D3 Achievements

Krugar

Banned
Re: D3 Achievements

Well, I would wager you will indeed have an option to turn achievements off. As you know, the plan is for achievements from blizzard games to all come together in one sort of "Blizzard Achievements Ladder". It's conceivable some players may not wish to participate and be a part of that list. Turning achievements off seems the reasonable choice.

As soon as a player list is to be made, players should always be given the option to opt-out. In any case, if you really feel so strong about it, I'd suggest the official forums. Not that I think Blizzard hasn't thought of that already. But I'm sure they will appreciate hearing it from a player.

EDIT: But one last comment. Many games with achievements don't announce when an achievement was conquered. I don't see Diablo 3 changing this. If anything at all, you'll get small type face lettering in one of the corners of the screen and the game will not be halted or anything even remotely like that.
 

sabarjp

Diabloii.Net Member
Re: D3 Achievements

This is an easy argument.

1. Marketing team at Blizzard looks at achievements in other games, notes they are wildly popular.
2. Popular things = money
3. Blizzard puts developer time into achievements
4. Profit

There is no more to it, the end. I also cannot recall Blizzard selling their customers short. Ever. So I see no reason to assume that they would sacrifice parts of the game to implement a new system.

Also, turning your side dish into some steak doesn't fly. The proper argument would be turning everyone's side dishes into steaks, which is ridiculous in that it is ethically wrong and you wont be able to trade it for some steak in the first place, but only for another cheap feature. I also seriously doubt that something like achievements goes through anywhere near the entire software development cycle. The basic system is implemented by the coders through the cycle, but the ideas and stuff are all more than likely implemented informally amongst the employees.

I also do not see the argument that it detracts from the game. There are many minor things that detract me slightly from games (large colorful interfaces, large lettering, etc), but I'm not about to try to argue that this somehow diminishes the actual game on any level.

This all seems to be some serious agenda pushing by the anti-achievers, where they are trying to force their way of playing with weak arguments. I mean, how many games of TF2 is someone working on achievements? 1 in 30 maybe?

Achievements in Diablo III will be simple knowing this kind of game and company.

1. Kill various mini bosses/major bosses
2. Kill certain number of monsters
3. Finish difficulties without dying
4. First unique item
5. First completed set
6. Hit the level cap
7. PvP kills
8. Unorthodox play (naked runs, fists only, etc)
 

wishforskillz

Diabloii.Net Member
Re: D3 Achievements

I would be all for achievements that you can get with a slight variation of normal game play.

Fist Fighter-Defeat X boss with only your fists. Sure, it might take longer than with your weapons, but your still getting the quest, you just killed a boss by punching it to death, and the loot is still yours.

Just stuff like that, I hate those achievements that make you stop what your doing, go out to get it, then climb all the way back up the ladder to where you were before you decided "hey, I want this one."

Explorer comes to mind...what a stupid achievement.
 

Octale

Diabloii.Net Member
Re: D3 Achievements

I also cannot recall Blizzard selling their customers short. Ever.
Then you haven't played Wrath, I take it. I feel sold short, big time. The game was rushed out the door to make the holiday rush before enough content was added to keep people busy. It was embarrassing.

Sabar, here's your list of achievements with my thoughts attached in parens

1. Kill various mini bosses/major bosses (unnecessary: you're supposed to be doing this anyway)
2. Kill certain number of monsters (possible, but only if the D3 achievement system is implemented like Hellgate's, where killing 25,000 undead would give you a damage buff against undead for use in a "buff slot", otherwise unnecessary)
3. Finish difficulties without dying (good for normal, unnecessary in Hardcore)
4. First unique item (on B.net? or you get this for every char when they find their first unique. If the former, then yes, if not then no)
5. First completed set (okay)
6. Hit the level cap (okay)
7. PvP kills (sure, I don't care about Diablo PvP, but it seems reasonable for some remarkable feat in Diablo PvP would yield an achievement)
8. Unorthodox play (naked runs, fists only, etc) (awfully broad, but could be some nuggets here)
 

Dahmer

Diabloii.Net Member
Re: D3 Achievements

Not enough content? For a long time now Blizzard has been aiming more and more towards the casual type of player and there are lots of people still going through 3.0 content.
If you play hardcore and grind your *** through everything then don't blame blizzard when you don't even take the time to enjoy the content.
Besides that the content (amount of raids/dungeons) isn't that much different from when Burning Crusade came out...
 

Neltharion

Diabloii.Net Member
Re: D3 Achievements

I'm playing World of Warcraft right now and the nice thing about achievements is the statistical aspect. For example you can see if you have completed all the quests in one zone, how much gold you have aquired, how many times you have killed a certain type of monster etc. I don't really care about the bragging rights, they are just a nice sidetrack to have.

For Diablo 3, I can imagine it being useful for tracking and showing set or unique items you found among other things kind of like a personal encyclopedia.
 
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