D3: Moving in the right direction.

reyoo

Diabloii.Net Member
D3: Moving in the right direction.

I am replaying D2 and time has a way of allowing you to see things that you did not see before.

Like the problems with pvp, items drops, potions drops, townportals, lighting+ contrast, the list goes on.

I know you have all been in a situation where you have got into and argument of who should get drops or maybe after rushing someone they nab that item you had your eye on but because you are a caster they get there first even though they did not even land a single blow on the enemy.

From what we have been told and some of what we have seen so far. I feel that a lot of the changes they have made are moving the game in the right direction.
 

NioTumsSpik

Diabloii.Net Member
Re: D3: Moving in the right direction.

well, i cant find one single thing at D3 dose wrong, everything i have seen seems to outdo D2 :)
 

reyoo

Diabloii.Net Member
Re: D3: Moving in the right direction.

I know many of the changes come as a shock to d2 players.

But there are reason for the changes.
 

keZna

Diabloii.Net Member
Re: D3: Moving in the right direction.

First of all diablo is not oriented PvP.. pvp in diablo 2 just sucks.after this averybody will enter and quit game every 10 min..and magic only affect the one who kill the mob so its not affected when ure are 2 or 3 or 20.. so 4 is realy find for me.
 

reyoo

Diabloii.Net Member
Re: D3: Moving in the right direction.

Your right. But I felt offended that they would change the system.

After coming back to d2 I understand that nostalgia got the better me. The pvp system feels very much tacked on.
 

Pwnage

Diabloii.Net Member
Re: D3: Moving in the right direction.

My troubles with D3 thus far:
I'm not sure I like the auto-stats feature, the witch doctor character class/name and whole look, calling the main spell caster a lame over done "wizard" which is essentially an updated sorceress anyways, Having the max players in a game be 4-5, so far no aura enchanted characters, Fear of getting 1hit killed when on HC (as seen from that huge savage monster fought in the gameplay trailer)
Things to Love:
Being able to respec skills, various death animations, over all look is true to diablo series, New Loot system/ loot importance, skill Rune System looks godly, no more getting tpPKd hopefully, destroying the surrounding environment, seeing familiar faces (barb, cain), depth of the lore
 

Mackan

Diabloii.Net Member
Re: D3: Moving in the right direction.

My troubles with D3 thus far:
I'm not sure I like the auto-stats feature
I think it will be okay. There will be items that boost your stats, which in turn can make you meet the requirements to wear other cool items. I like this item focus, instead of not knowing where I should spend statpoints when I level up, and spend them wrong.


 

AtomicJ

Diabloii.Net Member
Re: D3: Moving in the right direction.

Yeah, for the most part I really trust the Blizzard team after what I've seen so far. There are just a couple of things I'm not really feeling in D3, but overwhelmingly I'm happy with what they're doing in this sequel.

I just hope it's announced for consoles as well (may not be in a position to buy a fancy, high performance new computer when it comes out). :whistling:
 

Nighthavk

Diabloii.Net Member
Re: D3: Moving in the right direction.

My troubles with D3 thus far:
I'm not sure I like the auto-stats feature
I like it. Heck, I love it. Take D2 for example. A sorceress. You can have...

1. No block, MF Sorc (Full Vita)
2. Max Block ES PvP Sorc (Max dex and energy)
3. Max Block No ES PvM sorc (Vita and Dex)

That's only with stats differenating.

1. You might have Lightning version with Infinity, Meteorb version with Phoenix, -Res Blizz, -Res Orb...
2. Same goes.
3. Same goes.

So while a class offers thousands of different variations... It all boils down to Skill and Stat placement (Sometimes items as well). So after I think I like ES and try to use it with Warmth... I have to level up a toon to 75, get torch/anni, bug the stats and play for 10 minutes to see how boring it is.

Skills being relearnable is a good move in this direction, as for stats, sure it'd be better to have stats to be pickable and resetable, but spending 400 points after reseting is tiresome. Yeah, I'd rather have fixed stats and see tha same variations only through items and skills.

For me, it's not a matter of "min-maxing points being too hard", but I often find wealth whenever I play and so "a different build" only means spending at around 10-20 hours to get to level 75 because it needs x amount of dex or strength. Enchant leveling, Trist/Tomb/Cow/Baal rushing or Hell Bug Rush / UT leveling gets boring pretty fast, especially if it's your +30th character. Yeah. I'd rather actually play my characters.


 

TarnishedHope

Diabloii.Net Member
Re: D3: Moving in the right direction.

I might offend you by saying this, previous poster.

But it just sounds like you're looking for the easy way out of something that's could be done with minimal effort.

I'm interested in rather PvP will have its place in Diablo 3. Again, it's far too early to start whining/complaining. However, regardless of what some might believe, Diablo's are very much PvP-oriented, and PvP is probably one of the most critical aspect of the game. With limited content and the lack of realtime content-related updates, hack-and-slash ARPG needs PvP. Heck, even most MMORPGs cannot hold people's interest for long without a decent PvP system.
 

Nighthavk

Diabloii.Net Member
Re: D3: Moving in the right direction.

I might offend you by saying this, previous poster.

But it just sounds like you're looking for the easy way out of something that's could be done with minimal effort.
I'm not talking about the impacts of stat min-maxing. I'm talking about D2 system, where you spend a point and ou're done, any changes, you have to make a new character.

And yes, while a new character is easily levelable to 85 through hell rush bug and an ut session, it is still boring. I'd rather have one character per class than having an account for all the variations of said class.

It's not laziness as it is evading boredom.


 

Pwnage

Diabloii.Net Member
Re: D3: Moving in the right direction.

Well nighthavk i'm just saying i'm concerned D3 won't have the same replayability that DII had. I still play it in large part to having no option of respecing a character. With 7 different awesome character classes, each with their own differentiated builds has made me try almost every build. With a different build comes changes to that characters stats, skill placement, and gear needed. So instead of being able to respec my Hammerdin to make my Auradin I would have to create a new Paladin. I have been making new builds through out these nearly 9 years now that the game has been out, and currently have accumulated 5 accounts packed full of different character builds each char with its own unique godly gear. Not being able to respec has allowed me to run through the game as a whole with each character build I like.

Ok so lets say we have D3, we are playing, i hit lvl 90 and I'm a Wizard. I put all skills into arcane tree thus far and I am not liking it. I decide to do the respec and now put my skill points split into the storm and conjuring trees. That all sounds good and great on paper but in my opinion you just missed out on 90 levels of gameplay experience with a totally brand new wizard build. Isn't building your character up as you go along the fun of it? guess not DIII we will rewhipe our chars with the click of a button and change my trapsin to a wwsin.
 

Nighthavk

Diabloii.Net Member
Re: D3: Moving in the right direction.

Well nighthavk i'm just saying i'm concerned D3 won't have the same replayability that DII had.
I don't find being *required* to level up in the same areas.. over 50 times, replayability. I like A4, WSK, boss hunts, that's about it. I couldn't give a crap about anything else.
So instead of being able to respec my Hammerdin to make my Auradin I would have to create a new Paladin.
I know a friend at wow who had a mage for each skill tree. Same goes with another friend who had a disc priest and a shadow priest. They could easily respec, yes, but they chose to replay. That's fine and dandy and it is an option, but I'd also like the option of trying out that Chaos weapon (In the case of an assassin) without having to replay until level 75 (So at which point I can wear torch and anni and bug equip the claw); not to mention I haven't been "playing" WWsin until 75 because it largely depends on one certain item... Ew.
I have been making new builds through out these nearly 9 years now that the game has been out, and currently have accumulated 5 accounts packed full of different character builds each char with its own unique godly gear. Not being able to respec has allowed me to run through the game as a whole with each character build I like.
Nice, and I sure am it looks nice. Not to mention, for example in wow you had to carry around different gears if you wanted to respec frequently and that was a mess and having a char per build would stop that mess. However. Even if it wasn't due stats, you could still just play the same paladin 20 times if you want, what's stopping you?
Ok so lets say we have D3, we are playing, i hit lvl 90 and I'm a Wizard. I put all skills into arcane tree thus far and I am not liking it. I decide to do the respec and now put my skill points split into the storm and conjuring trees. That all sounds good and great on paper but in my opinion you just missed out on 90 levels of gameplay experience with a totally brand new wizard build.
Okay, don't respec then. Just because the option is there, doesn't mean you have to pick it.
Isn't building your character up as you go along the fun of it?
No, D2 character building means rushing to level 75 asap, bug str and dex and then build your character already. Not to mention most low level skills suck so bad you never use them later on (I think Necro's Summons are the sole exception; Pala smite would've been too but only Smite sucks until very later on; so, you don't use it later on...)
guess not DIII we will rewhipe our chars with the click of a button and change my trapsin to a wwsin.
Again, it's an option. There are other options.


 

ThomasJ

Diabloii.Net Member
Re: D3: Moving in the right direction.

I'm happy with all the stuff we have been hearing so far. It seems Jay Wilson really has a hold of what they really want in the game. I still wonder what Bill Roper and Blizzard North would have done instead.
 

GoldenBird

Diabloii.Net Member
Re: D3: Moving in the right direction.

So while a class offers thousands of different variations... It all boils down to Skill and Stat placement (Sometimes items as well). So after I think I like ES and try to use it with Warmth... I have to level up a toon to 75, get torch/anni, bug the stats and play for 10 minutes to see how boring it is.
This reminded me not so much of what your post is getting to, but how freakin annoying it was to have to factor in all those items and whatnot to have the stats right. And then if one item doesn't work out, you have to refactor all of those stats, maybe add str/dex charms, or start over again, just to get it right.

Now that I think of it, I think I'll be happy with autostats.


 

Kaeros

Diabloii.Net Member
Re: D3: Moving in the right direction.

Isn't building your character up as you go along the fun of it? guess not DIII we will rewhipe our chars with the click of a button and change my trapsin to a wwsin.
I agree with you, but I don't think respecs will work like that in DIII. We're more likely to see a partial respec system in which you can retract individual points at a time that exponentially scale in price.

Have you played Titan Quest? You can go to a trainer to remove points from a skill, however you can never unlearn either of the Masteries you've chosen for your character. Furthermore, every point you retract essentially doubles the cost of doing so next time. It's a rather elegant system that forces you to retain the 'core' of your character while still being able to fix mistakes.

I wouldn't mind at all if DIII used that system. However, I'd like there to be a rule in place that if, for example, you take points out of the Juggernaut tree, they need to be put back into that tree. That way, you can't change a Arcane Sorceress into a Fire sorceress, etc. This is under the assumption (hope) that each of the trees can function independently of each other.

Titan Quest didn't have much style, but I urge you guys to check that game out if you haven't. It makes a lot of progressive steps in the genre that I can really see Blizzard borrowing and improving upon. If you like the Witch Doctor's arcing fireball, for example, you should take a look at TQ's Pyromancer equivalent. It is identical.


 

NioTumsSpik

Diabloii.Net Member
Re: D3: Moving in the right direction.

Why do everybody hate on respecs? i dont get it, its not like you have to use it.
I for one would like full respecs, i honstly dont want to lvl up an entire new char just to try a diffrent build.
Or if im stuck with a build that i dont like i would like to have the option to change that. For the ones saying that it will take away from the replayability, just dont use the respecs then!
 

GuardianHadriel

Diabloii.Net Member
Re: D3: Moving in the right direction.

My troubles with D3 thus far:
Fear of getting 1hit killed when on HC (as seen from that huge savage monster fought in the gameplay trailer)
well, the "1hit kill" is just a death animation triggered when the playing character reached 0 hitpoints, it´s not a randdomhappening occasion that the siegebreaker just picks up your character and bites his head off, that would be rude:lol2:


 
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