D3 Amazon/Rogue variant with a twist
Class name could change. Headhunter, Hunter, Ranger, Slayer comes into mind.
Mostly derived from Amazon but uses rogue energy system with a twist and some webs and knockdowns and throws. quite visual powerful character. Takes lot of benefit of D3 ragdols.
Demonslayer
Berserk 0-100
would be 3 globed(traffic lights) like fury
Berserk Regen Bonus
66+% 3 B / sec health regeneration 1%/sec
33-66% 12 B / sec damage bonus 10%
0-33% 6 B / sec speed bonus 10%
So you should keep one globe at reserve for maximum regeneration and damage(and for emergency). using skills that use 2 globes would limit your damage and regen for a while.
Skills have lot of synergies, other cause knockback/chill/web effect and others do extra damage if enemy under specific effect.
Headhunter tree
Ranged (spear or spear+shield)
Magic Weapons
Creates 2-5 magic versions of your spear and throws them in cone towards enemies doing frost damage and chilling them.
Force Throw
Throw your spear at enemy doing massive dmg but is quite inaccurate. Destroys 50% target armor for 15sec. extra damage and 100% hit chance if target is webbed.
Aimed Throw
Your spear magically homes into the monster and knocks him down. Can be even thrown around corners. Extra dmg if chilled
Impale
Impales enemy in melee range, causing heavy dmg and throws him towards distant enemy(+knockdown). Causes heavy bleeding on target. Initial heavy dmg has 25% increased critical chance if target is webbed.
Web Spinner
Trap nearby enemy with web and swing him around you hitting everyone around you and throwing them 10 meters away(+knockdown)
Webify
Throw your web and disable targets in the area for 6 seconds. It takes a while untill web returns to you
Warrior Tree
Melee (mh+shield, dw, 2 hander)
Piercer
Powerful attack that does extra damage to single enemy. extra crit chance if koncked down
Rapid Thrusts
Rapidly attack 3 times to 3 targets in front of you(or one if no more enemies).
Swinger
Attack all targets in cone infront of you knocking them down for 3 seconds. extra dmg if chilled
Unstoppable
Rush and charge forward 20y knocking down anyone in your way for 4 seconds
Momentum
Increase your size, movement speed, physical dmg reduction and damage by 5% after each enemy knocdown. stacks 5 times and lasts 12sec. when 5 stacks are full, any melee attacks against you have 25% chance to knockdown attacker
Passive: Shield Specialization
Whenever you block you have 10% chance to knock attacker down.
Combat Tree
Freeze
Release frost through your weapon. frost moves through the ground damaging and freezing everyone in path.
Sprint
Increase movement speed by 40% for 10sec but reduce defenses by 75%
Adrenaline Spike
Add 10 Berserk every second for 10 seconds
Passive: Forcefull Weapons
Your attacks have 5% chance to knock all nearby targets down
Passive: Execute
Your attacks against knocked down targets have 33% increased chance to crit
Passive: Berserking
When below 25% health increase damage by 33%
Combat mode: Merciless attacks
Your and nearby friendlies attacks against webbed targets do 25% more dmg
Combat mode: Slayers gaze
Passive: When you kill a target, All monsters nearby shiver in fear and are chilled, reducing their attack speed and speed by 50% for 3 sec
Combat mode: Group Rage
Passive: When you kill a target, everyone near you gains 10 fury or berserk. can only happen once every 5 sec
Those combat modes are kinda meh. but the idea is so you could only have one on at a time.
Class name could change. Headhunter, Hunter, Ranger, Slayer comes into mind.
Mostly derived from Amazon but uses rogue energy system with a twist and some webs and knockdowns and throws. quite visual powerful character. Takes lot of benefit of D3 ragdols.
Demonslayer
Berserk 0-100
would be 3 globed(traffic lights) like fury
Berserk Regen Bonus
66+% 3 B / sec health regeneration 1%/sec
33-66% 12 B / sec damage bonus 10%
0-33% 6 B / sec speed bonus 10%
So you should keep one globe at reserve for maximum regeneration and damage(and for emergency). using skills that use 2 globes would limit your damage and regen for a while.
Skills have lot of synergies, other cause knockback/chill/web effect and others do extra damage if enemy under specific effect.
Headhunter tree
Ranged (spear or spear+shield)
Magic Weapons
Creates 2-5 magic versions of your spear and throws them in cone towards enemies doing frost damage and chilling them.
Force Throw
Throw your spear at enemy doing massive dmg but is quite inaccurate. Destroys 50% target armor for 15sec. extra damage and 100% hit chance if target is webbed.
Aimed Throw
Your spear magically homes into the monster and knocks him down. Can be even thrown around corners. Extra dmg if chilled
Impale
Impales enemy in melee range, causing heavy dmg and throws him towards distant enemy(+knockdown). Causes heavy bleeding on target. Initial heavy dmg has 25% increased critical chance if target is webbed.
Web Spinner
Trap nearby enemy with web and swing him around you hitting everyone around you and throwing them 10 meters away(+knockdown)
Webify
Throw your web and disable targets in the area for 6 seconds. It takes a while untill web returns to you
Warrior Tree
Melee (mh+shield, dw, 2 hander)
Piercer
Powerful attack that does extra damage to single enemy. extra crit chance if koncked down
Rapid Thrusts
Rapidly attack 3 times to 3 targets in front of you(or one if no more enemies).
Swinger
Attack all targets in cone infront of you knocking them down for 3 seconds. extra dmg if chilled
Unstoppable
Rush and charge forward 20y knocking down anyone in your way for 4 seconds
Momentum
Increase your size, movement speed, physical dmg reduction and damage by 5% after each enemy knocdown. stacks 5 times and lasts 12sec. when 5 stacks are full, any melee attacks against you have 25% chance to knockdown attacker
Passive: Shield Specialization
Whenever you block you have 10% chance to knock attacker down.
Combat Tree
Freeze
Release frost through your weapon. frost moves through the ground damaging and freezing everyone in path.
Sprint
Increase movement speed by 40% for 10sec but reduce defenses by 75%
Adrenaline Spike
Add 10 Berserk every second for 10 seconds
Passive: Forcefull Weapons
Your attacks have 5% chance to knock all nearby targets down
Passive: Execute
Your attacks against knocked down targets have 33% increased chance to crit
Passive: Berserking
When below 25% health increase damage by 33%
Combat mode: Merciless attacks
Your and nearby friendlies attacks against webbed targets do 25% more dmg
Combat mode: Slayers gaze
Passive: When you kill a target, All monsters nearby shiver in fear and are chilled, reducing their attack speed and speed by 50% for 3 sec
Combat mode: Group Rage
Passive: When you kill a target, everyone near you gains 10 fury or berserk. can only happen once every 5 sec
Those combat modes are kinda meh. but the idea is so you could only have one on at a time.