D3: arcade game instead of an RPG?
From everything we have heard about the game, it really sounds like Blizzard is removing the aspect of pvp that I know many of us enjoyed the most, the part that happens before combat: building your character.
Blizzard is going to be adopting the wow talent system in a big way: capping how many points can be invested in each skill (less customization, I don't see what good comes out of this), and forcing players to spend their points in lower skills (less customization, could be ok depending on what they put at the top of the tree). If you thought pvp chars were "cookie-cutter" in LoD, wait until every player has their 5/5 points in Add Crit and 1/1 point in Good Combat Skill and no place to put the other 94 points but in skills about health globes and post critical hit bonuses. Is that supposed to be "customized?" Because all of these changes are for people who want to raid with their friends. I agree that the party system and team play sucked in D2. But I don't see why they have to ruin pvp just to fix that.
Eliminating stat customization and stat requirements is a huge blow to pvp, since you will NOT be optimizing your stats to carry your best items and complement the skills you will be using. Every barb is going to have the same str and vit and a bunch of energy sitting around doing little to nothing since Fury is irrelevant in pvp battles (useless). Every wizard is going to have a bunch of dex so she can "dodge" all the attacks she has to TP away from anyway (useless).
Forcing players to spend their stats and skill points in pvm skills is going to make pvp pointless and unfun.
This is because if both players have 100 points and 500 attributes to spend, we can pick our own items (since its impossible to get that eth breath, I have to pick something else and change my stats), put our 40 points into our main skills, and then decide how to optimize our passives, resistances, synergies, etc., for the equipment we have for pvp. If I don't even have to think about str and dex allocation, and there are only 3 pvp skills and we're both maxed out on those, the only thing that differentiates us is our equipment.
Now, let me ask you: In LoD, you were required to make a MF character and do runs just to get the equipment you needed to build optimal pvp chars. Most of the time drops were near-impossible, and the trading system was unreliable (spam your have list all night instead of actually playing the game), full of poofy items, and time consuming.
Character builds in LoD were too item-centric, because the best items were so much better and nearly impossible to get. After all the time you spent playing other characters just to get the right items for your main character, do you really want to play a game where you have no freedom to customize your character besides getting better items?
It sounds like pvp is going to be about two things: getting lucky and finding better items then your opponent, and being able to cycle through 10 different combat skills faster than they can. Which doesn't sound anything to me like an RPG.