana modifier works for almost all types of Damage types: Physical, Fire, Cold, Lightning, Magic etc (not against Open Wounds though; unsure about Poison). This mechanism however will not work against certain non-direct attacks, where the attacks is not directly the cause the attack damage. For example, Monster Corpse Explosion does not trigger DgtM modifier. Nefarius over at Phrozen Keep , wrote up a full analysis of the mechanism a while ago in the Code Editing section. The dll's & code functions are describe there as well.
     
  12. Meenah

    Meenah Diabloii.Net Member

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    Re: Damage Reduction Question

    Does % damage reduced reduce all dmg taken such as elemental?
     
  13. devildriver

    devildriver Diabloii.Net Member

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    Re: Damage Reduction Question

    I dont know why you are talking about open b.net or character editors..
    I was just saying you can get more dr with a ber vamp gaze then a coa meaning you can have 190% dr and not 188%.

    % dr is physical only
     
  14. Reelix

    Reelix Diabloii.Net Member

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    Re: Damage Reduction Question

    If you have 50% (Max) Damage Reduction and a whole wad of "Damage reduced by 25" charms (8 charms of Life Everlasting?), is the max still 50% Reduced (Since the charms aren't percentage based) ?
     
  15. MoonUnit

    MoonUnit Diabloii.Net Member

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    Re: Damage Reduction Question

    There are no such things as charms of "life everlasting."



     
  16. DcDrachma

    DcDrachma Diabloii.Net Member

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    Re: Damage Reduction Question

    That would be insane =)



     
  17. sirpoopsalot

    sirpoopsalot Diabloii.Net Member

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    Re: Damage Reduction Question

    To answer Reelix's question, the 50% cap only applies percent-based damage reduction. Items like an amulet of life everlasting or socketed Sol runes in armor/helm/shield (integer-based PDR) have no cap whatsoever.

    However, the integer-based PDR is applied to damage first, so if you have 50% PDR from Shaftstop + Vampgaze, and an additional 50 PDR from Sol runes & such, then get hit with 100 damage... you'd still end up receiving 25 damage ((100 - 50) x 50% = 25). So generally it's not worthwhile to mix & match your types of PDR.
     
  18. 5zigen

    5zigen Diabloii.Net Member

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    Re: Damage Reduction Question

    On the other hand, things like Decrep, weaken, and Battle Cry work incredibly well with PDR (more so than DR%, unless we are talking about uber trist).



     

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