D3 anything more than just clicking and killing?

dimondmind

Diabloii.Net Member
D3 anything more than just clicking and killing?

Obviously the non-stop demon execution of the previous 2 Diablo's worked incredibly well for the gameplay. As long as there was a new kind of monster to kill, and attacks to learn, clicking and killing never got old. But those games were created at a point in time where shear volume in game size was limited. Now we are being given Diablo 3 apparently under the same gameplay formula as the previous two. The main difference being flashier spells and attacks, and destructive environments, better graphics, and elaborated story.

However I feel that in face of the diversity in gameplay options available in
rpgs today, there are things to do other than just clicking and killing despite the fact that rpgs obviously center around killing for exp/items. I'm just writing to ask if any of you guys think that D3 might benefit from an expansion in gameplay that includes options other than just killing such as in game customization options, different types of social mini games, or crafting. What do you guys think?
 

squid knight

Diabloii.Net Member
Re: D3 anything more than just clicking and killing?

well, there's killing, trading, and character building. diablo is meant to be a simple and straightforward game, and i think some of those things might be a bit out of diablo's comfort zone.
 

reaperguy

Diabloii.Net Member
Re: D3 anything more than just clicking and killing?

Well, there are crafted items in D2, but I think putting in too many mmorpg type things would turn me off of Diablo.

Just using one skill to kill monsters does get boring, but when you have 3 or 4 skills on hotkeys, it gets a lot more interesting. When you have to use changing skills and combos of skills to effectively kill different enemies, you get a lot more enjoyment out of it.

PK is where the fun is for me. You have to be quick and be able to switch out skills and gear to kill all sorts of different characters. No one strategy will work and people will smarten up quick and change their tactics.
 

raveharu

Diabloii.Net Member
Re: D3 anything more than just clicking and killing?

Obviously the non-stop demon execution of the previous 2 Diablo's worked incredibly well for the gameplay. As long as there was a new kind of monster to kill, and attacks to learn, clicking and killing never got old. But those games were created at a point in time where shear volume in game size was limited. Now we are being given Diablo 3 apparently under the same gameplay formula as the previous two. The main difference being flashier spells and attacks, and destructive environments, better graphics, and elaborated story.

However I feel that in face of the diversity in gameplay options available in
rpgs today, there are things to do other than just clicking and killing despite the fact that rpgs obviously center around killing for exp/items. I'm just writing to ask if any of you guys think that D3 might benefit from an expansion in gameplay that includes options other than just killing such as in game customization options, different types of social mini games, or crafting. What do you guys think?
If you look at the skills that the wizard has, D3 will not be as easy as D1/D2 whereby everything can easily be killed in a few hits. Skills like Slow Time and Mirror Image might look overpowered, but it goes to show the game will be pretty challenging, to implement such drastic defenses.

But then again, RPG's are hack and slash, what more can you expect.
Social mini games, that is more towards MMO. Crafting... of cuz that would be in D3, since it's a game all about having the coolest equipments...


 

Farmrush

Diabloii.Net Member
Re: D3 anything more than just clicking and killing?

Diablo falls under what I would consider an ARPG, that is, ACTION RPG. Action comes first. :)
 

stillman

Diabloii.Net Member
Re: D3 anything more than just clicking and killing?

I made a thread called tackle diablo which was about certain monsters that grab on to your chr and you have to throw them off or else they pull you down or eat you or drag you off a cliff. Even though it was just adding to the kill-the-bad-guys aspect, it was an idea about putting in some serious change to the typicae d1-3 sequence we've been seeing for the past long time. Some people liked it, but most thought it was too drastic a change for 'Diablo'. Basically, people are afraid of change. They demand d1
+ d2 = d3. I think the sort of changes from the norm the OP is asking for are good (in fact, necessary if Diablo 3 is to be anything 'new' and revolutionary). The problem is, people are too afraid to accept anything different.

I too kind of want to see something besides the old routine. Just fixing the problems of d2 is nice, but it would be even nicer for some original things to do in the game.

Edit: In fact, almost any new idea brought up is often declared "it's not Diablo". But d2 had a ton of things that d1 didn't have so what's the problem with adding more stuff?
 

kavlor

Diabloii.Net Member
Re: D3 anything more than just clicking and killing?

I play it for the creativity outlet which I hope D3 has even more of which I think with these skill effecting runes it will be since you'll be able to make skills behave differently which you could not do much of in D2 with a lot of skills (mostly in weapon based skills).I would however be intrigued wether gameplay mechanics will allow people to come up with new ways of playing a little in the vein of how people came up with LLD.
 

konfeta

Diabloii.Net Member
Re: D3 anything more than just clicking and killing?

I made a thread called tackle diablo which was about certain monsters that grab on to your chr and you have to throw them off or else they pull you down or eat you or drag you off a cliff.
You see, the problem with that suggestion is that this is a quick time event. Which are absolutely the most horrid thing that ever happened to the gameplay of any game of any genre.

But yes, most people want another a shinier Diablo. There has to be a balance between changing/adding things and keeping the old. Since this is an ARPG and good examples of that are like drops of water, I reckon that most people who want Diablo 3 don't want another couple of sub-genres spliced in "just because." Focus on getting the core gameplay right, and maybe consider adding the social minigames and what-not in the expansion.
 

Funkopotamus

Diabloii.Net Member
Re: D3 anything more than just clicking and killing?

I made a thread called tackle diablo which was about certain monsters that grab on to your chr and you have to throw them off or else they pull you down or eat you or drag you off a cliff. Even though it was just adding to the kill-the-bad-guys aspect, it was an idea about putting in some serious change to the typicae d1-3 sequence we've been seeing for the past long time. Some people liked it, but most thought it was too drastic a change for 'Diablo'. Basically, people are afraid of change. They demand d1
+ d2 = d3. I think the sort of changes from the norm the OP is asking for are good (in fact, necessary if Diablo 3 is to be anything 'new' and revolutionary). The problem is, people are too afraid to accept anything different.

I too kind of want to see something besides the old routine. Just fixing the problems of d2 is nice, but it would be even nicer for some original things to do in the game.

Edit: In fact, almost any new idea brought up is often declared "it's not Diablo". But d2 had a ton of things that d1 didn't have so what's the problem with adding more stuff?
The "it's not diablo" thing isn't that people don't want new ideas, they just want them within what user defined boundaries would be consdered Diablo territory. For example: Crafting - good idea in some games, but I ain't stoppin' to pick up that stuff in Diablo. Not Diablo. "Buster sword-sized" weapons - awesome in Monster Hunter, makes no sense in Diablo. Not Diablo. Grappling monsters - I liked that one as long as it doesn't require cinematic button combos, I hate that so much. I could see it in Diablo.

Personally, I don't want to see the game take too high of a risk with something. I played that Zelda game where Link becomes a wolf... the Link parts were awesome, classic Zelda-style puzzles with new items making new puzzles. The wolf part I hated so much that I refuse to play it anymore.



 

skipdog

Diabloii.Net Member
Re: D3 anything more than just clicking and killing?

The gameplay should be kept as is. The clicking and killing gameplay is what makes diablo unique and great. I don't know why they would want to change it - it really is a solid control scheme for an action RPG.
 

Edairu

Diabloii.Net Member
Re: D3 anything more than just clicking and killing?

I made a thread called tackle diablo which was about certain monsters that grab on to your chr and you have to throw them off or else they pull you down or eat you or drag you off a cliff. Even though it was just adding to the kill-the-bad-guys aspect, it was an idea about putting in some serious change to the typicae d1-3 sequence we've been seeing for the past long time. Some people liked it, but most thought it was too drastic a change for 'Diablo'. Basically, people are afraid of change. They demand d1
+ d2 = d3. I think the sort of changes from the norm the OP is asking for are good (in fact, necessary if Diablo 3 is to be anything 'new' and revolutionary). The problem is, people are too afraid to accept anything different.
Actually, you're wrong. The reason nobody liked this ridiculous idea is because it really makes no sense. You expect me to believe some little goblins can latch onto my Barbarian and start pulling him where they please? No matter how much you want it to be, Diablo is not a horror/survival game. Monsters grabbing and moving my character without my control is an absolutely awful concept.

As for a larger crafting mini-game, I say no. The reason being I don't want to run around collecting stones, gems, monster organs etc. which only serve a purpose for crafting. Diablo 2 did it pretty well where there wasn't too many little trinkets to pick up. And if you didn't bother with them at all it wouldn't hurt you too much item wise. Having to collect items that aren't actually equipment is a big turn-off. It gives the game an MMO feel which is the last thing I want in the Diablo series.


 

ThomasJ

Diabloii.Net Member
Re: D3 anything more than just clicking and killing?

Its the KISS theory. Keep IT Simple Stupid and this is part of the reason why so many have played Diablo and will continue to do so. :D
 

stillman

Diabloii.Net Member
Re: D3 anything more than just clicking and killing?

d3 will obviously be something big for us, but I want it to leave its mark on the world and the only way it can do this is by serving up some new features. It can't just serve up the same old-same old or it won't really be seperated enough from other ARPGs.

Anyway, the way Bashiok keeps hinting things (like this: "....and MORE!") I think we will indeed be getting some more features whether you like it or not.
 

Grug

Diabloii.Net Member
Re: D3 anything more than just clicking and killing?

d3 will obviously be something big for us, but I want it to leave its mark on the world and the only way it can do this is by serving up some new features. It can't just serve up the same old-same old or it won't really be seperated enough from other ARPGs.

Anyway, the way Bashiok keeps hinting things (like this: "....and MORE!") I think we will indeed be getting some more features whether you like it or not.
Sounds like you're just sore because your idea got shot down.

I hear what people are saying about crafting. I had an idea where you used Monster Kills as resources to feed scrolls that turn into items.

OF COURSE there will be new stuff. See my first sentence.


 

ZeroSkin

Diabloii.Net Member
Re: D3 anything more than just clicking and killing?

I would like to see the developers incorporate some varied camera angles and scripted events that provide for alternate gameplay in certain areas. An example might be ziplining down a rope while having to keep balance, or swinging on vines through a jungle trying to avoid the pitfalls. These types of events could be kept to a minimum, and they could offer subtle yet satisfying gameplay alterations. Many action games incorporate these types of events, so why shouldn't Diablo?
 

Edairu

Diabloii.Net Member
Re: D3 anything more than just clicking and killing?

I would like to see the developers incorporate some varied camera angles and scripted events that provide for alternate gameplay in certain areas. An example might be ziplining down a rope while having to keep balance, or swinging on vines through a jungle trying to avoid the pitfalls. These types of events could be kept to a minimum, and they could offer subtle yet satisfying gameplay alterations. Many action games incorporate these types of events, so why shouldn't Diablo?
Scripted events sure, like zombies popping up from graves behind you or monsters spawning from thin air to trap you in a corner. And of course breaking walls and debris around the environment.

But I'm not so keen on vine-swinging ideas. That seems to move more toward a platformer, jumping around and various minigames. Remember Diablo 2 didn't have any jump function and that didn't detract from the exploring one bit. The main draw for me is the isometric camera. And changing that, or moving the camera around regularly will get annoying quickly.


 

sirwhere

Diabloii.Net Member
Re: D3 anything more than just clicking and killing?

Any game like this ends up with a point-click-smash style unless monsters are sufficiently dangerous to demand for guerrila tactics.

The trouble with D2 is that if you're under-geared monsters get really dangerous but those guerrila tactics are basically boring instead of entretaining.
 

Grug

Diabloii.Net Member
Re: D3 anything more than just clicking and killing?

I like how you can not only keep the isometric angle, but also zoom in close at any time.
 

Ishtor

Diabloii.Net Member
Re: D3 anything more than just clicking and killing?

when you put in like that, all games would be kinda of dull.

Raceing game - hit the button for gas and the directional buttons/analog stick

Fighting games - button smashing

MMO's (WOW) - i hit the same 4 buttons most of the time

everygame has simplicity to the game, it is what you make out of it and what you do with it that will make the game awsome. Beside Blizzards does not realse crap. Are there games are like crack, and here we all are fiending for another hit...
 
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