Demetrium
Diabloii.Net Member
Re: D3 Achievements
Call me pretentious, but a predominant reason why achievements drive me up a wall is the metrics they use:
"Do every 1750 quests in Eastern Kingdoms" - Timesink
"Win a duel" - This was going to happen anyway
"Die to every class once in Warsong Gulch" - This is something to be proud of?
Don't get me wrong --- I definitely think there are some things that deserve to be tracked. I'm sure everyone has different opinions, but I feel achievements should be only significant milestones such as:
Obtain gladiator in an arena season
Obtain High Warlord
Realm first boss defeat
In a lot of cases I don't think these milestones even need to be tracked by achievements. If you get gladiator in WoW you get a fast mount, a title, and recorded on the website. High Warlord got you a title and some of the best weapons available at the time.
When I played WoW as a competitive raider, I honestly felt cheated by achievements. More and more they started designing boss encounters around them to try and prolong content when it was already coming out at a torpid pace. To me it seemed like an excuse more than anything to release 1 boss with alternate winning conditions then to actually go through the trouble of designing a second boss, or even just doing a better job on the encounter in general. Who wants to blow through a dungeon in a week because all the encounters are super easy, just to spend the next 3 months beating the same fights a different way? I don't. They should have been difficult to begin with.
I guess it all really boils down to what you find personally as a source of enjoyment. If you find getting every tailoring recipe in a game satisfying, I can't stop you but I also don't think you deserve to have any recognition for it. That being said, I feel if you did something truly recognizable, you'll remember it without it being on some list and the people around you will acknowledge it as well.
I still don't understand why you couldn't do these things before they were achievements. Your Quake 2 example is a demonstration of how people will do these things independently if they feel like it. They don't need encouragement. I killed Hitler in Wolfenstine using only the pistol when I was like 8 years old. Why? I guess I was bored and wanted to test my own skill. It wasn't sitting on some list that I felt compelled to cross every line off of.I'm gonna repeat something I said before. Achievements can add a new layer of depth to a game. The fist time through, you may not even pay attention to them. Maybe you even earn a few by happenstance. But eventually, you'll be able to go through and try to earn them, try to find all the "elite" monsters. Or complete 50 unrequired quests, maybe find the unicorn... It's just another thing to do. You shouldn't really complain that it's pointless, because the whole dam thing is pointless - come on - it's a game! It's all about the journey.
How many of you tried to beat Quake 2 with just the blaster? Well I did! Now where is my badge?
Call me pretentious, but a predominant reason why achievements drive me up a wall is the metrics they use:
"Do every 1750 quests in Eastern Kingdoms" - Timesink
"Win a duel" - This was going to happen anyway
"Die to every class once in Warsong Gulch" - This is something to be proud of?
Don't get me wrong --- I definitely think there are some things that deserve to be tracked. I'm sure everyone has different opinions, but I feel achievements should be only significant milestones such as:
Obtain gladiator in an arena season
Obtain High Warlord
Realm first boss defeat
In a lot of cases I don't think these milestones even need to be tracked by achievements. If you get gladiator in WoW you get a fast mount, a title, and recorded on the website. High Warlord got you a title and some of the best weapons available at the time.
When I played WoW as a competitive raider, I honestly felt cheated by achievements. More and more they started designing boss encounters around them to try and prolong content when it was already coming out at a torpid pace. To me it seemed like an excuse more than anything to release 1 boss with alternate winning conditions then to actually go through the trouble of designing a second boss, or even just doing a better job on the encounter in general. Who wants to blow through a dungeon in a week because all the encounters are super easy, just to spend the next 3 months beating the same fights a different way? I don't. They should have been difficult to begin with.
I guess it all really boils down to what you find personally as a source of enjoyment. If you find getting every tailoring recipe in a game satisfying, I can't stop you but I also don't think you deserve to have any recognition for it. That being said, I feel if you did something truly recognizable, you'll remember it without it being on some list and the people around you will acknowledge it as well.