Re: D3 PvP = no mix/max, all APM ?
The old leagues that tried to enforce rules not to use enigma were failures. Those are just players who are too stubborn to adapt to new gameplay tactics and tried to keep playing in the old style.
How can you say the new stuff made the gameplay awful? There are many players (myself being one of them) who would strongly disagree with that. Classes being able to teleport makes duels a lot faster paced, allows players to make incredible comebacks, allows melee range characters (smiters/wwbarbs/wwsins) to chase down casters, makes chasing players in general (for both casters and noncasters) a lot more exciting because its all about namelock control and stomping, keeping locks while your opponent is attempting to break locks or lure and punish - really fun gameplay mechanics for pvp.
Really, your whole view on "the whole 1.10 and its synergy + new runewords made the game suck balls." is so opinionated. Lots of players are currently having fun with synergies and oskills in pvp today. Maybe you just didn't experience 1.10 pvp in a good way, maybe just dueling with the wrong crowd. idk. But there are lots of people who enjoy telestomping and the rest of what makes 1.10+ dueling what it is.
Or maybe you are oblivious to the many leagues which have formed in 1.10+ and 1.11+the whole 1.10 and its synergy + new runewords made the game suck balls. Good meter for this is that all the pvp leagues in 1.09 pretty much stopped existing.. or they have rules not to have enigma and this and that and oh this one too. So much new crazy stuff came along in 1.10 which made the gameplay awful.
The old leagues that tried to enforce rules not to use enigma were failures. Those are just players who are too stubborn to adapt to new gameplay tactics and tried to keep playing in the old style.
How can you say the new stuff made the gameplay awful? There are many players (myself being one of them) who would strongly disagree with that. Classes being able to teleport makes duels a lot faster paced, allows players to make incredible comebacks, allows melee range characters (smiters/wwbarbs/wwsins) to chase down casters, makes chasing players in general (for both casters and noncasters) a lot more exciting because its all about namelock control and stomping, keeping locks while your opponent is attempting to break locks or lure and punish - really fun gameplay mechanics for pvp.
Really, your whole view on "the whole 1.10 and its synergy + new runewords made the game suck balls." is so opinionated. Lots of players are currently having fun with synergies and oskills in pvp today. Maybe you just didn't experience 1.10 pvp in a good way, maybe just dueling with the wrong crowd. idk. But there are lots of people who enjoy telestomping and the rest of what makes 1.10+ dueling what it is.