Daggermancer weapon

k0d3

Diabloii.Net Member
so ur basicaly saying that 10 points in PD + Venom would be enought for a skeliemancer with a dagger.... dunno seems pretty low.. as mantis mentioned b4 think 20 would be a better numer in general specially when PD is ur main atack in the midst of ur army....

another runeword that caught my eye the other day, one of the older ones was Fury with a 209% dmg which could potentionaly a dagger that does just about enought dmg by itself to actualy fill ur red and blue bubbles with out insane amounts of leech... maybe have it on switch and have venom for the free synergies?
 

fusiongt

Diabloii.Net Member
Hm I've been reading this thread for a while now and was wondering why isn't the ghostflame a useable dagger? I mean it deals no poison damage but I figure the high physcal damage and minor magic damage is good (not to mention the mana leech per hit). Hm yea I probably know the answer to why its not too great but I'm wondering if anyone tried it and had success? I figure if there's a poison immune this dagger would do well on switch, neh?
 

Mad Mantis

D2/3 Necromancer & Witch Doctor Moderator
The damage is not that high if you compare it too some other daggers. The Magic damage is almost negligible. And it has no really useful mods other than that.
 

darnocpdx

Diabloii.Net Member
The reason I say 10 points is this: At level 9 or 10 the bonus to damage per second is greater with synergies rather than points in PD. However the real damage of dagger is the duration bonus, which you don't get with synergies. If you got 20 points to spare by all means go for it. but for those not focusing on the skill and just pulling it out for the occasional boss or champion 10 points is plenty. And trust me a summoner will never be able to contually use this skill and keep an army going. Even with the best mana gear your PD will just weaken the beasts and your army will steal the kill depriving you the mana needed to keep casting it. After all it's powerful but it also is about one mana per level per hit (I know it isn't but you throw in a curse and that is what I consider a good easy indication of the mana useage of this spell). Can you really expect to use this alot and keep your mana,army, and curses up?

If you can then say pump one of the bone attacks and boost one of the AI curses you'd be better off than all 20 points in posion dagger. Put the points into confuse or dim or something else you'll actually use alot more than PD.

Also with other builds wishing to diversafy a bit another skill with 20 points isn't necssary but really not practical. With typical + gear 10 pt. dagger can easily be brought up to 13-15 by even the poorest of players
 

k0d3

Diabloii.Net Member
question could the Vemon bug be affected if lets say i find a shurken head that adds 1 to poison nova? so u have the charges, and the + skills to that skill yet u have no spent a single point in that skill....

K0D3
:rant:
 

darnocpdx

Diabloii.Net Member
That head would I believe cancel the bug in that + items count as points in that skill...Though not sure.

Reguardless you don't get synergy bonuses with + items so it's kind-ofa moot point.
 
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