Re: D3 Achievements
It was my one gripe about the game.
Simply because so many of the achievements involved such meaningless repetition, or weren't actually achievements (squishing 100 spiders? Really? Breaking 25 barrels? Seriously that's an "achievement"?)
I hated the achievement system in mythosDid anyone else play Mythos in beta (before its' tragic end)? I think they implemented achievements as well as any game I've ever played.
The game played just like D2, with a lot of bosses being killed repeatedly (but a much larger variety of bosses), so a lot of the achievements were something like:
-Spiderslayer - killed spider boss 10 times - +10% damage to spider class
-Healer - used 500 potions - +5 vitality
And this is where it got good.. you had a certain number of "achievement slots". And you got a new slot for every 10 levels. So at level 20, you could have the bonuses from 3 achievements, but by then you probably had 15-20 to choose from, so there were a lot of customization possibilities.
Simply because so many of the achievements involved such meaningless repetition, or weren't actually achievements (squishing 100 spiders? Really? Breaking 25 barrels? Seriously that's an "achievement"?)