Damage reduction (Blasphemy) There is something about damage reduction that I have taken as fact in the past that only now do I understand is false. This is that damage reduction in % terms is alot better than DR in nominal terms. This just isn't true. I wont say that one is better than the other but I will point a few facts. 1. DR in % has a cap and I do not believe it does in nominal terms. 2. Most of the monsters in hell do less than 100 damage and rely on fast attacking or attacking in numbers. This is an area where nominal DR works better than %. 3. Most of the non boss monsters that do over 100 average damage do not exceed 100 by much. DR in % terms does not have a huge advantage here. For example Minions of destruction in hell do 109 average damage with one attack and 114 with thier other attack. 4. Baal does around 200 average damage on attacks. For PvP I dont know how things work as well so I will not comment on that. I will say that nominal DR is better for most monsters while it is still good to keep some % DR for the big monsters. The reason I say this is how much more valued DR in % terms is. People socket items with super expensive bers for 8% instead of sols for -7 damage. Also people dont see the DR on the gladiator bane as being significant. I use a G bane with a Sol for a total of 26 nominal DR which really helps cut down on the damage I receive along with many benifits that are not on shaftshop. Also the everlasting mod on ammys is almost ignored when 25 dr is a huge amount. One last thing I would like to point out is that many people dont have a problem with dying on bosses. I expect to get flamed but if people look at the numbers they will see that % is not always better than nominal DR.