Since the max level is going up to 70 in RoS and all the existing classes are getting new skills and passives, I thought it would be a great time to brainstorm some potentials. Active skills the sky is the limit, and we can dream up pretty much anything... that said, I think that ideally the new skills would enable new things; new build style, new play approach, etc. Not just better or modified versions of current abilities. I'd like to see some more viable WD options than Firebats or Bears, both of which attempt to grant huge DPS with the penalty of requiring very close range with enemies. However that's not really a penalty for the WD since you want to be close to leverage your Grim/Gruesome properties. So maybe some kind of WD offensive that works better from a distance, or that's a really big damage single target attack, to contrast with all the AoE stuff now? New passives could enable new builds or styles or plug gaps in the WDs current abilities. The main complaints seem to be lack of a high movement speed option, and the lack of any real zookeeper build. How about a passive that boosts duration of all summoned, maybe working something like Archon and adding time with each kill? It would be fun to have a huge horde of fetish that keeps growing each time you kill, but forces you to really work fast to keep them going? I'd also love to see something that uses enemies, or their corpses, for fuel. Necromancer style I guess, but something like a much more interesting Circle of Life would be fun. _________________ Equivalent threads exist for all classes, if you want to join other speculations. Click the names to visit them: Design new level 70 Barbarian, Monk, Demon Hunter, Wizard, and Witch Doctor skills.